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  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 200 deUint32 texCube = 2;
201 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
206 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
272 deUint32 texCube = 2;
273 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
278 context.deleteTextures(1, &texCube);
279 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
424 deUint32 texCube = 1;
425 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
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es3fNegativeBufferApiTests.cpp     [all...]
es3fFboTestUtil.cpp 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube;
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es3fTextureUnitTests.cpp 666 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break;
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es3fShaderTextureFunctionTests.cpp 334 float d = (float)c.textures[0].texCube->getSize();
343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
348 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
96 void setTexture (const glu::TextureCube* texCube);
103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; }
113 const glu::TextureCube* texCube;
135 const tcu::TextureCube* texCube;
141 , texCube (DE_NULL)
glsRandomShaderCase.hpp 68 void bindTexture (int unit, const glu::TextureCube* texCube);
glsShaderRenderCase.cpp 92 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler)
96 m_binding.texCube = texCube;
130 void TextureBinding::setTexture (const glu::TextureCube* texCube)
133 m_binding.texCube = texCube;
300 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
glsRandomShaderCase.cpp 93 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube)
95 m_texCube[unit] = texCube;
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 224 deUint32 texCube = 2;
225 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
230 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
296 deUint32 texCube = 2;
297 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
298 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
302 context.deleteTextures(1, &texCube);
303 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
448 deUint32 texCube = 1;
449 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
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es2fNegativeBufferApiTests.cpp 318 GLuint texCube;
323 glGenTextures(1, &texCube);
324 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
361 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
363 glDeleteTextures(1, &texCube);
es2fShaderTextureFunctionTests.cpp 193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
587 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap);
603 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube),
604 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias),
es2fTextureUnitTests.cpp 516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
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es2fTextureSpecificationTests.cpp 320 m_uniforms[0].sampler.texCube->sample4(colors, texCoords);
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  /external/chromium_org/third_party/angle/tests/angle_tests/
TextureTest.cpp 61 uniform samplerCube texCube;
67 gl_FragColor += textureCube(texCube, vec3(texcoord, 0));
142 GLint texCubeUniformLocation = glGetUniformLocation(mCubeProgram, "texCube");
  /external/chromium_org/third_party/angle/src/libGLESv2/
validationES2.cpp 203 gl::TextureCubeMap *texCube = context->getTextureCubeMap();
204 if (texCube)
206 textureCompressed = texCube->isCompressed(target, level);
207 textureInternalFormat = texCube->getInternalFormat(target, level);
208 textureLevelWidth = texCube->getWidth(target, level);
209 textureLevelHeight = texCube->getHeight(target, level);
210 texture = texCube;
214 target, level, format, type, texCube))
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 212 const rc::TextureCube* texCube;
sglrReferenceContext.hpp 798 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
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sglrReferenceContext.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp     [all...]

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