/external/skia/src/core/ |
SkFilterShader.cpp | 60 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); 61 if (NULL == shaderContext) { 64 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec)); 72 SkShader::Context* shaderContext, 75 , fShaderContext(shaderContext) {}
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SkBlitter_ARGB32.cpp | 278 const SkPaint& paint, SkShader::Context* shaderContext) 279 : INHERITED(device, paint, shaderContext) 287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) { 310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); 342 SkShader::Context* shaderContext = fShaderContext; 348 shaderContext->shadeSpan(x, y, device, width); 355 shaderContext->shadeSpan(x, y, span, width); 377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); 386 shaderContext->shadeSpan(x, y, device, width) [all...] |
SkBlitter_RGB16.cpp | 111 SkShader::Context* shaderContext); 134 SkShader::Context* shaderContext); 147 SkShader::Context* shaderContext); 686 SkShader::Context* shaderContext) 687 : SkRGB16_Shader_Blitter(device, paint, shaderContext) { 695 SkShader::Context* shaderContext = fShaderContext; 697 int alpha = shaderContext->getSpan16Alpha(); 699 shaderContext->shadeSpan16(x, y, device, width); 702 shaderContext->shadeSpan16(x, y, span16, width); 708 SkShader::Context* shaderContext = fShaderContext [all...] |
SkCoreBlitters.h | 31 * The storage for shaderContext is owned by the caller, but the object itself is not. 36 SkShader::Context* shaderContext); 95 SkShader::Context* shaderContext); 162 SkShader::Context* shaderContext); 200 SkShader::Context* shaderContext,
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SkBlitter_A8.cpp | 232 SkShader::Context* shaderContext) 233 : INHERITED(device, paint, shaderContext) { 254 SkShader::Context* shaderContext = fShaderContext; 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { 261 shaderContext->shadeSpan(x, y, span, width); 287 SkShader::Context* shaderContext = fShaderContext; 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag; 304 shaderContext->shadeSpan(x, y, span, count); 334 SkShader::Context* shaderContext = fShaderContext; 339 shaderContext->shadeSpan(x, y, span, width) [all...] |
SkBlitter.cpp | 740 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) 742 , fShaderContext(shaderContext) 930 SkShader::Context* shaderContext; 933 // Try to create the ShaderContext 935 shaderContext = shader->createContext(rec, storage); 936 if (!shaderContext) { 941 SkASSERT(shaderContext); 942 SkASSERT((void*) shaderContext == storage); 944 shaderContext = NULL; 955 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); [all...] |
SkDraw.cpp | [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkFilterShader.cpp | 69 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); 70 if (NULL == shaderContext) { 73 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec)); 81 SkShader::Context* shaderContext, 84 , fShaderContext(shaderContext) {}
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SkBlitter_ARGB32.cpp | 278 const SkPaint& paint, SkShader::Context* shaderContext) 279 : INHERITED(device, paint, shaderContext) 287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) { 310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); 342 SkShader::Context* shaderContext = fShaderContext; 348 shaderContext->shadeSpan(x, y, device, width); 355 shaderContext->shadeSpan(x, y, span, width); 377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); 386 shaderContext->shadeSpan(x, y, device, width) [all...] |
SkBlitter_RGB16.cpp | 117 SkShader::Context* shaderContext); 140 SkShader::Context* shaderContext); 153 SkShader::Context* shaderContext); 696 SkShader::Context* shaderContext) 697 : SkRGB16_Shader_Blitter(device, paint, shaderContext) { 705 SkShader::Context* shaderContext = fShaderContext; 707 int alpha = shaderContext->getSpan16Alpha(); 709 shaderContext->shadeSpan16(x, y, device, width); 712 shaderContext->shadeSpan16(x, y, span16, width); 718 SkShader::Context* shaderContext = fShaderContext [all...] |
SkCoreBlitters.h | 31 * The storage for shaderContext is owned by the caller, but the object itself is not. 36 SkShader::Context* shaderContext); 95 SkShader::Context* shaderContext); 162 SkShader::Context* shaderContext); 200 SkShader::Context* shaderContext,
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SkBlitter_A8.cpp | 232 SkShader::Context* shaderContext) 233 : INHERITED(device, paint, shaderContext) { 254 SkShader::Context* shaderContext = fShaderContext; 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { 261 shaderContext->shadeSpan(x, y, span, width); 287 SkShader::Context* shaderContext = fShaderContext; 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag; 304 shaderContext->shadeSpan(x, y, span, count); 334 SkShader::Context* shaderContext = fShaderContext; 339 shaderContext->shadeSpan(x, y, span, width) [all...] |
SkBlitter.cpp | 743 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) 745 , fShaderContext(shaderContext) 933 SkShader::Context* shaderContext; 936 // Try to create the ShaderContext 938 shaderContext = shader->createContext(rec, storage); 939 if (!shaderContext) { 944 SkASSERT(shaderContext); 945 SkASSERT((void*) shaderContext == storage); 947 shaderContext = NULL; 958 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); [all...] |
SkDraw.cpp | [all...] |