/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_state_sampler.c | 62 uint unit, 83 uint unit, 141 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); 146 uint unit; local 151 for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers; 152 unit++) { 153 /* determine unit enable/disable by looking for a bound texture */ 155 if (i915->fragment_sampler_views[unit]) { 346 uint unit; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_fragtex.c | 42 unsigned unit = ffs(dirty) - 1; local 43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; 44 struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; 46 PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), 129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_state_derived.c | 303 * the polygon stipple texture. The texture unit that we use depends on 304 * the fragment shader (we need to use a unit not otherwise used by the 312 const unsigned unit = softpipe->fs_variant->stipple_sampler_unit; local 315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; 318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit], 321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
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sp_state_shader.c | 55 unsigned unit = 0; local 61 curfs, &unit); 72 var->stipple_sampler_unit = unit;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_tgsi_decl_sm30.c | 295 unsigned unit = index - 1; local 297 emit->inverted_texcoords |= (1 << unit); 300 emit->ps_true_texcoord[unit] = emit->input_map[idx]; 303 emit->ps_inverted_texcoord[unit] = 307 emit->ps_inverted_texcoord_input[unit] = idx; 310 emit->input_map[idx] = emit->ps_inverted_texcoord[unit]; 330 if (emit->unit == PIPE_SHADER_FRAGMENT && 528 assert (emit->unit == PIPE_SHADER_FRAGMENT); 533 if (emit->unit == PIPE_SHADER_VERTEX) 540 if (emit->unit == PIPE_SHADER_VERTEX [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv10_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j); 76 ctx->Texture.Unit[i]._GenFlags)) { 168 if (!ctx->Texture.Unit[i]._ReallyEnabled) { 174 t = ctx->Texture.Unit[i]._Current; 211 + ctx->Texture.Unit[i].LodBias;
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nv20_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j); 172 if (!ctx->Texture.Unit[i]._ReallyEnabled) { 180 t = ctx->Texture.Unit[i]._Current; 223 + ctx->Texture.Unit[i].LodBias; 266 if (!ctx->Texture.Unit[i]._ReallyEnabled)
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_tex.c | 302 GLuint unit = ctx->Texture.CurrentUnit; local 303 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 318 if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) { 320 rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor; 342 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) { 343 R200_STATECHANGE( rmesa, tex[unit] ); 344 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK; 345 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b; 353 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit; 455 GLuint unit = ctx->Texture.CurrentUnit; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 262 GLuint unit = ctx->Texture.CurrentUnit; local 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 276 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) { 277 RADEON_STATECHANGE( rmesa, tex[unit] ); 278 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor; 302 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) { 303 RADEON_STATECHANGE( rmesa, tex[unit] ); 304 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK; 305 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK) 398 GLuint unit = ctx->Texture.CurrentUnit; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_aalinetemp.h | 72 const GLuint unit = attr - FRAG_ATTRIB_TEX0; local 78 line->span.array->lambda[unit][i] 181 const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
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/external/guava/guava/src/com/google/common/base/ |
Stopwatch.java | 150 * in the desired time unit, with any fraction rounded down. 180 * appropriate unit and using the specified number of significant figures. 188 TimeUnit unit = chooseUnit(nanos); local 189 double value = (double) nanos / NANOSECONDS.convert(1, unit); 193 value, abbreviate(unit)); 209 private static String abbreviate(TimeUnit unit) { 210 switch (unit) {
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/external/lldb/include/lldb/Core/ |
Timer.h | 124 const char *unit = NULL; local 128 unit = "ns"; 133 unit = "us"; 138 unit = "ms"; 143 unit = "sec"; 146 int result = printf ("%3.2f %s: ", elapsed_value, unit);
