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    Searched refs:tex3DBinding (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 564 if (m_textureUnits[unitNdx].tex3DBinding)
566 m_textures.releaseReference(m_textureUnits[unitNdx].tex3DBinding);
567 m_textureUnits[unitNdx].tex3DBinding = DE_NULL;
573 m_textureUnits[unitNdx].tex3DBinding = texture;
701 else if (m_textureUnits[unitNdx].tex3DBinding == texture) setTex3DBinding (unitNdx, DE_NULL);
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sglrReferenceContext.hpp     [all...]

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