/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 305 Camera.prototype.render = function(scene, pixels, width, height) { 400 _camera.render(_scene, pixels, size, size);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 305 Camera.prototype.render = function(scene, pixels, width, height) { 400 _camera.render(_scene, pixels, size, size);
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/external/chromium_org/third_party/WebKit/Source/core/html/ |
HTMLBodyElement.cpp | 231 RenderBox* render = renderBox(); local 232 if (!render) 234 if (render->hasOverflowClip()) 235 return adjustScrollForAbsoluteZoom(render->scrollLeft(), *render); 251 RenderBox* render = renderBox(); local 252 if (!render) 254 if (render->hasOverflowClip()) { 256 render->setScrollLeft(static_cast<int>(scrollLeft * render->style()->effectiveZoom())) 278 RenderBox* render = renderBox(); local 298 RenderBox* render = renderBox(); local [all...] |
/external/chromium_org/third_party/libjingle/source/talk/media/webrtc/ |
webrtcvie.h | 95 webrtc::ViERender* render, webrtc::ViERTP_RTCP* rtp, 103 render_(render), 115 webrtc::ViERender* render() { return render_.get(); } function in class:cricket::ViEWrapper
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_pipe_vbuf.c | 55 struct vbuf_render *render; member in struct:vbuf_stage 209 vbuf->render->set_primitive(vbuf->render, prim); 217 vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render); 323 vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 ); 327 vbuf->render->draw_elements(vbuf->render, 339 vbuf->render->release_vertices( vbuf->render ) [all...] |
draw_pt_so_emit.c | 190 struct vbuf_render *render = draw->render; local 219 render->set_stream_output_info(render,
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_surface.c | 195 boolean render = (surf_tmpl->usage & (PIPE_BIND_RENDER_TARGET | local 227 if (!render) { 245 if (render &&
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_swtnl_t.c | 106 struct nouveau_render_state *render = to_render_state(ctx); local 112 render->mode = VBO; 113 render->attr_count = NUM_VERTEX_ATTRS; 121 struct nouveau_array *a = &render->attrs[i]; 137 render->map[ha->vbo_index] = i; 146 FOR_EACH_BOUND_ATTR(render, i, attr) 147 render->attrs[attr].stride = vtx->vertex_size; 166 struct nouveau_render_state *render = to_render_state(ctx); local 167 struct nouveau_swtnl_state *swtnl = &render->swtnl; 173 struct nouveau_array *a = &render->attrs[ta->attrib] 185 struct nouveau_render_state *render = to_render_state(ctx); local [all...] |
nv10_render.c | 111 struct nouveau_render_state *render = to_render_state(ctx); local 115 FOR_EACH_ATTR(render, i, attr) { 117 struct nouveau_array *a = &render->attrs[attr]; 138 struct nouveau_render_state *render = to_render_state(ctx); local 142 FOR_EACH_BOUND_ATTR(render, i, attr) { 143 struct nouveau_array *a = &render->attrs[attr];
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nv20_render.c | 135 struct nouveau_render_state *render = to_render_state(ctx); local 139 FOR_EACH_ATTR(render, i, attr) { 141 struct nouveau_array *a = &render->attrs[attr]; 160 struct nouveau_render_state *render = to_render_state(ctx); local 164 FOR_EACH_BOUND_ATTR(render, i, attr) { 165 struct nouveau_array *a = &render->attrs[attr];
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/external/chromium_org/tools/site_compare/commands/ |
timeload.py | 22 import scrapers # Functions that know how to capture a render from namespace
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 113 virtual void render (sglr::Context& context) = DE_NULL; 142 // Render using GLES2 149 render(context); // Call actual render func 154 // Render reference image 162 render(context); 200 void render (sglr::Context& context) function in class:deqp::gles2::Functional::DepthCompareCase
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es2fReadPixelsTests.cpp | 58 void render (tcu::Texture2D& reference); 76 void ReadPixelsTest::render (tcu::Texture2D& reference) function in class:deqp::gles2::Functional::ReadPixelsTest 98 // Render 123 // Render reference 234 render(reference);
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/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 116 virtual void render (sglr::Context& context) = DE_NULL; 145 // Render using GLES2 152 render(context); // Call actual render func 157 // Render reference image 165 render(context); 203 void render (sglr::Context& context) function in class:deqp::gles3::Functional::DepthCompareCase
