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  /external/clang/include/clang/Sema/
CodeCompleteConsumer.h 334 /// an optional code completion string that describes the default arguments
340 /// \brief A piece of text that describes something about the result but
343 /// \brief A piece of text that describes the type of an entity or, for
346 /// \brief A piece of text that describes the parameter that corresponds
636 /// \brief Describes the kind of result generated.
654 /// describes the completion text to insert.
671 /// \brief The cursor kind that describes this result.
772 /// \brief Create a new code-completion string that describes how to insert
827 /// \brief Describes the type of overload candidate.
851 /// \brief The function type that describes the entity being called
    [all...]
  /developers/build/prebuilts/gradle/BasicSyncAdapter/Application/src/main/
AndroidManifest.xml 77 <!-- This points to a required XML file which describes our SyncAdapter. -->
93 <!-- This points to an XMLf ile which describes our account service. -->
  /developers/samples/android/connectivity/sync/BasicSyncAdapter/Application/src/main/
AndroidManifest.xml 77 <!-- This points to a required XML file which describes our SyncAdapter. -->
93 <!-- This points to an XMLf ile which describes our account service. -->
  /development/samples/browseable/BasicSyncAdapter/
AndroidManifest.xml 77 <!-- This points to a required XML file which describes our SyncAdapter. -->
93 <!-- This points to an XMLf ile which describes our account service. -->
  /external/chromium_org/chrome/common/extensions/api/
automation.idl 55 // Describes the purpose of an $(ref:automation.AutomationNode).
178 // Describes characteristics of an $(ref:automation.AutomationNode).
sessions.json 28 "tab": {"$ref": "tabs.Tab", "optional": true, "description": "The $(ref:tabs.Tab), if this entry describes a tab. Either this or $(ref:sessions.Session.window) will be set."},
29 "window": {"$ref": "windows.Window", "optional": true, "description": "The $(ref:windows.Window), if this entry describes a window. Either this or $(ref:sessions.Session.tab) will be set."}
  /external/chromium_org/chrome/common/extensions/docs/templates/articles/
app_architecture.html 18 The app container describes the visual appearance
50 The programming model describes the lifecycle
  /external/chromium_org/components/data_reduction_proxy/browser/
data_reduction_proxy_settings_test_utils.h 44 // Describes whether the proxy has been put in a restricted mode. True if
48 // Describes whether the proxy has been put in a mode where the fallback
  /external/chromium_org/components/policy/core/common/cloud/
device_management_service.h 32 // DeviceManagementRequestJob describes a request to send to the device
37 // Describes the job type.
  /external/chromium_org/content/browser/resources/media/
main.js 14 // describes the phase that the network entity is in.
18 // describes the type of event sent from the network.
  /external/chromium_org/media/cast/logging/
stats_event_subscriber.h 44 // describes the name of the stat, and the double describes
  /external/chromium_org/third_party/icu/source/i18n/unicode/
numsys.h 43 * Defines numbering systems. A numbering system describes the scheme by which
45 * system describes the set of digit characters that are to be used to display
unumsys.h 22 * Defines numbering systems. A numbering system describes the scheme by which
24 * system describes the set of digit characters that are to be used to display
  /external/chromium_org/third_party/mesa/src/src/glx/
vertarr.c 111 /* Each row in this array describes the elements of a particular
112 * interleaved array mode. Each column describes, in the order in which
  /external/clang/include/clang/Lex/
ModuleLoader.h 32 /// \brief Describes the result of attempting to load a module.
53 /// This abstract interface describes a module loader, which is responsible
  /external/clang/include/clang-c/
BuildSystem.h 105 * \brief Sets the framework module name that the module.map describes.
113 * \brief Sets the umbrealla header name that the module.map describes.
  /external/clang/lib/CodeGen/
CGOpenMPRuntime.h 83 /// \brief Describes ident structure that describes a source location.
  /external/e2fsprogs/lib/blkid/
blkidP.h 31 * This describes the attributes of a specific device.
85 /* This describes an entire blkid cache file and probed devices.
  /external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/core/controls/
SelfOrientingSashForm.java 38 * Initialize a newly created control to have the given parent and style. The style describes the
45 * include a comment which describes the style constants which are applicable to the class.
  /external/icu/icu4c/source/i18n/unicode/
numsys.h 43 * Defines numbering systems. A numbering system describes the scheme by which
45 * system describes the set of digit characters that are to be used to display
unumsys.h 22 * Defines numbering systems. A numbering system describes the scheme by which
24 * system describes the set of digit characters that are to be used to display
  /external/llvm/lib/CodeGen/AsmPrinter/
EHStreamer.h 96 /// are easy. First there is a header which describes the location and
98 /// 1. The landing pad site information describes the range of code covered
  /external/llvm/lib/Target/Mips/
MSA.txt 13 This section describes any quirks of instruction selection for MSA. For
30 When the shuffle description describes a splat operation, splat.[bhwd]
  /external/mesa3d/src/glx/
vertarr.c 111 /* Each row in this array describes the elements of a particular
112 * interleaved array mode. Each column describes, in the order in which
  /external/replicaisland/
README.TXT 24 MainLoop.java is the head of the game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled once per frame, and children of MainLoop may themselves have children which will be polled. GameObjects are a specific type of game graph node that only contain GameComponents as children. GameComponents implement individual features (collision detection, animation, rendering, etc) of individual game entities. GameObjects are generally parented to GameObjectManager, which activates and deactivates its children based on their proximity to the camera. GameObjectManager is a child of MainLoop.
36 res/xml/leveltree.xml: This file describes the non-linear level progression through the game. It is a tree, each node of which may contain one or more levels. Continuing to the next node requires that all levels are completed.

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