/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
fisheye.rsh | 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center); 49 const float2 scaledCoord = axis_scale * coord; 54 const float2 new_coord = mad(coord, scalar, center);
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fisheye_approx.rsh | 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center); 49 const float2 scaledCoord = axis_scale * coord; 54 const float2 new_coord = mad(coord, scalar, center);
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
fisheye.rsh | 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center); 49 const float2 scaledCoord = axis_scale * coord; 54 const float2 new_coord = mad(coord, scalar, center);
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fisheye_approx.rsh | 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center); 49 const float2 scaledCoord = axis_scale * coord; 54 const float2 new_coord = mad(coord, scalar, center);
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
fisheye.rsh | 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center); 49 const float2 scaledCoord = axis_scale * coord; 54 const float2 new_coord = mad(coord, scalar, center);
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fisheye_approx.rsh | 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center); 49 const float2 scaledCoord = axis_scale * coord; 54 const float2 new_coord = mad(coord, scalar, center);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_program.c | 222 GLuint coord, 225 if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) { 233 i915_emit_arith( p, A0_MOV, swizCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0 ); 234 coord = swizCoord; 242 i915_emit_texld( p, 0, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op ); 252 assert(GET_UREG_TYPE(coord) != REG_TYPE_U); 254 if ((GET_UREG_TYPE(coord) != REG_TYPE_R) && 255 (GET_UREG_TYPE(coord) != REG_TYPE_OC) & [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_program.c | 222 GLuint coord, 225 if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) { 233 i915_emit_arith( p, A0_MOV, swizCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0 ); 234 coord = swizCoord; 242 i915_emit_texld( p, 0, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op ); 252 assert(GET_UREG_TYPE(coord) != REG_TYPE_U); 254 if ((GET_UREG_TYPE(coord) != REG_TYPE_R) && 255 (GET_UREG_TYPE(coord) != REG_TYPE_OC) & [all...] |
/external/chromium_org/third_party/skia/include/gpu/ |
GrProcessorStage.h | 51 // We always track the coord change matrix, but it has no effect when explicit local coords 71 * @param matrix The transformation from the old coord system in which geometry is specified 97 * wants to temporarily change the source geometry coord system, draw something, and then 98 * restore the previous coord system (e.g. temporarily draw in device coords).
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_fpc_emit.c | 183 * \param coord the i915 source texcoord operand 190 uint coord, 194 const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord)); 216 if ( (coord & ~ignore ) != (k & ~ignore) ) { 228 coord, 0, 0 ); /* src0, src1, src2 */ 231 coord = tempReg; 239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord ); 255 if (GET_UREG_TYPE(coord) == REG_TYPE_R && 256 p->register_phases[GET_UREG_NR(coord)] == p->nr_tex_indirect [all...] |
/external/mesa3d/src/gallium/drivers/i915/ |
i915_fpc_emit.c | 183 * \param coord the i915 source texcoord operand 190 uint coord, 194 const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord)); 216 if ( (coord & ~ignore ) != (k & ~ignore) ) { 228 coord, 0, 0 ); /* src0, src1, src2 */ 231 coord = tempReg; 239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord ); 255 if (GET_UREG_TYPE(coord) == REG_TYPE_R && 256 p->register_phases[GET_UREG_NR(coord)] == p->nr_tex_indirect [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_fog.c | 156 GLfloat *coord; local 187 coord = input->start; 189 *coord = FABSF(*coord); 190 STRIDE_F(coord, input->stride); 202 coord = VB->EyePtr->start; 204 input->data[i][0] = FABSF(coord[2]); 205 STRIDE_F(coord, VB->EyePtr->stride);
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/external/mesa3d/src/mesa/tnl/ |
t_vb_fog.c | 156 GLfloat *coord; local 187 coord = input->start; 189 *coord = FABSF(*coord); 190 STRIDE_F(coord, input->stride); 202 coord = VB->EyePtr->start; 204 input->data[i][0] = FABSF(coord[2]); 205 STRIDE_F(coord, VB->EyePtr->stride);
