/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_driver.c | 98 struct gl_framebuffer *fb = ctx->DrawBuffer; local 103 get_scissors(fb, &x, &y, &w, &h); 114 fb->Attachment[i].Renderbuffer)->surface;
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nouveau_screen.c | 158 struct gl_framebuffer *fb; local 171 fb = nouveau_framebuffer_dri_new(visual); 172 if (!fb) 177 _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb); 182 _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb); 188 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); 189 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); 193 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); 197 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); 201 _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE [all...] |
nouveau_util.h | 130 get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h) 132 *w = fb->_Xmax - fb->_Xmin; 133 *h = fb->_Ymax - fb->_Ymin; 134 *x = fb->_Xmin; 135 *y = (fb->Name ? fb->_Ymin : 137 fb->Height - fb->_Ymax) 144 struct gl_framebuffer *fb = ctx->DrawBuffer; local 161 struct gl_framebuffer *fb = ctx->DrawBuffer; local [all...] |
nv10_context.c | 42 struct gl_framebuffer *fb = ctx->DrawBuffer; local 55 fb->_Xmax == fb->Width && fb->_Xmin == 0 && 56 fb->_Ymax == fb->Height && fb->_Ymin == 0; 63 struct gl_framebuffer *fb = ctx->DrawBuffer; local 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; 98 struct gl_framebuffer *fb = ctx->DrawBuffer local [all...] |
nv10_state_fb.c | 58 struct gl_framebuffer *fb = ctx->DrawBuffer; local 59 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); 60 unsigned pitch = align(fb->Width, 128), 61 height = align(fb->Height, 2), 81 PUSH_DATAf(push, - 2304 + fb->Height); 82 PUSH_DATAf(push, fb->_DepthMaxF / 2); 96 struct gl_framebuffer *fb = ctx->DrawBuffer; local 102 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) 119 if (fb->_ColorDrawBuffers[0]) { 121 fb->_ColorDrawBuffers[0])->surface 180 struct gl_framebuffer *fb = ctx->DrawBuffer; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
buffers.c | 51 * \param fb the framebuffer to draw to, or read from 56 const struct gl_framebuffer *fb) 60 if (_mesa_is_user_fbo(fb)) { 72 if (fb->Visual.stereoMode) { 74 if (fb->Visual.doubleBufferMode) { 78 else if (fb->Visual.doubleBufferMode) { 82 for (i = 0; i < fb->Visual.numAuxBuffers; i++) { 217 * state var _and_ the FB's ColorDrawBuffer state. 218 * In the later case, we update the FB's ColorDrawBuffer state only. 221 * new FB is a window system FB, we need to re-update the FB' 358 struct gl_framebuffer *fb = ctx->DrawBuffer; local 387 struct gl_framebuffer *fb = ctx->DrawBuffer; local 499 struct gl_framebuffer *fb = ctx->ReadBuffer; local 523 struct gl_framebuffer *fb; local [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkBitmapFilter.cpp | 41 SkScalar fr = 0, fg = 0, fb = 0, fa = 0; local 64 fb += combined_weight * SkGetPackedB32(c); 72 fb = SkScalarDiv(fb, weight); 78 int b = SkClampMax(SkScalarRoundToInt(fb), a);
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_ext_pbuffer.c | 78 struct stw_framebuffer *fb; local 214 fb = stw_framebuffer_create(hDC, iPixelFormat); 215 if (!fb) { 220 fb->bPbuffer = TRUE; 221 iDisplayablePixelFormat = fb->iDisplayablePixelFormat; 223 stw_framebuffer_release(fb); 232 return (HPBUFFERARB)fb; 239 struct stw_framebuffer *fb; local 247 fb = (struct stw_framebuffer *)hPbuffer; 249 hDC = GetDC(fb->hWnd) 261 struct stw_framebuffer *fb; local 277 struct stw_framebuffer *fb; local 296 struct stw_framebuffer *fb; local [all...] |
stw_st.c | 41 struct stw_framebuffer *fb; member in struct:stw_st_framebuffer 136 pipe_mutex_lock(stwfb->fb->mutex); 138 if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) { 140 stwfb->fb->width, stwfb->fb->height, statt_mask); 141 stwfb->fb->must_resize = FALSE; 149 stw_framebuffer_release(stwfb->fb); 167 stw_framebuffer_present_locked(hdc, stwfb->fb, resource); 179 pipe_mutex_lock(stwfb->fb->mutex); 181 return stw_st_framebuffer_present_locked(stwfb->fb->hDC, &stwfb->base, statt) [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_misc_state.c | 36 struct gl_framebuffer *fb = ctx->DrawBuffer; local 39 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 40 struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_driver.c | 98 struct gl_framebuffer *fb = ctx->DrawBuffer; local 103 get_scissors(fb, &x, &y, &w, &h); 114 fb->Attachment[i].Renderbuffer)->surface;
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nouveau_screen.c | 158 struct gl_framebuffer *fb; local 171 fb = nouveau_framebuffer_dri_new(visual); 172 if (!fb) 177 _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb); 182 _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb); 188 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); 189 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); 193 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); 197 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); 201 _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE [all...] |
