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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_state_sampler.c 62 uint unit,
83 uint unit,
141 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
146 uint unit; local
151 for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers;
152 unit++) {
153 /* determine unit enable/disable by looking for a bound texture */
155 if (i915->fragment_sampler_views[unit]) {
346 uint unit; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_fragtex.c 42 unsigned unit = ffs(dirty) - 1; local
43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
44 struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
46 PUSH_RESET(push, BUFCTX_FRAGTEX(unit));
90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_state_derived.c 303 * the polygon stipple texture. The texture unit that we use depends on
304 * the fragment shader (we need to use a unit not otherwise used by the
312 const unsigned unit = softpipe->fs_variant->stipple_sampler_unit; local
315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit],
321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
sp_state_shader.c 55 unsigned unit = 0; local
61 curfs, &unit);
72 var->stipple_sampler_unit = unit;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_tgsi_decl_sm30.c 295 unsigned unit = index - 1; local
297 emit->inverted_texcoords |= (1 << unit);
300 emit->ps_true_texcoord[unit] = emit->input_map[idx];
303 emit->ps_inverted_texcoord[unit] =
307 emit->ps_inverted_texcoord_input[unit] = idx;
310 emit->input_map[idx] = emit->ps_inverted_texcoord[unit];
330 if (emit->unit == PIPE_SHADER_FRAGMENT &&
528 assert (emit->unit == PIPE_SHADER_FRAGMENT);
533 if (emit->unit == PIPE_SHADER_VERTEX)
540 if (emit->unit == PIPE_SHADER_VERTEX
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv10_state_tex.c 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local
46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
47 struct gl_texgen *coord = get_texgen_coord(unit, j);
76 ctx->Texture.Unit[i]._GenFlags)) {
168 if (!ctx->Texture.Unit[i]._ReallyEnabled) {
174 t = ctx->Texture.Unit[i]._Current;
211 + ctx->Texture.Unit[i].LodBias;
nv20_state_tex.c 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local
46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
47 struct gl_texgen *coord = get_texgen_coord(unit, j);
172 if (!ctx->Texture.Unit[i]._ReallyEnabled) {
180 t = ctx->Texture.Unit[i]._Current;
223 + ctx->Texture.Unit[i].LodBias;
266 if (!ctx->Texture.Unit[i]._ReallyEnabled)
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_tex.c 302 GLuint unit = ctx->Texture.CurrentUnit; local
303 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
318 if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) {
320 rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor;
342 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) {
343 R200_STATECHANGE( rmesa, tex[unit] );
344 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK;
345 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b;
353 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit;
455 GLuint unit = ctx->Texture.CurrentUnit; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_tex.c 262 GLuint unit = ctx->Texture.CurrentUnit; local
263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
276 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
277 RADEON_STATECHANGE( rmesa, tex[unit] );
278 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
302 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
303 RADEON_STATECHANGE( rmesa, tex[unit] );
304 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
305 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK)
398 GLuint unit = ctx->Texture.CurrentUnit; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_aalinetemp.h 72 const GLuint unit = attr - FRAG_ATTRIB_TEX0; local
78 line->span.array->lambda[unit][i]
181 const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
  /external/guava/guava/src/com/google/common/base/
Stopwatch.java 150 * in the desired time unit, with any fraction rounded down.
180 * appropriate unit and using the specified number of significant figures.
188 TimeUnit unit = chooseUnit(nanos); local
189 double value = (double) nanos / NANOSECONDS.convert(1, unit);
193 value, abbreviate(unit));
209 private static String abbreviate(TimeUnit unit) {
210 switch (unit) {
  /external/lldb/include/lldb/Core/
Timer.h 124 const char *unit = NULL; local
128 unit = "ns";
133 unit = "us";
138 unit = "ms";
143 unit = "sec";
146 int result = printf ("%3.2f %s: ", elapsed_value, unit);
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_sampler.c 62 uint unit,
83 uint unit,
141 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
146 uint unit; local
151 for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers;
152 unit++) {
153 /* determine unit enable/disable by looking for a bound texture */
155 if (i915->fragment_sampler_views[unit]) {
346 uint unit; local
    [all...]
