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    Searched refs:tex2DBinding (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 519 if (m_textureUnits[unitNdx].tex2DBinding)
521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding);
522 m_textureUnits[unitNdx].tex2DBinding = DE_NULL;
528 m_textureUnits[unitNdx].tex2DBinding = texture;
698 else if (m_textureUnits[unitNdx].tex2DBinding == texture) setTex2DBinding (unitNdx, DE_NULL);
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sglrReferenceContext.hpp     [all...]

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