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_sampler.c | 62 uint unit, 83 uint unit, 141 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); 146 uint unit; local 151 for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers; 152 unit++) { 153 /* determine unit enable/disable by looking for a bound texture */ 155 if (i915->fragment_sampler_views[unit]) { 346 uint unit; local [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_fragtex.c | 42 unsigned unit = ffs(dirty) - 1; local 43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; 44 struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; 46 PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), 129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_derived.c | 303 * the polygon stipple texture. The texture unit that we use depends on 304 * the fragment shader (we need to use a unit not otherwise used by the 312 const unsigned unit = softpipe->fs_variant->stipple_sampler_unit; local 315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; 318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit], 321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
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sp_state_shader.c | 55 unsigned unit = 0; local 61 curfs, &unit); 72 var->stipple_sampler_unit = unit;
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_tgsi_decl_sm30.c | 295 unsigned unit = index - 1; local 297 emit->inverted_texcoords |= (1 << unit); 300 emit->ps_true_texcoord[unit] = emit->input_map[idx]; 303 emit->ps_inverted_texcoord[unit] = 307 emit->ps_inverted_texcoord_input[unit] = idx; 310 emit->input_map[idx] = emit->ps_inverted_texcoord[unit]; 330 if (emit->unit == PIPE_SHADER_FRAGMENT && 528 assert (emit->unit == PIPE_SHADER_FRAGMENT); 533 if (emit->unit == PIPE_SHADER_VERTEX) 540 if (emit->unit == PIPE_SHADER_VERTEX [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j); 76 ctx->Texture.Unit[i]._GenFlags)) { 168 if (!ctx->Texture.Unit[i]._ReallyEnabled) { 174 t = ctx->Texture.Unit[i]._Current; 211 + ctx->Texture.Unit[i].LodBias;
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nv20_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j); 172 if (!ctx->Texture.Unit[i]._ReallyEnabled) { 180 t = ctx->Texture.Unit[i]._Current; 223 + ctx->Texture.Unit[i].LodBias; 266 if (!ctx->Texture.Unit[i]._ReallyEnabled)
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tex.c | 302 GLuint unit = ctx->Texture.CurrentUnit; local 303 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 318 if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) { 320 rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor; 342 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) { 343 R200_STATECHANGE( rmesa, tex[unit] ); 344 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK; 345 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b; 353 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit; 455 GLuint unit = ctx->Texture.CurrentUnit; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 262 GLuint unit = ctx->Texture.CurrentUnit; local 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 276 if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) { 277 RADEON_STATECHANGE( rmesa, tex[unit] ); 278 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor; 302 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) { 303 RADEON_STATECHANGE( rmesa, tex[unit] ); 304 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK; 305 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK) 398 GLuint unit = ctx->Texture.CurrentUnit; local [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_aalinetemp.h | 72 const GLuint unit = attr - FRAG_ATTRIB_TEX0; local 78 line->span.array->lambda[unit][i] 181 const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
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/external/oprofile/gui/ |
oprof_start.h | 36 /// unit mask values if applicable 37 op_unit_mask const * unit; member in struct:op_event_descr 95 /// calculate unit mask for given event and unit mask part 97 /// calculate unit mask for given event 99 /// set the unit mask widgets for given event 108 /// hide unit mask widgets
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/external/pdfium/core/src/fxge/Microsoft SDK/include/ |
GdiPlusFont.h | 112 IN Unit unit
120 unit,
136 IN Unit unit,
151 unit,
235 inline Unit
238 Unit unit;
local 239 SetStatus(DllExports::GdipGetFontUnit(nativeFont, &unit));
[all...] |
/external/pixman/pixman/ |
pixman-linear-gradient.c | 101 pixman_vector_t v, unit; local 121 unit.vector[0] = image->common.transform->matrix[0][0]; 122 unit.vector[1] = image->common.transform->matrix[1][0]; 123 unit.vector[2] = image->common.transform->matrix[2][0]; 127 unit.vector[0] = pixman_fixed_1; 128 unit.vector[1] = 0; 129 unit.vector[2] = 0; 137 if (l == 0 || unit.vector[2] == 0) 157 inc = (dx * unit.vector[0] + dy * unit.vector[1]) * invden [all...] |