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  /external/chromium_org/third_party/angle/tests/angle_tests/
GLSLTest.cpp 344 const std::string &vertexShaderSource = SHADER_SOURCE
367 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
373 const std::string &vertexShaderSource =
396 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
408 const std::string &vertexShaderSource =
429 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
442 const std::string vertexShaderSource = SHADER_SOURCE
449 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
455 const std::string vertexShaderSource = SHADER_SOURCE
486 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource)
    [all...]
ProgramBinaryTest.cpp 20 const std::string vertexShaderSource = SHADER_SOURCE
37 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
TransformFeedbackTest.cpp 21 const std::string vertexShaderSource = SHADER_SOURCE
42 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
TextureTest.cpp 32 const std::string vertexShaderSource = SHADER_SOURCE
71 m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D);
72 mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube);
DrawBuffersTest.cpp 62 const std::string vertexShaderSource =
102 *programOut = CompileProgram(vertexShaderSource, strstr.str());
119 const std::string vertexShaderSource =
148 *programOut = CompileProgram(vertexShaderSource, strstr.str());
ClearTest.cpp 22 const std::string vertexShaderSource = SHADER_SOURCE
43 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
IncompleteTextureTest.cpp 22 const std::string vertexShaderSource = SHADER_SOURCE
47 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
IndexedPointsTest.cpp 33 const std::string vertexShaderSource = SHADER_SOURCE
55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
SwizzleTest.cpp 52 const std::string vertexShaderSource = SHADER_SOURCE
77 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
UnpackAlignmentTest.cpp 25 const std::string vertexShaderSource = SHADER_SOURCE
46 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
  /external/deqp/modules/gles2/functional/
es2fLightAmountTest.cpp 150 string vertexShaderSource;
165 vertexShaderSource = vertexTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fNegativeVertexArrayApiTests.cpp 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0";
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fShaderIndexingTests.cpp 356 string vertexShaderSource = vertTemplate.specialize(params);
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
469 string vertexShaderSource = vertTemplate.specialize(params);
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
617 string vertexShaderSource = vertTemplate.specialize(params);
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
803 string vertexShaderSource = vertTemplate.specialize(params);
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
975 string vertexShaderSource = vertTemplate.specialize(params);
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
    [all...]
es2fShaderAlgorithmTests.cpp 133 string vertexShaderSource = vertTemplate.specialize(params);
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fNegativeShaderApiTests.cpp 41 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0";
309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
es2fShaderLoopTests.cpp 460 string vertexShaderSource = vertTemplate.specialize(params);
479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 329 string vertexShaderSource = vertTemplate.specialize(params);
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
435 string vertexShaderSource = vertTemplate.specialize(params);
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
579 string vertexShaderSource = vertTemplate.specialize(params);
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
761 string vertexShaderSource = vertTemplate.specialize(params);
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
948 string vertexShaderSource = vertTemplate.specialize(params);
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
    [all...]
es3fNegativeVertexArrayApiTests.cpp 42 static const char* vertexShaderSource = "#version 300 es\n"
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es3fNegativeShaderApiTests.cpp 44 static const char* vertexShaderSource = "#version 300 es\n"
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
es3fShaderLoopTests.cpp 432 string vertexShaderSource = vertTemplate.specialize(params);
437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeVertexArrayApiTests.cpp 46 static const char* vertexShaderSource = "#version 300 es\n"
267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource))
    [all...]
es31fNegativeShaderApiTests.cpp 48 static const char* vertexShaderSource = "#version 300 es\n"
294 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
337 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
338 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
400 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
401 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
440 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
658 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
691 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
    [all...]
es31fTextureMultisampleTests.cpp 329 const char* const vertexShaderSource = "#version 310 es\n"
344 << glu::VertexSource(vertexShaderSource)
411 const char* const vertexShaderSource = "#version 310 es\n"
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
756 const char* const vertexShaderSource = "#version 310 es\n"
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
801 const char* const vertexShaderSource = "#version 310 es\n"
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
    [all...]
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 121 const char* const vertexShaderSource =
153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
213 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 154 string vertexShaderSource = "";
157 vertexShaderSource.append( "precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));

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