Searched
full:hang (Results
376 -
400 of
738) sorted by null
<<11121314151617181920>>
/external/chromium_org/content/browser/ |
plugin_browsertest.cc | 374 // Test a browser hang due to special case of multiple
|
plugin_process_host.cc | 390 // a hang. However this async messages must be answered right away by the
|
ppapi_plugin_process_host.cc | 384 // a hang. See the similar code in PluginProcessHost for more description.
|
/external/chromium_org/content/ppapi_plugin/ |
ppapi_thread.cc | 447 // Intentionally hang upon the request of the browser.
|
/external/chromium_org/ipc/ |
ipc_channel_posix_unittest.cc | 191 // Post a quit task so that this loop eventually ends and we don't hang
|
/external/chromium_org/media/base/ |
audio_renderer_mixer_unittest.cc | 425 // inputs playing. The test will hang if the behavior is incorrect.
|
/external/chromium_org/net/proxy/ |
proxy_script_fetcher_impl_unittest.cc | 389 TEST_F(ProxyScriptFetcherImplTest, Hang) {
|
/external/chromium_org/ppapi/native_client/tools/browser_tester/browsertester/ |
browserlauncher.py | 54 # Windows processes sometime hang onto files too long
|
/external/chromium_org/third_party/libjingle/source/talk/xmpp/ |
xmppclient.cc | 305 // Hang around while we are connected.
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/ |
si_state_draw.c | 172 /* we need to enable at least one of them, otherwise we hang the GPU */
|
/external/chromium_org/third_party/tcmalloc/vendor/src/ |
thread_cache.cc | 104 // In my testing, this version of cygwin, at least, would hang
|
/external/chromium_org/url/third_party/mozilla/ |
url_parse.h | 222 // IMPORTANT: These functions do NOT hang on to the given pointer or copy it
|
/external/icu/icu4c/source/layout/ |
ScriptAndLanguageTags.h | 45 const LETag hangScriptTag = 0x68616E67; /* 'hang' (HANGUL) */
|
/external/lldb/utils/vim-lldb/python-vim-lldb/ |
lldb_controller.py | 107 the main thread to avoid the appearance of a "hang". If this happens, the UI will
|
/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_state_draw.c | 172 /* we need to enable at least one of them, otherwise we hang the GPU */
|
/external/qemu/distrib/sdl-1.2.15/src/audio/paudio/ |
SDL_paudio.c | 177 /* Don't try to close - may hang */
|
/external/replicaisland/res/values/ |
kabocha.xml | 31 Bravo! Fantastique! It?s a little scary at first, yes? Don?t worry, you?ll get the hang of it. The trick is to just make small movements left and right while in the air.
|
/external/replicaisland/src/com/replica/replicaisland/ |
Game.java | 267 // second, memory that may not be needed for the next level will hang around. One solution
|
PlayerComponent.java | 390 // hang time complete
|
/external/valgrind/main/docs/internals/ |
3_3_BUGSTATUS.txt | 69 160595 Wont pend Why my program hang-up when work with valgrind ?
|
/external/webrtc/test/functional_test/ |
webrtc_test.html | 575 <button id="hangup" onclick="hangUp();" disabled="true">Hang up</button><br>
|
/external/wpa_supplicant_8/src/common/ |
wpa_ctrl.c | 200 * Make socket non-blocking so that we don't hang forever if
|
/frameworks/base/services/core/java/com/android/server/power/ |
ShutdownThread.java | 391 // If a radio is wedged, disabling it may hang so we do this work in another thread,
|
/libcore/dalvik/src/main/java/dalvik/system/ |
DexPathList.java | 237 * Let dex == null and hang on to the exception to add to the tea-leaves for
|
/packages/apps/MusicFX/src/com/android/musicfx/seekbar/ |
AbsSeekBar.java | 111 // such that the thumb will hang halfway off either edge of the
|
Completed in 1333 milliseconds
<<11121314151617181920>>