/external/chromium_org/gpu/command_buffer/service/ |
shader_translator_unittest.cc | 57 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 63 &uniform_map, 72 EXPECT_TRUE(uniform_map.empty()); 87 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 93 &uniform_map, 102 EXPECT_TRUE(uniform_map.empty()); 112 &uniform_map, 127 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 133 &uniform_map, 142 EXPECT_TRUE(uniform_map.empty()) 151 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 180 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 221 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 266 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local [all...] |
shader_manager.h | 96 const ShaderTranslator::VariableMap& uniform_map() const { function in class:gpu::gles2::Shader 112 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) { 114 uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
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shader_manager_unittest.cc | 135 EXPECT_EQ(0u, shader1->uniform_map().size()); 155 ShaderTranslator::VariableMap uniform_map; local 156 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( 159 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( 169 &attrib_map, &uniform_map, &varying_map, NULL); 190 EXPECT_EQ(uniform_map.size(), shader1->uniform_map().size()); 191 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin(); 192 it != uniform_map.end(); ++it) { 219 &attrib_map, &uniform_map, &varying_map, NULL) [all...] |
shader_translator.h | 78 // Upon success, fill |translated_shader|, |attrib_map|, |uniform_map|, 84 VariableMap* uniform_map, 127 VariableMap* uniform_map,
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memory_program_cache_unittest.cc | 265 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); 268 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); 294 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map()); 297 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map()); 320 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); 323 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); 352 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map()); 355 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
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mocks.h | 104 VariableMap* uniform_map,
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shader_translator.cc | 171 VariableMap* uniform_map, 198 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, uniform_map);
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memory_program_cache.cc | 44 UNIFORM_MAP, 54 case UNIFORM_MAP: 87 StoreShaderInfo(UNIFORM_MAP, proto, shader->uniform_map()); 258 shader_a->uniform_map(), 262 shader_b->uniform_map(),
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program_manager.cc | 1018 UniformMap uniform_map; local 1021 attached_shaders_[ii]->uniform_map(); 1027 UniformMap::iterator map_entry = uniform_map.find(name); 1028 if (map_entry == uniform_map.end()) { 1029 uniform_map[name] = type; [all...] |
program_manager_unittest.cc | 776 ShaderTranslator::VariableMap uniform_map; local 787 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( 790 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( 793 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo( 805 &attrib_map, &uniform_map, &varying_map, NULL); 811 &attrib_map, &uniform_map, &varying_map, NULL); [all...] |
test_helper.cc | 667 const ShaderTranslatorInterface::VariableMap* uniform_map = local 684 NotNull(), // uniform_map 690 SetArgumentPointee<4>(*uniform_map),
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