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    Searched refs:vertex_shader_ (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
memory_program_cache_unittest.cc 80 vertex_shader_(NULL),
99 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId,
106 ASSERT_TRUE(vertex_shader_ != NULL);
127 vertex_shader_->set_source("bbbalsldkdkdkd");
131 gl_.get(), vertex_shader_, true, NULL, NULL,
181 Shader* vertex_shader_; member in class:gpu::gles2::MemoryProgramCacheTest
198 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, NULL,
204 vertex_shader_->signature_source(),
223 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, NULL,
229 vertex_shader_->signature_source()
    [all...]
program_manager_unittest.cc 1685 Shader* vertex_shader_; member in class:gpu::gles2::ProgramManagerWithCacheTest
    [all...]
  /external/chromium_org/cc/output/
program_binding.h 70 vertex_shader_.GetShaderString(),
77 vertex_shader_.Init(context_provider->ContextGL(),
91 const VertexShader& vertex_shader() const { return vertex_shader_; }
95 VertexShader vertex_shader_; member in class:cc::ProgramBinding
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 163 return vertex_shader_;
167 vertex_shader_ = shader;
191 ShaderID vertex_shader_; member in class:CCNode
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
graphics_3d.cc 235 vertex_shader_(0),
353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
354 if (!vertex_shader_)
357 program_ = LinkProgram(frag_shader_, vertex_shader_);
480 GLuint vertex_shader_; member in class:Graphics3DInstance
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
cube.cc 236 vertex_shader_(0),
353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
354 if (!vertex_shader_)
357 program_ = LinkProgram(frag_shader_, vertex_shader_);
488 GLuint vertex_shader_; member in class:CubeInstance
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 81 vertex_shader_(0),
105 vertex_shader_(0),
264 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) {
270 vertex_shader_ = CompileShader(GL_VERTEX_SHADER,
272 if (!vertex_shader_) {
284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
    [all...]
shader_program.h 506 GLuint vertex_shader_; member in class:android::filterfw::ShaderProgram

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