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  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
fisheye.rsh 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
49 const float2 scaledCoord = axis_scale * coord;
54 const float2 new_coord = mad(coord, scalar, center);
fisheye_approx.rsh 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
49 const float2 scaledCoord = axis_scale * coord;
54 const float2 new_coord = mad(coord, scalar, center);
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
fisheye.rsh 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
49 const float2 scaledCoord = axis_scale * coord;
54 const float2 new_coord = mad(coord, scalar, center);
fisheye_approx.rsh 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
49 const float2 scaledCoord = axis_scale * coord;
54 const float2 new_coord = mad(coord, scalar, center);
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
fisheye.rsh 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
49 const float2 scaledCoord = axis_scale * coord;
54 const float2 new_coord = mad(coord, scalar, center);
fisheye_approx.rsh 48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
49 const float2 scaledCoord = axis_scale * coord;
54 const float2 new_coord = mad(coord, scalar, center);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_program.c 222 GLuint coord,
225 if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) {
233 i915_emit_arith( p, A0_MOV, swizCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0 );
234 coord = swizCoord;
242 i915_emit_texld( p, 0, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op );
252 assert(GET_UREG_TYPE(coord) != REG_TYPE_U);
254 if ((GET_UREG_TYPE(coord) != REG_TYPE_R) &&
255 (GET_UREG_TYPE(coord) != REG_TYPE_OC) &
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_program.c 222 GLuint coord,
225 if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) {
233 i915_emit_arith( p, A0_MOV, swizCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0 );
234 coord = swizCoord;
242 i915_emit_texld( p, 0, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op );
252 assert(GET_UREG_TYPE(coord) != REG_TYPE_U);
254 if ((GET_UREG_TYPE(coord) != REG_TYPE_R) &&
255 (GET_UREG_TYPE(coord) != REG_TYPE_OC) &
    [all...]
  /external/chromium_org/third_party/skia/include/gpu/
GrProcessorStage.h 51 // We always track the coord change matrix, but it has no effect when explicit local coords
71 * @param matrix The transformation from the old coord system in which geometry is specified
97 * wants to temporarily change the source geometry coord system, draw something, and then
98 * restore the previous coord system (e.g. temporarily draw in device coords).
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_fpc_emit.c 183 * \param coord the i915 source texcoord operand
190 uint coord,
194 const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord));
216 if ( (coord & ~ignore ) != (k & ~ignore) ) {
228 coord, 0, 0 ); /* src0, src1, src2 */
231 coord = tempReg;
239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord );
255 if (GET_UREG_TYPE(coord) == REG_TYPE_R &&
256 p->register_phases[GET_UREG_NR(coord)] == p->nr_tex_indirect
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_emit.c 183 * \param coord the i915 source texcoord operand
190 uint coord,
194 const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord));
216 if ( (coord & ~ignore ) != (k & ~ignore) ) {
228 coord, 0, 0 ); /* src0, src1, src2 */
231 coord = tempReg;
239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord );
255 if (GET_UREG_TYPE(coord) == REG_TYPE_R &&
256 p->register_phases[GET_UREG_NR(coord)] == p->nr_tex_indirect
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_fog.c 156 GLfloat *coord; local
187 coord = input->start;
189 *coord = FABSF(*coord);
190 STRIDE_F(coord, input->stride);
202 coord = VB->EyePtr->start;
204 input->data[i][0] = FABSF(coord[2]);
205 STRIDE_F(coord, VB->EyePtr->stride);
  /external/mesa3d/src/mesa/tnl/
t_vb_fog.c 156 GLfloat *coord; local
187 coord = input->start;
189 *coord = FABSF(*coord);
190 STRIDE_F(coord, input->stride);
202 coord = VB->EyePtr->start;
204 input->data[i][0] = FABSF(coord[2]);
205 STRIDE_F(coord, VB->EyePtr->stride);
  /external/deqp/framework/common/
tcuTexCompareVerifier.hpp 55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result);
56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
tcuTexCompareVerifier.cpp 520 const Vec2& coord,
526 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
527 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
555 const Vec2& coord,
561 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
562 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
608 const Vec2& coord,
614 return isLinearCompareResultValid(level, sampler, prec, coord, coordZ, cmpReference, result);
616 return isNearestCompareResultValid(level, sampler, prec, coord, coordZ, cmpReference, result);
623 const Vec2& coord,
    [all...]