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es3fFboDepthbufferTests.cpp | 66 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::BasicFboDepthCase 105 // Render gradient with depth = [-1..1] 109 // Render grid pattern with depth = 0 158 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::DepthWriteClampCase 199 // Render green quad, depth gradient = [-1..2] 244 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::DepthTestClampCase 285 // Render green quad, depth gradient = [-1..2] 292 // Render yellow quad, depth gradient = [-0.5..3]. Gradients have equal values only outside [0, 1] range due to clamping
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es3fFboStencilbufferTests.cpp | 66 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::BasicFboStencilCase 105 // Render intersecting quads - increment stencil on depth pass 155 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::DepthStencilAttachCase 202 // Render intersecting quads - increment stencil on depth pass
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/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 177 void QuadRenderer::render (const Quad& quad) const function in class:deqp::gls::FragmentOpUtil::QuadRenderer 219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state); 223 void ReferenceQuadRenderer::render (const tcu::PixelBufferAccess& colorBuffer, function in class:deqp::gls::FragmentOpUtil::ReferenceQuadRenderer
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/external/jsilver/src/org/clearsilver/jni/ |
JniCs.java | 100 public String render() { method in class:JniCs
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/external/llvm/utils/lit/lit/ |
ProgressBar.py | 25 Alternatively, the `render()` method can used, which replaces 29 >>> print(term.render('This is ${GREEN}green${NORMAL}')) 153 def render(self, template): member in class:TerminalController 238 self.bar = term.render(self.BAR) 239 self.header = self.term.render(self.HEADER % header.center(self.width))
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_vbuf.c | 55 struct vbuf_render *render; member in struct:vbuf_stage 209 vbuf->render->set_primitive(vbuf->render, prim); 217 vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render); 323 vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 ); 327 vbuf->render->draw_elements(vbuf->render, 339 vbuf->render->release_vertices( vbuf->render ) [all...] |
draw_pt_so_emit.c | 190 struct vbuf_render *render = draw->render; local 219 render->set_stream_output_info(render,
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_surface.c | 195 boolean render = (surf_tmpl->usage & (PIPE_BIND_RENDER_TARGET | local 227 if (!render) { 245 if (render &&
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_swtnl_t.c | 106 struct nouveau_render_state *render = to_render_state(ctx); local 112 render->mode = VBO; 113 render->attr_count = NUM_VERTEX_ATTRS; 121 struct nouveau_array *a = &render->attrs[i]; 137 render->map[ha->vbo_index] = i; 146 FOR_EACH_BOUND_ATTR(render, i, attr) 147 render->attrs[attr].stride = vtx->vertex_size; 166 struct nouveau_render_state *render = to_render_state(ctx); local 167 struct nouveau_swtnl_state *swtnl = &render->swtnl; 173 struct nouveau_array *a = &render->attrs[ta->attrib] 185 struct nouveau_render_state *render = to_render_state(ctx); local [all...] |
nv10_render.c | 111 struct nouveau_render_state *render = to_render_state(ctx); local 115 FOR_EACH_ATTR(render, i, attr) { 117 struct nouveau_array *a = &render->attrs[attr]; 138 struct nouveau_render_state *render = to_render_state(ctx); local 142 FOR_EACH_BOUND_ATTR(render, i, attr) { 143 struct nouveau_array *a = &render->attrs[attr];
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nv20_render.c | 135 struct nouveau_render_state *render = to_render_state(ctx); local 139 FOR_EACH_ATTR(render, i, attr) { 141 struct nouveau_array *a = &render->attrs[attr]; 160 struct nouveau_render_state *render = to_render_state(ctx); local 164 FOR_EACH_BOUND_ATTR(render, i, attr) { 165 struct nouveau_array *a = &render->attrs[attr];
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