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/external/deqp/framework/common/ |
tcuTexCompareVerifier.hpp | 55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result); 56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
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tcuTexCompareVerifier.cpp | 520 const Vec2& coord, 526 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 527 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 555 const Vec2& coord, 561 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 562 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 608 const Vec2& coord, 614 return isLinearCompareResultValid(level, sampler, prec, coord, coordZ, cmpReference, result); 616 return isNearestCompareResultValid(level, sampler, prec, coord, coordZ, cmpReference, result); 623 const Vec2& coord, [all...] |
/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/ |
ECCurve.java | 30 protected int coord; field in class:ECCurve.Config 33 Config(int coord, ECMultiplier multiplier) 35 this.coord = coord; 39 public Config setCoordinateSystem(int coord) 41 this.coord = coord; 53 if (!supportsCoordinateSystem(coord)) 64 c.coord = coord; 72 protected int coord = COORD_AFFINE; field in class:ECCurve [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLErrorWrapper.java | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_maos_vbtmp.h | 51 GLuint (*coord)[4]; 59 coord = (GLuint (*)[4])VB->AttribPtr[_TNL_ATTRIB_POS]->data; 156 coord = (GLuint (*)[4])((GLubyte *)coord + start * coord_stride); 177 v[0].ui = coord[0][0]; 178 v[1].ui = coord[0][1]; 179 v[2].ui = coord[0][2]; 181 v[3].ui = coord[0][3]; 186 coord = (GLuint (*)[4])((GLubyte *)coord + coord_stride) [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_maos_vbtmp.h | 51 GLuint (*coord)[4]; 59 coord = (GLuint (*)[4])VB->AttribPtr[_TNL_ATTRIB_POS]->data; 156 coord = (GLuint (*)[4])((GLubyte *)coord + start * coord_stride); 177 v[0].ui = coord[0][0]; 178 v[1].ui = coord[0][1]; 179 v[2].ui = coord[0][2]; 181 v[3].ui = coord[0][3]; 186 coord = (GLuint (*)[4])((GLubyte *)coord + coord_stride) [all...] |
/external/llvm/lib/Target/R600/ |
R600TextureIntrinsicsReplacer.cpp | 123 Value *Sampler, unsigned CT[4], Value *Coord) { 133 Builder.CreateShuffleVector(Coord, Coord, SwizzleMask); 160 Value *Coord = I.getArgOperand(0); 180 Offset, ResourceId, SamplerId, CT, Coord); 184 Value *Coord = I.getArgOperand(0); 204 Offset, ResourceId, SamplerId, CT, Coord);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 55 const float coord[] = local 89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW); 125 const float coord[] = local 147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
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/external/deqp/modules/gles3/functional/ |
es3fFragDepthTests.cpp | 57 typedef float (*EvalFragDepthFunc) (const Vec2& coord); 198 const float coord[] = local 224 glu::va::Float("a_coord", 2, 4, 0, &coord[0]) 327 const float coord[] = local 352 glu::va::Float("a_coord", 2, 4, 0, &coord[0]) 431 static float evalConstDepth (const Vec2& coord) { DE_UNREF(coord); return 0.5f; } 432 static float evalDynamicDepth (const Vec2& coord) { return (coord.x()+coord.y())*0.5f; [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
130.glsl | 852 vec4 texture1D (sampler1D sampler, float coord); 853 vec4 texture1DProj (sampler1D sampler, vec2 coord); 854 vec4 texture1DProj (sampler1D sampler, vec4 coord); 855 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 856 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 857 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 859 vec4 texture2D (sampler2D sampler, vec2 coord); 860 vec4 texture2DProj (sampler2D sampler, vec3 coord); 861 vec4 texture2DProj (sampler2D sampler, vec4 coord); 862 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) [all...] |
140.glsl | [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
130.glsl | 852 vec4 texture1D (sampler1D sampler, float coord); 853 vec4 texture1DProj (sampler1D sampler, vec2 coord); 854 vec4 texture1DProj (sampler1D sampler, vec4 coord); 855 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 856 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 857 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 859 vec4 texture2D (sampler2D sampler, vec2 coord); 860 vec4 texture2DProj (sampler2D sampler, vec3 coord); 861 vec4 texture2DProj (sampler2D sampler, vec4 coord); 862 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) [all...] |