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    Searched refs:sustainTimeLeft (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/scroll/
ScrollAnimatorNone.cpp 300 double sustainTimeLeft = std::max(0., timeLeft - releaseTimeLeft - attackTimeLeft);
310 m_desiredVelocity = remainingDelta / (attackAreaLeft + sustainTimeLeft + releaseAreaLeft);
317 if (sustainTimeLeft) {
318 double roundOff = m_releasePosition - ((attackAreaLeft ? m_attackPosition : *m_currentPosition) + m_desiredVelocity * sustainTimeLeft);
319 m_desiredVelocity += roundOff / sustainTimeLeft;
  /external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollAnimatorNoneTest.cpp 281 double sustainTimeLeft = std::max(0., timeLeft - releaseTimeLeft - attackTimeLeft);
293 double expectedReleasePosition = startPosition + sustainTimeLeft * m_data->m_desiredVelocity;
311 double sustainTimeLeft = std::max(0., timeLeft - releaseTimeLeft - attackTimeLeft);
323 EXPECT_GE(fabs(distanceLeft / sustainTimeLeft) * 1.2, fabs(m_data->m_currentVelocity));
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