/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsFileA3D.h | 29 class Asset; 63 bool load(Asset *asset); 88 Asset *mAsset;
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsFileA3D.h | 29 class Asset; 63 bool load(Asset *asset); 88 Asset *mAsset;
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsFileA3D.h | 29 class Asset; 63 bool load(Asset *asset); 88 Asset *mAsset;
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/frameworks/base/tools/layoutlib/bridge/src/android/content/res/ |
BridgeAssetManager.java | 27 * by methods who get a global asset manager using {@link AssetManager#getSystem()}. 29 * They will end up using our bridge asset manager.
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/developers/build/prebuilts/gradle/ActionBarCompat-ShareActionProvider/Application/src/main/java/com/example/android/actionbarcompat/shareactionprovider/content/ |
ContentItem.java | 26 * to reference the content (asset URI or resource id). 51 * Creates a ContentItem with the specified type, referencing an asset file path. 54 * @param assetFilePath - File path from the application's asset for this item's content 67 // If this content has an asset, then return a AssetProvider Uri 87 // Bundle the asset content uri as the EXTRA_STREAM uri
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AssetProvider.java | 76 // The asset file name should be the last path segment 79 // If the given asset name is empty, throw an exception 85 // Try and return a file descriptor for the given asset name
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/developers/samples/android/ui/actionbarcompat/ActionBarCompat-ShareActionProvider/Application/src/main/java/com/example/android/actionbarcompat/shareactionprovider/content/ |
ContentItem.java | 26 * to reference the content (asset URI or resource id). 51 * Creates a ContentItem with the specified type, referencing an asset file path. 54 * @param assetFilePath - File path from the application's asset for this item's content 67 // If this content has an asset, then return a AssetProvider Uri 87 // Bundle the asset content uri as the EXTRA_STREAM uri
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AssetProvider.java | 76 // The asset file name should be the last path segment 79 // If the given asset name is empty, throw an exception 85 // Try and return a file descriptor for the given asset name
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/development/samples/browseable/ActionBarCompat-ShareActionProvider/src/com.example.android.actionbarcompat.shareactionprovider/content/ |
ContentItem.java | 26 * to reference the content (asset URI or resource id). 51 * Creates a ContentItem with the specified type, referencing an asset file path. 54 * @param assetFilePath - File path from the application's asset for this item's content 67 // If this content has an asset, then return a AssetProvider Uri 87 // Bundle the asset content uri as the EXTRA_STREAM uri
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AssetProvider.java | 76 // The asset file name should be the last path segment 79 // If the given asset name is empty, throw an exception 85 // Try and return a file descriptor for the given asset name
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/frameworks/base/core/jni/android/graphics/ |
FontFamily.cpp | 96 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 97 if (NULL == asset) { 101 SkStream* stream = new AssetStreamAdaptor(asset,
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Movie.cpp | 12 #include <androidfw/Asset.h> 85 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); local 86 if (asset == NULL) return NULL; 87 SkAutoTUnref<SkStreamRewindable> stream (new android::AssetStreamAdaptor(asset,
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/frameworks/base/core/java/android/content/res/ |
AssetFileDescriptor.java | 52 * @param startOffset The location within the file that the asset starts. 54 * @param length The number of bytes of the asset, or 66 * @param startOffset The location within the file that the asset starts. 68 * @param length The number of bytes of the asset, or 106 * Returns the byte offset where this asset entry's data starts. 121 * Returns the total number of bytes of this asset entry's data. May be 122 * {@link #UNKNOWN_LENGTH} if the asset extends to the end of the file. 160 * Create and return a new auto-close input stream for this asset. This 161 * will either return a full asset {@link AutoCloseInputStream}, or 165 * should only call this once for a particular asset [all...] |
/developers/build/prebuilts/gradle/DataLayer/Wearable/src/main/java/com/example/android/wearable/datalayer/ |
MainActivity.java | 42 import com.google.android.gms.wearable.Asset; 148 Asset photo = dataMapItem.getDataMap() 176 * {@link com.google.android.gms.wearable.Asset} 178 private Bitmap loadBitmapFromAsset(GoogleApiClient apiClient, Asset asset) { 179 if (asset == null) { 180 throw new IllegalArgumentException("Asset must be non-null"); 184 apiClient, asset).await().getInputStream(); 187 Log.w(TAG, "Requested an unknown Asset.");
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/developers/samples/android/wearable/wear/DataLayer/Wearable/src/main/java/com/example/android/wearable/datalayer/ |
MainActivity.java | 42 import com.google.android.gms.wearable.Asset; 148 Asset photo = dataMapItem.getDataMap() 176 * {@link com.google.android.gms.wearable.Asset} 178 private Bitmap loadBitmapFromAsset(GoogleApiClient apiClient, Asset asset) { 179 if (asset == null) { 180 throw new IllegalArgumentException("Asset must be non-null"); 184 apiClient, asset).await().getInputStream(); 187 Log.w(TAG, "Requested an unknown Asset.");
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/development/samples/browseable/DataLayer/Wearable/src/com.example.android.wearable.datalayer/ |
MainActivity.java | 42 import com.google.android.gms.wearable.Asset; 148 Asset photo = dataMapItem.getDataMap() 176 * {@link com.google.android.gms.wearable.Asset} 178 private Bitmap loadBitmapFromAsset(GoogleApiClient apiClient, Asset asset) { 179 if (asset == null) { 180 throw new IllegalArgumentException("Asset must be non-null"); 184 apiClient, asset).await().getInputStream(); 187 Log.w(TAG, "Requested an unknown Asset.");
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/frameworks/base/graphics/java/android/graphics/ |
Movie.java | 51 final long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); local 52 return nativeDecodeAsset(asset); 58 private static native Movie nativeDecodeAsset(long asset);
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/development/ndk/platforms/android-9/samples/native-audio/jni/ |
Android.mk | 25 # for native asset manager
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/external/glide/library/src/main/java/com/bumptech/glide/request/ |
Request.java | 6 * A request that loads an asset for an {@link Target}.
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/frameworks/base/tests/LargeAssetTest/src/com/android/largeassettest/ |
LargeAssetTest.java | 33 * Skeleton to test large-asset handling. The asset in question is one million 79 // the byte array is stored in the asset in little-endian order 90 Log.w(TAG, "Couldn't open asset", e);
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/hardware/ti/omap4-aah/security/tf_sdk/include/ |
wvdrm_protocol.h | 77 * Unwrap an asset key. The asset key is stored in transient memory 78 * but available globally to all sessons. There can be only one asset key 86 * Decrypt the ECM (Entitlement Control Message = content key) using the asset key.
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/frameworks/rs/ |
rsFileA3D.cpp | 26 #include <androidfw/Asset.h> 94 bool FileA3D::load(Asset *asset) { 96 mAsset = asset; 97 return load(asset->getBuffer(false), asset->getLength()); 435 ALOGE("File load failed. Asset stream is NULL"); 450 Asset *asset = static_cast<Asset *>(_asset) local [all...] |
/external/glide/library/src/main/java/com/bumptech/glide/load/data/ |
LocalUriFetcher.java | 24 * Opens an input stream for a uri pointing to a local asset. Only certain uris are supported 30 * @param uri A Uri pointing to a local asset. This load will fail if the uri isn't openable by
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
AssetFileAddress.java | 24 * Immutable class to hold the address of an asset. 25 * As opposed to a normal file, an asset is usually represented as a contiguous byte array in
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/ |
.classpath | 11 <classpathentry exported="true" kind="lib" path="libs/asset-studio.jar" sourcepath="/asset-studio"/>
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