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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
swim.c 169 X = sharks[j].x - sharks[i].x;
170 Y = sharks[j].y - sharks[i].y;
171 Z = sharks[j].z - sharks[i].z;
176 thetal = sharks[i].theta;
180 sharks[i].theta -= avoid;
182 sharks[i].theta += avoid;
185 sharks[i].dtheta += (sharks[i].theta - thetal)
    [all...]
atlantis.h 54 extern fishRec sharks[NUM_SHARKS];
atlantis.c 48 fishRec sharks[NUM_SHARKS]; variable
105 sharks[i].x = 70000.0 + rand() % 6000;
106 sharks[i].y = rand() % 6000;
107 sharks[i].z = rand() % 6000;
108 sharks[i].psi = rand() % 360 - 180.0;
109 sharks[i].v = 1.0;
198 SharkPilot(&sharks[i]);
286 FishTransform(&sharks[i]);
287 DrawShark(&sharks[i]);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
swim.c 169 X = sharks[j].x - sharks[i].x;
170 Y = sharks[j].y - sharks[i].y;
171 Z = sharks[j].z - sharks[i].z;
176 thetal = sharks[i].theta;
180 sharks[i].theta -= avoid;
182 sharks[i].theta += avoid;
185 sharks[i].dtheta += (sharks[i].theta - thetal)
    [all...]
atlantis.h 54 extern fishRec sharks[NUM_SHARKS];
atlantis.c 48 fishRec sharks[NUM_SHARKS]; variable
105 sharks[i].x = 70000.0 + rand() % 6000;
106 sharks[i].y = rand() % 6000;
107 sharks[i].z = rand() % 6000;
108 sharks[i].psi = rand() % 360 - 180.0;
109 sharks[i].v = 1.0;
198 SharkPilot(&sharks[i]);
286 FishTransform(&sharks[i]);
287 DrawShark(&sharks[i]);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
swim.c 169 X = sharks[j].x - sharks[i].x;
170 Y = sharks[j].y - sharks[i].y;
171 Z = sharks[j].z - sharks[i].z;
176 thetal = sharks[i].theta;
180 sharks[i].theta -= avoid;
182 sharks[i].theta += avoid;
185 sharks[i].dtheta += (sharks[i].theta - thetal)
    [all...]
atlantis.h 54 extern fishRec sharks[NUM_SHARKS];
atlantis.c 48 fishRec sharks[NUM_SHARKS]; variable
105 sharks[i].x = 70000.0 + rand() % 6000;
106 sharks[i].y = rand() % 6000;
107 sharks[i].z = rand() % 6000;
108 sharks[i].psi = rand() % 360 - 180.0;
109 sharks[i].v = 1.0;
198 SharkPilot(&sharks[i]);
286 FishTransform(&sharks[i]);
287 DrawShark(&sharks[i]);

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