HomeSort by relevance Sort by last modified time
    Searched refs:setTexture (Results 1 - 25 of 78) sorted by null

1 2 3 4

  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrTextureUnitObj.cpp 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) {
GrTextureUnitObj.h 33 void setTexture(GrTextureObj *texture);
GrDebugGL.cpp 142 void GrDebugGL::setTexture(GrTextureObj *texture) {
143 fTextureUnits[fCurTextureUnit]->setTexture(texture);
GrDebugGL.h 71 void setTexture(GrTextureObj *texture);
  /external/skia/src/gpu/gl/debug/
GrTextureUnitObj.cpp 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) {
GrTextureUnitObj.h 33 void setTexture(GrTextureObj *texture);
GrDebugGL.cpp 141 void GrDebugGL::setTexture(GrTextureObj *texture) {
142 fTextureUnits[fCurTextureUnit]->setTexture(texture);
GrDebugGL.h 71 void setTexture(GrTextureObj *texture);
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.hpp 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
TextureParam.java 45 setTexture(t);
48 public void setTexture(TextureBase t) {
TextureRenderTarget.java 37 setTexture(tex);
40 public void setTexture(Allocation tex) {
Texture2D.java 41 setTexture(tex);
67 public void setTexture(Allocation tex) {
79 setTexture(SceneManager.loadTexture2D(mFileDir + shortName, rs, res));
81 setTexture(SceneManager.loadTexture2D(mResourceID, rs, res));
TextureCube.java 42 setTexture(tex);
68 public void setTexture(Allocation tex) {
80 setTexture(SceneManager.loadCubemap(mFileDir + shortName, rs, res));
82 setTexture(SceneManager.loadCubemap(mResourceID , rs, res));
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 64 void setTexture(const Texture& texture);
Description.cpp 62 void Description::setTexture(const Texture& texture) {
GLES20RenderEngine.cpp 168 mState.setTexture(texture);
175 mState.setTexture(texture);
293 mState.setTexture(texture);
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
  /external/skia/src/gpu/
GrLayerCache.h 68 void setTexture(GrTexture* texture) {
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
SimpleAppRS.java 73 tmb.setTexture(0.0f, 1.0f).addVertex(-1.0f, 1.0f, 0.0f);
74 tmb.setTexture(0.0f, 0.0f).addVertex(-1.0f, -1.0f, 0.0f);
75 tmb.setTexture(1.0f, 0.0f).addVertex(1.0f, -1.0f, 0.0f);
76 tmb.setTexture(1.0f, 1.0f).addVertex(1.0f, 1.0f, 0.0f);
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
UiTest.java 162 tmb.setTexture(0, 0);
164 tmb.setTexture(1, 0);
166 tmb.setTexture(1, 1);
168 tmb.setTexture(0, 1);
214 texBuilder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE,
247 builder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE,
255 builder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,
  /external/replicaisland/src/com/replica/replicaisland/
FadeDrawableComponent.java 120 bitmap.setTexture(mTexture);
149 public void setTexture(Texture texture) {
DebugSystem.java 75 bitmap.setTexture(texture);
MotionBlurComponent.java 97 stepImage.setTexture(record.texture);
ScrollerComponent.java 99 background.setTexture(mTexture);
  /external/chromium_org/third_party/skia/src/gpu/
GrLayerCache.cpp 196 layer->setTexture(fAtlas->getTexture(), bounds);
217 layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight)));
247 layer->setTexture(NULL, GrIRect16::MakeEmpty());
252 layer->setTexture(NULL, GrIRect16::MakeEmpty());

Completed in 325 milliseconds

1 2 3 4