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    Searched refs:texX (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
Layer.h 95 const float texX = 1.0f / float(texture.width);
99 regionRect.left * texX, (height - regionRect.top) * texY,
100 regionRect.right * texX, (height - regionRect.bottom) * texY);
LayerRenderer.cpp 163 const float texX = 1.0f / float(mLayer->getWidth());
172 const float u1 = r->left * texX;
174 const float u2 = r->right * texX;
OpenGLRenderer.cpp     [all...]

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