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    Searched refs:texAtt (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 565 TextureFlatAttachment& texAtt = builder.makeConfig<TextureFlatAttachment>();
566 texAtt.texTarget = GL_TEXTURE_2D;
567 att = &texAtt;
glsFboUtil.cpp 319 if (const TextureAttachment* const texAtt =
335 cctx.require(textureLayer(*texAtt) < ltex->numLayers,

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