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_fragtex.c 42 unsigned unit = ffs(dirty) - 1; local
43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
44 struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
46 PUSH_RESET(push, BUFCTX_FRAGTEX(unit));
90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_derived.c 303 * the polygon stipple texture. The texture unit that we use depends on
304 * the fragment shader (we need to use a unit not otherwise used by the
312 const unsigned unit = softpipe->fs_variant->stipple_sampler_unit; local
315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit],
321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
sp_state_shader.c 55 unsigned unit = 0; local
61 curfs, &unit);
72 var->stipple_sampler_unit = unit;
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_decl_sm30.c 295 unsigned unit = index - 1; local
297 emit->inverted_texcoords |= (1 << unit);
300 emit->ps_true_texcoord[unit] = emit->input_map[idx];
303 emit->ps_inverted_texcoord[unit] =
307 emit->ps_inverted_texcoord_input[unit] = idx;
310 emit->input_map[idx] = emit->ps_inverted_texcoord[unit];
330 if (emit->unit == PIPE_SHADER_FRAGMENT &&
528 assert (emit->unit == PIPE_SHADER_FRAGMENT);
533 if (emit->unit == PIPE_SHADER_VERTEX)
540 if (emit->unit == PIPE_SHADER_VERTEX
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tex.c 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local
46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
47 struct gl_texgen *coord = get_texgen_coord(unit, j);
76 ctx->Texture.Unit[i]._GenFlags)) {
168 if (!ctx->Texture.Unit[i]._ReallyEnabled) {
174 t = ctx->Texture.Unit[i]._Current;
211 + ctx->Texture.Unit[i].LodBias;
nv20_state_tex.c 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local
46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
47 struct gl_texgen *coord = get_texgen_coord(unit, j);
172 if (!ctx->Texture.Unit[i]._ReallyEnabled) {
180 t = ctx->Texture.Unit[i]._Current;
223 + ctx->Texture.Unit[i].LodBias;
266 if (!ctx->Texture.Unit[i]._ReallyEnabled)
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tex.c 302 GLuint unit = ctx->Texture.CurrentUnit; local
303 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
318 if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) {
320 rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor;
342 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) {
343 R200_STATECHANGE( rmesa, tex[unit] );
344 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK;
345 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b;
353 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit;
455 GLuint unit = ctx->Texture.CurrentUnit; local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 262 GLuint unit = ctx->Texture.CurrentUnit; local
263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
276 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
277 RADEON_STATECHANGE( rmesa, tex[unit] );
278 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
302 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
303 RADEON_STATECHANGE( rmesa, tex[unit] );
304 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
305 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK)
398 GLuint unit = ctx->Texture.CurrentUnit; local
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_aalinetemp.h 72 const GLuint unit = attr - FRAG_ATTRIB_TEX0; local
78 line->span.array->lambda[unit][i]
181 const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
  /external/oprofile/gui/
oprof_start.h 36 /// unit mask values if applicable
37 op_unit_mask const * unit; member in struct:op_event_descr
95 /// calculate unit mask for given event and unit mask part
97 /// calculate unit mask for given event
99 /// set the unit mask widgets for given event
108 /// hide unit mask widgets
  /external/pdfium/core/src/fxge/Microsoft SDK/include/
GdiPlusFont.h 112 IN Unit unit
120 unit,
136 IN Unit unit,
151 unit,
235 inline Unit
238 Unit unit; local
239 SetStatus(DllExports::GdipGetFontUnit(nativeFont, &unit));
    [all...]
  /external/pixman/pixman/
pixman-linear-gradient.c 101 pixman_vector_t v, unit; local
121 unit.vector[0] = image->common.transform->matrix[0][0];
122 unit.vector[1] = image->common.transform->matrix[1][0];
123 unit.vector[2] = image->common.transform->matrix[2][0];
127 unit.vector[0] = pixman_fixed_1;
128 unit.vector[1] = 0;
129 unit.vector[2] = 0;
137 if (l == 0 || unit.vector[2] == 0)
157 inc = (dx * unit.vector[0] + dy * unit.vector[1]) * invden
    [all...]

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