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    Searched refs:uniform_map (Results 1 - 11 of 11) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
shader_translator_unittest.cc 57 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local
63 &uniform_map,
72 EXPECT_TRUE(uniform_map.empty());
87 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local
93 &uniform_map,
102 EXPECT_TRUE(uniform_map.empty());
112 &uniform_map,
127 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local
133 &uniform_map,
142 EXPECT_TRUE(uniform_map.empty())
151 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local
180 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local
221 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local
266 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local
    [all...]
shader_manager.h 96 const ShaderTranslator::VariableMap& uniform_map() const { function in class:gpu::gles2::Shader
112 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) {
114 uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
shader_manager_unittest.cc 135 EXPECT_EQ(0u, shader1->uniform_map().size());
155 ShaderTranslator::VariableMap uniform_map; local
156 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
159 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
169 &attrib_map, &uniform_map, &varying_map, NULL);
190 EXPECT_EQ(uniform_map.size(), shader1->uniform_map().size());
191 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
192 it != uniform_map.end(); ++it) {
219 &attrib_map, &uniform_map, &varying_map, NULL)
    [all...]
shader_translator.h 78 // Upon success, fill |translated_shader|, |attrib_map|, |uniform_map|,
84 VariableMap* uniform_map,
127 VariableMap* uniform_map,
memory_program_cache_unittest.cc 265 VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
268 VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
294 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map());
297 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
320 VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
323 VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
352 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map());
355 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
mocks.h 104 VariableMap* uniform_map,
shader_translator.cc 171 VariableMap* uniform_map,
198 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, uniform_map);
memory_program_cache.cc 44 UNIFORM_MAP,
54 case UNIFORM_MAP:
87 StoreShaderInfo(UNIFORM_MAP, proto, shader->uniform_map());
258 shader_a->uniform_map(),
262 shader_b->uniform_map(),
program_manager.cc 1018 UniformMap uniform_map; local
1021 attached_shaders_[ii]->uniform_map();
1027 UniformMap::iterator map_entry = uniform_map.find(name);
1028 if (map_entry == uniform_map.end()) {
1029 uniform_map[name] = type;
    [all...]
program_manager_unittest.cc 776 ShaderTranslator::VariableMap uniform_map; local
787 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
790 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
793 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo(
805 &attrib_map, &uniform_map, &varying_map, NULL);
811 &attrib_map, &uniform_map, &varying_map, NULL);
    [all...]
test_helper.cc 667 const ShaderTranslatorInterface::VariableMap* uniform_map = local
684 NotNull(), // uniform_map
690 SetArgumentPointee<4>(*uniform_map),

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