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Searched
refs:yuvTexOffsetV
(Results
1 - 5
of
5
) sorted by null
/frameworks/native/libs/gui/tests/
FillBuffer.cpp
30
int
yuvTexOffsetV
= yuvTexStrideY * h;
32
int yuvTexOffsetU =
yuvTexOffsetV
+ yuvTexStrideV * h/2;
43
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 0] =
44
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 1] =
45
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
46
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
58
int
yuvTexOffsetV
= yuvTexStrideY * h;
60
int yuvTexOffsetU =
yuvTexOffsetV
+ yuvTexStrideV * h/2;
71
buf[
yuvTexOffsetV
+ (y * yuvTexStrideV) + x] =
SurfaceTextureGL_test.cpp
231
int
yuvTexOffsetV
= yuvTexStrideY * texHeight;
233
int yuvTexOffsetU =
yuvTexOffsetV
+ yuvTexStrideV * texHeight/2;
254
img[
yuvTexOffsetV
+ (y/2)*yuvTexStrideV + x/2] = 128;
/frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp
85
const int
yuvTexOffsetV
= yuvTexStrideY * yuvTexHeight;
87
const int yuvTexOffsetU =
yuvTexOffsetV
+ yuvTexStrideV * yuvTexHeight/2;
113
buf[
yuvTexOffsetV
+ (y * yuvTexStrideV) + x] = intensity;
115
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 0] =
116
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 1] =
117
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
118
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
199
int
yuvTexOffsetV
= yuvTexStrideY * yuvTexHeight;
201
int yuvTexOffsetU =
yuvTexOffsetV
+ yuvTexStrideV * yuvTexHeight/2;
218
buf[
yuvTexOffsetV
+ (y * yuvTexStrideV) + x] = intensity;
220
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 0] =
221
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 1] =
222
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
/frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp
545
int
yuvTexOffsetV
= yuvTexStrideY * h;
547
int yuvTexOffsetU =
yuvTexOffsetV
+ yuvTexStrideV * h/2;
558
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 0] =
559
buf[
yuvTexOffsetV
+ (y*2 * yuvTexStrideV) + x*2 + 1] =
560
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
561
buf[
yuvTexOffsetV
+ ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
574
int
yuvTexOffsetV
= yuvTexStrideY * h;
576
int yuvTexOffsetU =
yuvTexOffsetV
+ yuvTexStrideV * h/2;
587
buf[
yuvTexOffsetV
+ (y * yuvTexStrideV) + x] =
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