  /external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/
ECCurve.java 30 protected int coord; field in class:ECCurve.Config
33 Config(int coord, ECMultiplier multiplier)
35 this.coord = coord;
39 public Config setCoordinateSystem(int coord)
41 this.coord = coord;
53 if (!supportsCoordinateSystem(coord))
64 c.coord = coord;
72 protected int coord = COORD_AFFINE; field in class:ECCurve
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLErrorWrapper.java     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_maos_vbtmp.h 51 GLuint (*coord)[4];
59 coord = (GLuint (*)[4])VB->AttribPtr[_TNL_ATTRIB_POS]->data;
156 coord = (GLuint (*)[4])((GLubyte *)coord + start * coord_stride);
177 v[0].ui = coord[0][0];
178 v[1].ui = coord[0][1];
179 v[2].ui = coord[0][2];
181 v[3].ui = coord[0][3];
186 coord = (GLuint (*)[4])((GLubyte *)coord + coord_stride)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_maos_vbtmp.h 51 GLuint (*coord)[4];
59 coord = (GLuint (*)[4])VB->AttribPtr[_TNL_ATTRIB_POS]->data;
156 coord = (GLuint (*)[4])((GLubyte *)coord + start * coord_stride);
177 v[0].ui = coord[0][0];
178 v[1].ui = coord[0][1];
179 v[2].ui = coord[0][2];
181 v[3].ui = coord[0][3];
186 coord = (GLuint (*)[4])((GLubyte *)coord + coord_stride)
    [all...]
  /external/llvm/lib/Target/R600/
R600TextureIntrinsicsReplacer.cpp 123 Value *Sampler, unsigned CT[4], Value *Coord) {
133 Builder.CreateShuffleVector(Coord, Coord, SwizzleMask);
160 Value *Coord = I.getArgOperand(0);
180 Offset, ResourceId, SamplerId, CT, Coord);
184 Value *Coord = I.getArgOperand(0);
204 Offset, ResourceId, SamplerId, CT, Coord);
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 55 const float coord[] = local
89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
125 const float coord[] = local
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 57 typedef float (*EvalFragDepthFunc) (const Vec2& coord);
198 const float coord[] = local
224 glu::va::Float("a_coord", 2, 4, 0, &coord[0])
327 const float coord[] = local
352 glu::va::Float("a_coord", 2, 4, 0, &coord[0])
431 static float evalConstDepth (const Vec2& coord) { DE_UNREF(coord); return 0.5f; }
432 static float evalDynamicDepth (const Vec2& coord) { return (coord.x()+coord.y())*0.5f;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
130.glsl 852 vec4 texture1D (sampler1D sampler, float coord);
853 vec4 texture1DProj (sampler1D sampler, vec2 coord);
854 vec4 texture1DProj (sampler1D sampler, vec4 coord);
855 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
856 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
857 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
859 vec4 texture2D (sampler2D sampler, vec2 coord);
860 vec4 texture2DProj (sampler2D sampler, vec3 coord);
861 vec4 texture2DProj (sampler2D sampler, vec4 coord);
862 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod)
    [all...]
140.glsl     [all...]
  /external/mesa3d/src/glsl/builtins/profiles/
130.glsl 852 vec4 texture1D (sampler1D sampler, float coord);
853 vec4 texture1DProj (sampler1D sampler, vec2 coord);
854 vec4 texture1DProj (sampler1D sampler, vec4 coord);
855 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
856 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
857 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
859 vec4 texture2D (sampler2D sampler, vec2 coord);
860 vec4 texture2DProj (sampler2D sampler, vec3 coord);
861 vec4 texture2DProj (sampler2D sampler, vec4 coord);
862 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod)
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