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  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsFileA3D.h 29 class Asset;
63 bool load(Asset *asset);
88 Asset *mAsset;
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsFileA3D.h 29 class Asset;
63 bool load(Asset *asset);
88 Asset *mAsset;
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsFileA3D.h 29 class Asset;
63 bool load(Asset *asset);
88 Asset *mAsset;
  /frameworks/base/tools/layoutlib/bridge/src/android/content/res/
BridgeAssetManager.java 27 * by methods who get a global asset manager using {@link AssetManager#getSystem()}.
29 * They will end up using our bridge asset manager.
  /developers/build/prebuilts/gradle/ActionBarCompat-ShareActionProvider/Application/src/main/java/com/example/android/actionbarcompat/shareactionprovider/content/
ContentItem.java 26 * to reference the content (asset URI or resource id).
51 * Creates a ContentItem with the specified type, referencing an asset file path.
54 * @param assetFilePath - File path from the application's asset for this item's content
67 // If this content has an asset, then return a AssetProvider Uri
87 // Bundle the asset content uri as the EXTRA_STREAM uri
AssetProvider.java 76 // The asset file name should be the last path segment
79 // If the given asset name is empty, throw an exception
85 // Try and return a file descriptor for the given asset name
  /developers/samples/android/ui/actionbarcompat/ActionBarCompat-ShareActionProvider/Application/src/main/java/com/example/android/actionbarcompat/shareactionprovider/content/
ContentItem.java 26 * to reference the content (asset URI or resource id).
51 * Creates a ContentItem with the specified type, referencing an asset file path.
54 * @param assetFilePath - File path from the application's asset for this item's content
67 // If this content has an asset, then return a AssetProvider Uri
87 // Bundle the asset content uri as the EXTRA_STREAM uri
AssetProvider.java 76 // The asset file name should be the last path segment
79 // If the given asset name is empty, throw an exception
85 // Try and return a file descriptor for the given asset name
  /development/samples/browseable/ActionBarCompat-ShareActionProvider/src/com.example.android.actionbarcompat.shareactionprovider/content/
ContentItem.java 26 * to reference the content (asset URI or resource id).
51 * Creates a ContentItem with the specified type, referencing an asset file path.
54 * @param assetFilePath - File path from the application's asset for this item's content
67 // If this content has an asset, then return a AssetProvider Uri
87 // Bundle the asset content uri as the EXTRA_STREAM uri
AssetProvider.java 76 // The asset file name should be the last path segment
79 // If the given asset name is empty, throw an exception
85 // Try and return a file descriptor for the given asset name
  /frameworks/base/core/jni/android/graphics/
FontFamily.cpp 96 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
97 if (NULL == asset) {
101 SkStream* stream = new AssetStreamAdaptor(asset,
Movie.cpp 12 #include <androidfw/Asset.h>
85 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); local
86 if (asset == NULL) return NULL;
87 SkAutoTUnref<SkStreamRewindable> stream (new android::AssetStreamAdaptor(asset,
  /frameworks/base/core/java/android/content/res/
AssetFileDescriptor.java 52 * @param startOffset The location within the file that the asset starts.
54 * @param length The number of bytes of the asset, or
66 * @param startOffset The location within the file that the asset starts.
68 * @param length The number of bytes of the asset, or
106 * Returns the byte offset where this asset entry's data starts.
121 * Returns the total number of bytes of this asset entry's data. May be
122 * {@link #UNKNOWN_LENGTH} if the asset extends to the end of the file.
160 * Create and return a new auto-close input stream for this asset. This
161 * will either return a full asset {@link AutoCloseInputStream}, or
165 * should only call this once for a particular asset
    [all...]
  /developers/build/prebuilts/gradle/DataLayer/Wearable/src/main/java/com/example/android/wearable/datalayer/
MainActivity.java 42 import com.google.android.gms.wearable.Asset;
148 Asset photo = dataMapItem.getDataMap()
176 * {@link com.google.android.gms.wearable.Asset}
178 private Bitmap loadBitmapFromAsset(GoogleApiClient apiClient, Asset asset) {
179 if (asset == null) {
180 throw new IllegalArgumentException("Asset must be non-null");
184 apiClient, asset).await().getInputStream();
187 Log.w(TAG, "Requested an unknown Asset.");
  /developers/samples/android/wearable/wear/DataLayer/Wearable/src/main/java/com/example/android/wearable/datalayer/
MainActivity.java 42 import com.google.android.gms.wearable.Asset;
148 Asset photo = dataMapItem.getDataMap()
176 * {@link com.google.android.gms.wearable.Asset}
178 private Bitmap loadBitmapFromAsset(GoogleApiClient apiClient, Asset asset) {
179 if (asset == null) {
180 throw new IllegalArgumentException("Asset must be non-null");
184 apiClient, asset).await().getInputStream();
187 Log.w(TAG, "Requested an unknown Asset.");
  /development/samples/browseable/DataLayer/Wearable/src/com.example.android.wearable.datalayer/
MainActivity.java 42 import com.google.android.gms.wearable.Asset;
148 Asset photo = dataMapItem.getDataMap()
176 * {@link com.google.android.gms.wearable.Asset}
178 private Bitmap loadBitmapFromAsset(GoogleApiClient apiClient, Asset asset) {
179 if (asset == null) {
180 throw new IllegalArgumentException("Asset must be non-null");
184 apiClient, asset).await().getInputStream();
187 Log.w(TAG, "Requested an unknown Asset.");
  /frameworks/base/graphics/java/android/graphics/
Movie.java 51 final long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); local
52 return nativeDecodeAsset(asset);
58 private static native Movie nativeDecodeAsset(long asset);
  /development/ndk/platforms/android-9/samples/native-audio/jni/
Android.mk 25 # for native asset manager
  /external/glide/library/src/main/java/com/bumptech/glide/request/
Request.java 6 * A request that loads an asset for an {@link Target}.
  /frameworks/base/tests/LargeAssetTest/src/com/android/largeassettest/
LargeAssetTest.java 33 * Skeleton to test large-asset handling. The asset in question is one million
79 // the byte array is stored in the asset in little-endian order
90 Log.w(TAG, "Couldn't open asset", e);
  /hardware/ti/omap4-aah/security/tf_sdk/include/
wvdrm_protocol.h 77 * Unwrap an asset key. The asset key is stored in transient memory
78 * but available globally to all sessons. There can be only one asset key
86 * Decrypt the ECM (Entitlement Control Message = content key) using the asset key.
  /frameworks/rs/
rsFileA3D.cpp 26 #include <androidfw/Asset.h>
94 bool FileA3D::load(Asset *asset) {
96 mAsset = asset;
97 return load(asset->getBuffer(false), asset->getLength());
435 ALOGE("File load failed. Asset stream is NULL");
450 Asset *asset = static_cast<Asset *>(_asset) local
    [all...]
  /external/glide/library/src/main/java/com/bumptech/glide/load/data/
LocalUriFetcher.java 24 * Opens an input stream for a uri pointing to a local asset. Only certain uris are supported
30 * @param uri A Uri pointing to a local asset. This load will fail if the uri isn't openable by
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
AssetFileAddress.java 24 * Immutable class to hold the address of an asset.
25 * As opposed to a normal file, an asset is usually represented as a contiguous byte array in
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/
.classpath 11 <classpathentry exported="true" kind="lib" path="libs/asset-studio.jar" sourcepath="/asset-studio"/>

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