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    Searched refs:tmx (Results 1 - 18 of 18) sorted by null

  /external/skia/src/core/
SkPictureShader.cpp 21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy,
25 , fTmx(tmx)
39 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy,
44 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix));
SkShader.cpp 231 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
233 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
236 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
238 return SkPictureShader::Create(src, tmx, tmy, localMatrix);
SkBitmapProcShader.cpp 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
38 fTileModeX = (uint8_t)tmx;
327 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx,
346 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix));
348 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix);
  /external/chromium_org/third_party/skia/include/core/
SkShader.h 433 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
438 TileMode tmx, TileMode tmy,
447 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
457 TileMode tmx, TileMode tmy,
  /external/skia/include/core/
SkShader.h 421 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
426 TileMode tmx, TileMode tmy,
435 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
439 static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
  /external/chromium_org/third_party/skia/src/core/
SkPictureShader.cpp 21 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
26 , fTmx(tmx)
43 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
48 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile));
SkBitmapProcShader.cpp 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
38 fTileModeX = (uint8_t)tmx;
340 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx,
359 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix));
361 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix);
SkShader.cpp 243 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
245 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
248 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
250 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile);
  /external/chromium_org/third_party/skia/gm/
pictureshader.cpp 17 SkShader::TileMode tmx; member in struct:__anon19669
134 kTileConfigs[tileMode].tmx,
145 kTileConfigs[tileMode].tmx,
tilemodes.cpp 38 SkShader::TileMode tmx, SkShader::TileMode tmy) {
39 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
tilemodes_scaled.cpp 39 SkShader::TileMode tmx, SkShader::TileMode tmy) {
40 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
  /external/skia/gm/
pictureshader.cpp 17 SkShader::TileMode tmx; member in struct:__anon14157
136 kTileConfigs[tileMode].tmx,
146 kTileConfigs[tileMode].tmx,
tilemodes.cpp 38 SkShader::TileMode tmx, SkShader::TileMode tmy) {
39 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
tilemodes_scaled.cpp 39 SkShader::TileMode tmx, SkShader::TileMode tmy) {
40 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
  /external/chromium_org/third_party/skia/samplecode/
SampleTiling.cpp 44 SkShader::TileMode tmx, SkShader::TileMode tmy) {
45 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
  /external/skia/samplecode/
SampleTiling.cpp 44 SkShader::TileMode tmx, SkShader::TileMode tmy) {
45 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 497 final Shader.TileMode tmx = state.mTileModeX; local
499 if (tmx == null && tmy == null) {
503 tmx == null ? Shader.TileMode.CLAMP : tmx,
  /external/qemu/target-mips/
op_helper.c 728 uint32_t tcu, tmx, tasid, tksu; local
737 tmx = (v >> CP0TCSt_TMX) & 0x1;
742 status |= tmx << CP0St_MX;
    [all...]

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