/external/deqp/modules/glshared/ |
glsAttributeLocationTests.cpp | 418 const deUint32 vertexShader = gl.createShader(GL_VERTEX_SHADER); 429 gl.shaderSource(vertexShader, 1, &vertexShaderString, DE_NULL); 435 gl.compileShader(vertexShader); 439 gl.attachShader(program, vertexShader); 444 const bool vertexCompileOk = getShaderCompileStatus(gl, vertexShader); 447 const string vertexShaderInfoLog = getShaderInfoLog(gl, vertexShader); 456 gl.deleteShader(vertexShader); 459 return pair<deUint32, deUint32>(vertexShader, fragmentShader); 463 if (vertexShader != 0) 464 gl.deleteShader(vertexShader); [all...] |
glsTextureBufferCase.cpp | 159 class CoordVertexShader : public rr::VertexShader 163 : rr::VertexShader(1, 1) 184 class TextureVertexShader : public rr::VertexShader 188 : rr::VertexShader (1, 1) 665 const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static_cast<const rr::VertexShader*>(&textureVertexShader) : &coordVertexShader); 675 const rr::Program program(vertexShader, fragmentShader); [all...] |
/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 453 String8 vertexShader = generateVertexShader(description); 456 return new Program(description, vertexShader.string(), fragmentShader.string());
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 282 if (vertexShader == 0) return 0; 288 glAttachShader(program, vertexShader); 302 glDeleteShader(vertexShader);
|
GLDepthTestActivity.java | 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 283 if (vertexShader == 0) { 294 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 254 if (vertexShader == 0) { 264 GLES20.glAttachShader(program, vertexShader);
|
/hardware/ti/omap4-aah/test/CameraHal/ |
camera_test_surfacetexture.cpp | 458 GLuint vertexShader, fragmentShader; 460 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 469 glAttachShader(program, vertexShader); 491 glDeleteShader(vertexShader);
|
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 232 if (vertexShader == 0) return 0; 238 glAttachShader(program, vertexShader); 252 glDeleteShader(vertexShader);
|
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 318 if (vertexShader == 0) { 329 GLES20.glAttachShader(program, vertexShader);
|
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/ |
VideoRendererGui.java | 177 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 183 GLES20.glAttachShader(program, vertexShader);
|
/external/deqp/modules/egl/ |
teglGLES2SharedRenderingPerfTests.cpp | 319 GLuint vertexShader = gl.createShader(GL_VERTEX_SHADER); 341 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); 364 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); 370 gl.compileShader(vertexShader); 378 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status); 386 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length); 390 gl.getShaderInfoLog(vertexShader, (GLsizei)log.size(), &length, &(log[0])); 422 gl.attachShader(program, vertexShader); 452 gl.deleteShader(vertexShader); [all...] |
teglGLES2SharingTests.cpp | 379 const char* vertexShader = "" 396 Program program(vertexShader, fragmentShader); 555 const char* vertexShader = "" 573 Program program(vertexShader, fragmentShader); 691 const char* vertexShader = "" 708 m_program = new Program(vertexShader, fragmentShader); 844 const char* vertexShader = "" 868 GLU_CHECK_CALL(glShaderSource(m_shader, 1, &vertexShader, NULL)); 894 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage; 922 const char* vertexShader = " [all...] |
teglImageFormatTests.cpp | 740 const char* vertexShader = 756 Program program(vertexShader, fragmentShader); 863 const char* vertexShader = 876 Program program(vertexShader, fragmentShader); [all...] |
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 401 if (vertexShader == 0) { 411 GLES20.glAttachShader(program, vertexShader);
|
/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ff_fragment_shader.cpp | 321 const GLboolean vertexShader = 339 else if (!(vertexProgram || vertexShader)) { 387 if (vertexShader) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 434 const char* const vertexShader = 459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 737 const char* const vertexShader = 762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 532 const char* const vertexShader = 560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 838 const char* const vertexShader = 866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/mesa3d/src/mesa/main/ |
ff_fragment_shader.cpp | 321 const GLboolean vertexShader = 339 else if (!(vertexProgram || vertexShader)) { 387 if (vertexShader) [all...] |
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
SurfaceTextureRenderer.java | 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 221 if (vertexShader == 0) { 234 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 621 if (vertexShader == 0) { 631 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 581 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 582 if (vertexShader == 0) return 0; 588 glAttachShader(program, vertexShader); 593 glDeleteShader(vertexShader);
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 229 public ImageShader(String vertexShader, String fragmentShader) { 230 mProgram = createProgram(vertexShader, fragmentShader); 238 public static ImageShader createIdentity(String vertexShader) { 239 return new ImageShader(vertexShader, mIdentityShader); 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 706 if (vertexShader == 0) { 718 GLES20.glAttachShader(program, vertexShader); 733 GLES20.glDeleteShader(vertexShader);
|
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
Renderer11.cpp | [all...] |