/external/deqp/modules/gles3/performance/ |
es3pTextureCountTests.cpp | 60 { "rgba8", GL_RGBA8 },
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es3pTextureFilteringTests.cpp | 57 { "rgba8", GL_RGBA8 },
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es3pTextureFormatTests.cpp | 62 { "rgba8", GL_RGBA8, },
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_span.c | 215 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) 232 GLubyte (*rgba)[4] = span->array->rgba8; 330 col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); 331 col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); 332 col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); 333 col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); 796 SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); 885 GLubyte (*rgba)[4] = span->array->rgba8; 944 src = span->array->rgba8; 952 dst = span->array->rgba8; [all...] |
s_alpha.c | 114 GLubyte (*rgba)[4] = span->array->rgba8;
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s_logic.c | 204 (GLuint *) span->array->rgba8,
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s_masking.c | 63 GLuint *src = (GLuint *) span->array->rgba8;
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/external/mesa3d/src/mesa/swrast/ |
s_span.c | 215 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) 232 GLubyte (*rgba)[4] = span->array->rgba8; 330 col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); 331 col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); 332 col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); 333 col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); 796 SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); 885 GLubyte (*rgba)[4] = span->array->rgba8; 944 src = span->array->rgba8; 952 dst = span->array->rgba8; [all...] |
s_alpha.c | 114 GLubyte (*rgba)[4] = span->array->rgba8;
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s_logic.c | 204 (GLuint *) span->array->rgba8,
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s_masking.c | 63 GLuint *src = (GLuint *) span->array->rgba8;
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLCaps.cpp | 389 // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we 394 // sized derivatives: ALPHA8, R8, RGBA4, RGBA8 398 // sized derivatives: R8, RGBA4, RGBA8 407 // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8 411 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called [all...] |
GrGLCaps.h | 204 /// ES requires an extension to support RGBA8 in RenderBufferStorage
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/external/skia/src/gpu/gl/ |
GrGLCaps.cpp | 354 // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we 359 // sized derivatives: ALPHA8, R8, RGBA4, RGBA8 363 // sized derivatives: R8, RGBA4, RGBA8 372 // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8 376 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called 771 r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); [all...] |
GrGLCaps.h | 205 /// ES requires an extension to support RGBA8 in RenderBufferStorage
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/external/chromium_org/chrome/utility/cloud_print/ |
pwg_encoder.cc | 50 struct RGBA8 { 204 return EncodePageWithColorspace<RGBA8>(image, pwg_header_info, output);
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/external/chromium_org/third_party/angle/samples/dds_to_header/ |
main.cpp | 73 formatName = "RGBA8";
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/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 435 { "rgba8", GL_RGBA8, }, 539 { "rgba8", GL_RGBA8, },
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/external/chromium_org/third_party/angle/extensions/ |
EXT_color_buffer_float.txt | 82 RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_-
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/external/deqp/modules/gles3/functional/ |
es3fInternalFormatQueryTests.cpp | 191 { "rgba8", GL_RGBA8, false },
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es3fTextureSwizzleTests.cpp | 195 // Do initial rendering to RGBA8 in order to keep alpha
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es3fTextureWrapTests.cpp | 394 // RGBA8 cases. 408 TestCaseGroup* const rgba8Group = new TestCaseGroup(m_context, "rgba8", "");
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/external/deqp/framework/opengl/ |
gluVarType.cpp | 190 "rgba8", // FORMATLAYOUT_RGBA8
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/external/deqp/modules/glshared/ |
glsFboCompletenessTests.cpp | 93 // Same as ES2 RBO formats, plus RGBA8 (even without OES_rgb8_rgba8) 245 // Allow but don't require RGBA8 to be color-renderable if
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/external/deqp/android/cts/ |
com.drawelements.deqp.gles31.xml | [all...] |