/external/chromium_org/gpu/command_buffer/service/ |
memory_program_cache_unittest.cc | 80 vertex_shader_(NULL), 99 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, 106 ASSERT_TRUE(vertex_shader_ != NULL); 127 vertex_shader_->set_source("bbbalsldkdkdkd"); 131 gl_.get(), vertex_shader_, true, NULL, NULL, 181 Shader* vertex_shader_; member in class:gpu::gles2::MemoryProgramCacheTest 198 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, NULL, 204 vertex_shader_->signature_source(), 223 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, NULL, 229 vertex_shader_->signature_source() [all...] |
program_manager_unittest.cc | 1685 Shader* vertex_shader_; member in class:gpu::gles2::ProgramManagerWithCacheTest [all...] |
/external/chromium_org/cc/output/ |
program_binding.h | 70 vertex_shader_.GetShaderString(), 77 vertex_shader_.Init(context_provider->ContextGL(), 91 const VertexShader& vertex_shader() const { return vertex_shader_; } 95 VertexShader vertex_shader_; member in class:cc::ProgramBinding
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
render_tree.h | 163 return vertex_shader_; 167 vertex_shader_ = shader; 191 ShaderID vertex_shader_; member in class:CCNode
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 235 vertex_shader_(0), 353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource); 354 if (!vertex_shader_) 357 program_ = LinkProgram(frag_shader_, vertex_shader_); 480 GLuint vertex_shader_; member in class:Graphics3DInstance
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
cube.cc | 236 vertex_shader_(0), 353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource); 354 if (!vertex_shader_) 357 program_ = LinkProgram(frag_shader_, vertex_shader_); 488 GLuint vertex_shader_; member in class:CubeInstance
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 81 vertex_shader_(0), 105 vertex_shader_(0), 264 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { 270 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, 272 if (!vertex_shader_) { 284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; [all...] |
shader_program.h | 506 GLuint vertex_shader_; member in class:android::filterfw::ShaderProgram
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