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Searched
refs:texAtt
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/glshared/
glsFboCompletenessTests.cpp
565
TextureFlatAttachment&
texAtt
= builder.makeConfig<TextureFlatAttachment>();
566
texAtt
.texTarget = GL_TEXTURE_2D;
567
att = &
texAtt
;
glsFboUtil.cpp
319
if (const TextureAttachment* const
texAtt
=
335
cctx.require(textureLayer(*
texAtt
) < ltex->numLayers,
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