nouveau_util.h | 130 get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h) 132 *w = fb->_Xmax - fb->_Xmin; 133 *h = fb->_Ymax - fb->_Ymin; 134 *x = fb->_Xmin; 135 *y = (fb->Name ? fb->_Ymin : 137 fb->Height - fb->_Ymax) 144 struct gl_framebuffer *fb = ctx->DrawBuffer; local 161 struct gl_framebuffer *fb = ctx->DrawBuffer; local [all...] |
nv10_context.c | 42 struct gl_framebuffer *fb = ctx->DrawBuffer; local 55 fb->_Xmax == fb->Width && fb->_Xmin == 0 && 56 fb->_Ymax == fb->Height && fb->_Ymin == 0; 63 struct gl_framebuffer *fb = ctx->DrawBuffer; local 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; 98 struct gl_framebuffer *fb = ctx->DrawBuffer local [all...] |
nv10_state_fb.c | 58 struct gl_framebuffer *fb = ctx->DrawBuffer; local 59 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); 60 unsigned pitch = align(fb->Width, 128), 61 height = align(fb->Height, 2), 81 PUSH_DATAf(push, - 2304 + fb->Height); 82 PUSH_DATAf(push, fb->_DepthMaxF / 2); 96 struct gl_framebuffer *fb = ctx->DrawBuffer; local 102 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) 119 if (fb->_ColorDrawBuffers[0]) { 121 fb->_ColorDrawBuffers[0])->surface 180 struct gl_framebuffer *fb = ctx->DrawBuffer; local [all...] |
/external/mesa3d/src/mesa/main/ |
buffers.c | 51 * \param fb the framebuffer to draw to, or read from 56 const struct gl_framebuffer *fb) 60 if (_mesa_is_user_fbo(fb)) { 72 if (fb->Visual.stereoMode) { 74 if (fb->Visual.doubleBufferMode) { 78 else if (fb->Visual.doubleBufferMode) { 82 for (i = 0; i < fb->Visual.numAuxBuffers; i++) { 217 * state var _and_ the FB's ColorDrawBuffer state. 218 * In the later case, we update the FB's ColorDrawBuffer state only. 221 * new FB is a window system FB, we need to re-update the FB' 358 struct gl_framebuffer *fb = ctx->DrawBuffer; local 387 struct gl_framebuffer *fb = ctx->DrawBuffer; local 499 struct gl_framebuffer *fb = ctx->ReadBuffer; local 523 struct gl_framebuffer *fb; local [all...] |
/external/openssl/crypto/x509v3/ |
v3_addr.c | 1182 IPAddressFamily *fb; local [all...] |
/external/skia/src/core/ |
SkBitmapFilter.cpp | 40 SkScalar fr = 0, fg = 0, fb = 0, fa = 0; local 58 fb += combined_weight * SkGetPackedB32(c); 66 fb = SkScalarDiv(fb, weight); 72 int b = SkClampMax(SkScalarRoundToInt(fb), a);
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/frameworks/av/media/libstagefright/ |
XINGSeeker.cpp | 59 float fa, fb; local 66 fb = (float)mTOC[a]; 68 fb = 256.0f; 70 fx = fa + (fb-fa)*(percent-a);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppRS.java | 137 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); local 138 fb.setShaderConst(constType); 139 fb.setShader(mRes, id); 140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); 142 fb.addShaderTexture(TextureType.TEXTURE_CUBE, "reflection"); 144 FragmentShader pf = fb.create(); 172 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); local 173 fb.setObjectConst(lightParams.getAllocation().getType()); 174 fb.setShader(mRes, R.raw.plastic_lights); 175 mLightsF = fb.create() [all...] |
/hardware/intel/common/wrs_omxil_core/utils/src/ |
workqueue.cpp | 205 FlushBarrier fb; local 210 list_add_tail(works, &fb); 218 fb.WaitCompletion(); /* wokeup by FlushWork::Work() */
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 30 FrameBuffer *fb = FrameBuffer::getFB(); local 51 if (!fb->bind_locked()) { 95 if (fb->getCaps().has_eglimage_texture_2d) { 97 fb->getDisplay(), 104 fb->getDisplay(), 111 fb->unbind_locked(); 127 FrameBuffer *fb = FrameBuffer::getFB(); local 128 fb->bind_locked(); 131 s_egl.eglDestroyImageKHR(fb->getDisplay(), m_blitEGLImage); 134 s_egl.eglDestroyImageKHR(fb->getDisplay(), m_eglImage) 149 FrameBuffer *fb = FrameBuffer::getFB(); local 195 FrameBuffer *fb = FrameBuffer::getFB(); local 344 FrameBuffer *fb = FrameBuffer::getFB(); local [all...] |
/external/chromium_org/content/browser/compositor/ |
buffer_queue_unittest.cc | 163 Expectation fb = local 173 .After(fb, bind_tex); 227 unsigned int fb = current_surface(); local 230 EXPECT_EQ(fb, current_surface());
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_scene.c | 137 const struct pipe_framebuffer_state *fb = &scene->fb; local 142 for (i = 0; i < scene->fb.nr_cbufs; i++) { 143 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 155 if (fb->zsbuf) { 156 struct pipe_surface *zsbuf = scene->fb.zsbuf; 182 for (i = 0; i < scene->fb.nr_cbufs; i++) { 184 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 194 struct pipe_surface *zsbuf = scene->fb.zsbuf; 266 util_unreference_framebuffer_state( &scene->fb ); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_context.c | 41 struct pipe_framebuffer_state *fb = local 48 util_unreference_framebuffer_state(fb);
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