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    Searched refs:shaderContext (Results 1 - 14 of 14) sorted by null

  /external/skia/src/core/
SkFilterShader.cpp 60 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage);
61 if (NULL == shaderContext) {
64 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec));
72 SkShader::Context* shaderContext,
75 , fShaderContext(shaderContext) {}
SkBlitter_ARGB32.cpp 278 const SkPaint& paint, SkShader::Context* shaderContext)
279 : INHERITED(device, paint, shaderContext)
287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) {
310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag);
342 SkShader::Context* shaderContext = fShaderContext;
348 shaderContext->shadeSpan(x, y, device, width);
355 shaderContext->shadeSpan(x, y, span, width);
377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx);
386 shaderContext->shadeSpan(x, y, device, width)
    [all...]
SkBlitter_RGB16.cpp 111 SkShader::Context* shaderContext);
134 SkShader::Context* shaderContext);
147 SkShader::Context* shaderContext);
686 SkShader::Context* shaderContext)
687 : SkRGB16_Shader_Blitter(device, paint, shaderContext) {
695 SkShader::Context* shaderContext = fShaderContext;
697 int alpha = shaderContext->getSpan16Alpha();
699 shaderContext->shadeSpan16(x, y, device, width);
702 shaderContext->shadeSpan16(x, y, span16, width);
708 SkShader::Context* shaderContext = fShaderContext
    [all...]
SkCoreBlitters.h 31 * The storage for shaderContext is owned by the caller, but the object itself is not.
36 SkShader::Context* shaderContext);
95 SkShader::Context* shaderContext);
162 SkShader::Context* shaderContext);
200 SkShader::Context* shaderContext,
SkBlitter_A8.cpp 232 SkShader::Context* shaderContext)
233 : INHERITED(device, paint, shaderContext) {
254 SkShader::Context* shaderContext = fShaderContext;
256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
261 shaderContext->shadeSpan(x, y, span, width);
287 SkShader::Context* shaderContext = fShaderContext;
292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag;
304 shaderContext->shadeSpan(x, y, span, count);
334 SkShader::Context* shaderContext = fShaderContext;
339 shaderContext->shadeSpan(x, y, span, width)
    [all...]
SkBlitter.cpp 740 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
742 , fShaderContext(shaderContext)
930 SkShader::Context* shaderContext;
933 // Try to create the ShaderContext
935 shaderContext = shader->createContext(rec, storage);
936 if (!shaderContext) {
941 SkASSERT(shaderContext);
942 SkASSERT((void*) shaderContext == storage);
944 shaderContext = NULL;
955 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
    [all...]
SkDraw.cpp     [all...]
  /external/chromium_org/third_party/skia/src/core/
SkFilterShader.cpp 69 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage);
70 if (NULL == shaderContext) {
73 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec));
81 SkShader::Context* shaderContext,
84 , fShaderContext(shaderContext) {}
SkBlitter_ARGB32.cpp 278 const SkPaint& paint, SkShader::Context* shaderContext)
279 : INHERITED(device, paint, shaderContext)
287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) {
310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag);
342 SkShader::Context* shaderContext = fShaderContext;
348 shaderContext->shadeSpan(x, y, device, width);
355 shaderContext->shadeSpan(x, y, span, width);
377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx);
386 shaderContext->shadeSpan(x, y, device, width)
    [all...]
SkBlitter_RGB16.cpp 117 SkShader::Context* shaderContext);
140 SkShader::Context* shaderContext);
153 SkShader::Context* shaderContext);
696 SkShader::Context* shaderContext)
697 : SkRGB16_Shader_Blitter(device, paint, shaderContext) {
705 SkShader::Context* shaderContext = fShaderContext;
707 int alpha = shaderContext->getSpan16Alpha();
709 shaderContext->shadeSpan16(x, y, device, width);
712 shaderContext->shadeSpan16(x, y, span16, width);
718 SkShader::Context* shaderContext = fShaderContext
    [all...]
SkCoreBlitters.h 31 * The storage for shaderContext is owned by the caller, but the object itself is not.
36 SkShader::Context* shaderContext);
95 SkShader::Context* shaderContext);
162 SkShader::Context* shaderContext);
200 SkShader::Context* shaderContext,
SkBlitter_A8.cpp 232 SkShader::Context* shaderContext)
233 : INHERITED(device, paint, shaderContext) {
254 SkShader::Context* shaderContext = fShaderContext;
256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
261 shaderContext->shadeSpan(x, y, span, width);
287 SkShader::Context* shaderContext = fShaderContext;
292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag;
304 shaderContext->shadeSpan(x, y, span, count);
334 SkShader::Context* shaderContext = fShaderContext;
339 shaderContext->shadeSpan(x, y, span, width)
    [all...]
SkBlitter.cpp 743 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
745 , fShaderContext(shaderContext)
933 SkShader::Context* shaderContext;
936 // Try to create the ShaderContext
938 shaderContext = shader->createContext(rec, storage);
939 if (!shaderContext) {
944 SkASSERT(shaderContext);
945 SkASSERT((void*) shaderContext == storage);
947 shaderContext = NULL;
958 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
    [all...]
SkDraw.cpp     [all...]

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