/external/chromium_org/third_party/angle/tests/angle_tests/ |
GLSLTest.cpp | 344 const std::string &vertexShaderSource = SHADER_SOURCE 367 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 373 const std::string &vertexShaderSource = 396 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 408 const std::string &vertexShaderSource = 429 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 442 const std::string vertexShaderSource = SHADER_SOURCE 449 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 455 const std::string vertexShaderSource = SHADER_SOURCE 486 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource) [all...] |
ProgramBinaryTest.cpp | 20 const std::string vertexShaderSource = SHADER_SOURCE 37 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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TransformFeedbackTest.cpp | 21 const std::string vertexShaderSource = SHADER_SOURCE 42 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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TextureTest.cpp | 32 const std::string vertexShaderSource = SHADER_SOURCE 71 m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D); 72 mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube);
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DrawBuffersTest.cpp | 62 const std::string vertexShaderSource = 102 *programOut = CompileProgram(vertexShaderSource, strstr.str()); 119 const std::string vertexShaderSource = 148 *programOut = CompileProgram(vertexShaderSource, strstr.str());
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ClearTest.cpp | 22 const std::string vertexShaderSource = SHADER_SOURCE 43 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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IncompleteTextureTest.cpp | 22 const std::string vertexShaderSource = SHADER_SOURCE 47 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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IndexedPointsTest.cpp | 33 const std::string vertexShaderSource = SHADER_SOURCE 55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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SwizzleTest.cpp | 52 const std::string vertexShaderSource = SHADER_SOURCE 77 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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UnpackAlignmentTest.cpp | 25 const std::string vertexShaderSource = SHADER_SOURCE 46 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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/external/deqp/modules/gles2/functional/ |
es2fLightAmountTest.cpp | 150 string vertexShaderSource; 165 vertexShaderSource = vertexTemplate.specialize(params); 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es2fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es2fShaderIndexingTests.cpp | 356 string vertexShaderSource = vertTemplate.specialize(params); 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 469 string vertexShaderSource = vertTemplate.specialize(params); 481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 617 string vertexShaderSource = vertTemplate.specialize(params); 629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 803 string vertexShaderSource = vertTemplate.specialize(params); 815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 975 string vertexShaderSource = vertTemplate.specialize(params); 987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()) [all...] |
es2fShaderAlgorithmTests.cpp | 133 string vertexShaderSource = vertTemplate.specialize(params); 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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es2fNegativeShaderApiTests.cpp | 41 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; 309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
es2fShaderLoopTests.cpp | 460 string vertexShaderSource = vertTemplate.specialize(params); 479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 329 string vertexShaderSource = vertTemplate.specialize(params); 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 435 string vertexShaderSource = vertTemplate.specialize(params); 439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 579 string vertexShaderSource = vertTemplate.specialize(params); 583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 761 string vertexShaderSource = vertTemplate.specialize(params); 765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 948 string vertexShaderSource = vertTemplate.specialize(params); 952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()) [all...] |
es3fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "#version 300 es\n" 264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
es3fNegativeShaderApiTests.cpp | 44 static const char* vertexShaderSource = "#version 300 es\n" 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); 422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
es3fShaderLoopTests.cpp | 432 string vertexShaderSource = vertTemplate.specialize(params); 437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeVertexArrayApiTests.cpp | 46 static const char* vertexShaderSource = "#version 300 es\n" 267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)) [all...] |
es31fNegativeShaderApiTests.cpp | 48 static const char* vertexShaderSource = "#version 300 es\n" 294 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 337 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 338 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 400 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 401 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); 440 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 658 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 691 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
es31fTextureMultisampleTests.cpp | 329 const char* const vertexShaderSource = "#version 310 es\n" 344 << glu::VertexSource(vertexShaderSource) 411 const char* const vertexShaderSource = "#version 310 es\n" 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 756 const char* const vertexShaderSource = "#version 310 es\n" 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 801 const char* const vertexShaderSource = "#version 310 es\n" 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 121 const char* const vertexShaderSource = 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 213 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
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/external/deqp/modules/gles2/performance/ |
es2pTextureUploadTests.cpp | 154 string vertexShaderSource = ""; 157 vertexShaderSource.append( "precision mediump float;\n" 177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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