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    Searched refs:sp_sampler_variant (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tex_sample.h 35 struct sp_sampler_variant;
47 typedef float (*compute_lambda_func)(const struct sp_sampler_variant *sampler,
88 struct sp_sampler_variant struct
132 struct sp_sampler_variant *next;
139 struct sp_sampler_variant *
143 void sp_sampler_variant_bind_view( struct sp_sampler_variant *variant,
147 void sp_sampler_variant_destroy( struct sp_sampler_variant * );
151 static INLINE struct sp_sampler_variant *
152 sp_sampler_variant(const struct tgsi_sampler *sampler) function
154 return (struct sp_sampler_variant *) sampler
    [all...]
sp_tex_sample.c 488 compute_lambda_1d(const struct sp_sampler_variant *samp,
503 compute_lambda_2d(const struct sp_sampler_variant *samp,
522 compute_lambda_3d(const struct sp_sampler_variant *samp,
551 compute_lambda_vert(const struct sp_sampler_variant *samp,
577 get_texel_2d_no_border(const struct sp_sampler_variant *samp,
594 get_texel_2d(const struct sp_sampler_variant *samp,
613 get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp,
637 get_texel_quad_2d_no_border(const struct sp_sampler_variant *samp,
652 get_texel_quad_2d(const struct sp_sampler_variant *samp,
669 get_texel_3d_no_border(const struct sp_sampler_variant *samp
    [all...]
sp_state_sampler.c 46 struct sp_sampler_variant *variants;
47 struct sp_sampler_variant *current;
250 * Find/create an sp_sampler_variant object for sampling the given texture,
259 static struct sp_sampler_variant *
266 struct sp_sampler_variant *v = NULL;
364 struct sp_sampler_variant *v, *tmp;
sp_context.h 161 struct sp_sampler_variant *samplers_list[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.h 35 struct sp_sampler_variant;
47 typedef float (*compute_lambda_func)(const struct sp_sampler_variant *sampler,
88 struct sp_sampler_variant struct
132 struct sp_sampler_variant *next;
139 struct sp_sampler_variant *
143 void sp_sampler_variant_bind_view( struct sp_sampler_variant *variant,
147 void sp_sampler_variant_destroy( struct sp_sampler_variant * );
151 static INLINE struct sp_sampler_variant *
152 sp_sampler_variant(const struct tgsi_sampler *sampler) function
154 return (struct sp_sampler_variant *) sampler
    [all...]
sp_tex_sample.c 488 compute_lambda_1d(const struct sp_sampler_variant *samp,
503 compute_lambda_2d(const struct sp_sampler_variant *samp,
522 compute_lambda_3d(const struct sp_sampler_variant *samp,
551 compute_lambda_vert(const struct sp_sampler_variant *samp,
577 get_texel_2d_no_border(const struct sp_sampler_variant *samp,
594 get_texel_2d(const struct sp_sampler_variant *samp,
613 get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp,
637 get_texel_quad_2d_no_border(const struct sp_sampler_variant *samp,
652 get_texel_quad_2d(const struct sp_sampler_variant *samp,
669 get_texel_3d_no_border(const struct sp_sampler_variant *samp
    [all...]
sp_state_sampler.c 46 struct sp_sampler_variant *variants;
47 struct sp_sampler_variant *current;
250 * Find/create an sp_sampler_variant object for sampling the given texture,
259 static struct sp_sampler_variant *
266 struct sp_sampler_variant *v = NULL;
364 struct sp_sampler_variant *v, *tmp;
sp_context.h 161 struct sp_sampler_variant *samplers_list[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];

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