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/external/clang/include/clang/Sema/
CodeCompleteConsumer.h
334
/// an optional code completion string that
describes
the default arguments
340
/// \brief A piece of text that
describes
something about the result but
343
/// \brief A piece of text that
describes
the type of an entity or, for
346
/// \brief A piece of text that
describes
the parameter that corresponds
636
/// \brief
Describes
the kind of result generated.
654
///
describes
the completion text to insert.
671
/// \brief The cursor kind that
describes
this result.
772
/// \brief Create a new code-completion string that
describes
how to insert
827
/// \brief
Describes
the type of overload candidate.
851
/// \brief The function type that
describes
the entity being called
[
all
...]
/developers/build/prebuilts/gradle/BasicSyncAdapter/Application/src/main/
AndroidManifest.xml
77
<!-- This points to a required XML file which
describes
our SyncAdapter. -->
93
<!-- This points to an XMLf ile which
describes
our account service. -->
/developers/samples/android/connectivity/sync/BasicSyncAdapter/Application/src/main/
AndroidManifest.xml
77
<!-- This points to a required XML file which
describes
our SyncAdapter. -->
93
<!-- This points to an XMLf ile which
describes
our account service. -->
/development/samples/browseable/BasicSyncAdapter/
AndroidManifest.xml
77
<!-- This points to a required XML file which
describes
our SyncAdapter. -->
93
<!-- This points to an XMLf ile which
describes
our account service. -->
/external/chromium_org/chrome/common/extensions/api/
automation.idl
55
//
Describes
the purpose of an $(ref:automation.AutomationNode).
178
//
Describes
characteristics of an $(ref:automation.AutomationNode).
sessions.json
28
"tab": {"$ref": "tabs.Tab", "optional": true, "description": "The $(ref:tabs.Tab), if this entry
describes
a tab. Either this or $(ref:sessions.Session.window) will be set."},
29
"window": {"$ref": "windows.Window", "optional": true, "description": "The $(ref:windows.Window), if this entry
describes
a window. Either this or $(ref:sessions.Session.tab) will be set."}
/external/chromium_org/chrome/common/extensions/docs/templates/articles/
app_architecture.html
18
The app container
describes
the visual appearance
50
The programming model
describes
the lifecycle
/external/chromium_org/components/data_reduction_proxy/browser/
data_reduction_proxy_settings_test_utils.h
44
//
Describes
whether the proxy has been put in a restricted mode. True if
48
//
Describes
whether the proxy has been put in a mode where the fallback
/external/chromium_org/components/policy/core/common/cloud/
device_management_service.h
32
// DeviceManagementRequestJob
describes
a request to send to the device
37
//
Describes
the job type.
/external/chromium_org/content/browser/resources/media/
main.js
14
//
describes
the phase that the network entity is in.
18
//
describes
the type of event sent from the network.
/external/chromium_org/media/cast/logging/
stats_event_subscriber.h
44
//
describes
the name of the stat, and the double
describes
/external/chromium_org/third_party/icu/source/i18n/unicode/
numsys.h
43
* Defines numbering systems. A numbering system
describes
the scheme by which
45
* system
describes
the set of digit characters that are to be used to display
unumsys.h
22
* Defines numbering systems. A numbering system
describes
the scheme by which
24
* system
describes
the set of digit characters that are to be used to display
/external/chromium_org/third_party/mesa/src/src/glx/
vertarr.c
111
/* Each row in this array
describes
the elements of a particular
112
* interleaved array mode. Each column
describes
, in the order in which
/external/clang/include/clang/Lex/
ModuleLoader.h
32
/// \brief
Describes
the result of attempting to load a module.
53
/// This abstract interface
describes
a module loader, which is responsible
/external/clang/include/clang-c/
BuildSystem.h
105
* \brief Sets the framework module name that the module.map
describes
.
113
* \brief Sets the umbrealla header name that the module.map
describes
.
/external/clang/lib/CodeGen/
CGOpenMPRuntime.h
83
/// \brief
Describes
ident structure that
describes
a source location.
/external/e2fsprogs/lib/blkid/
blkidP.h
31
* This
describes
the attributes of a specific device.
85
/* This
describes
an entire blkid cache file and probed devices.
/external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/core/controls/
SelfOrientingSashForm.java
38
* Initialize a newly created control to have the given parent and style. The style
describes
the
45
* include a comment which
describes
the style constants which are applicable to the class.
/external/icu/icu4c/source/i18n/unicode/
numsys.h
43
* Defines numbering systems. A numbering system
describes
the scheme by which
45
* system
describes
the set of digit characters that are to be used to display
unumsys.h
22
* Defines numbering systems. A numbering system
describes
the scheme by which
24
* system
describes
the set of digit characters that are to be used to display
/external/llvm/lib/CodeGen/AsmPrinter/
EHStreamer.h
96
/// are easy. First there is a header which
describes
the location and
98
/// 1. The landing pad site information
describes
the range of code covered
/external/llvm/lib/Target/Mips/
MSA.txt
13
This section
describes
any quirks of instruction selection for MSA. For
30
When the shuffle description
describes
a splat operation, splat.[bhwd]
/external/mesa3d/src/glx/
vertarr.c
111
/* Each row in this array
describes
the elements of a particular
112
* interleaved array mode. Each column
describes
, in the order in which
/external/replicaisland/
README.TXT
24
MainLoop.java is the head of the game graph that
describes
the Replica Island runtime. Anything managed by MainLoop will be polled once per frame, and children of MainLoop may themselves have children which will be polled. GameObjects are a specific type of game graph node that only contain GameComponents as children. GameComponents implement individual features (collision detection, animation, rendering, etc) of individual game entities. GameObjects are generally parented to GameObjectManager, which activates and deactivates its children based on their proximity to the camera. GameObjectManager is a child of MainLoop.
36
res/xml/leveltree.xml: This file
describes
the non-linear level progression through the game. It is a tree, each node of which may contain one or more levels. Continuing to the next node requires that all levels are completed.
Completed in 1492 milliseconds
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