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  /external/deqp/modules/gles3/performance/
es3pTextureCountTests.cpp 60 { "rgba8", GL_RGBA8 },
es3pTextureFilteringTests.cpp 57 { "rgba8", GL_RGBA8 },
es3pTextureFormatTests.cpp 62 { "rgba8", GL_RGBA8, },
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_span.c 215 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
232 GLubyte (*rgba)[4] = span->array->rgba8;
330 col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]);
331 col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]);
332 col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]);
333 col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]);
796 SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip);
885 GLubyte (*rgba)[4] = span->array->rgba8;
944 src = span->array->rgba8;
952 dst = span->array->rgba8;
    [all...]
s_alpha.c 114 GLubyte (*rgba)[4] = span->array->rgba8;
s_logic.c 204 (GLuint *) span->array->rgba8,
s_masking.c 63 GLuint *src = (GLuint *) span->array->rgba8;
  /external/mesa3d/src/mesa/swrast/
s_span.c 215 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
232 GLubyte (*rgba)[4] = span->array->rgba8;
330 col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]);
331 col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]);
332 col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]);
333 col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]);
796 SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip);
885 GLubyte (*rgba)[4] = span->array->rgba8;
944 src = span->array->rgba8;
952 dst = span->array->rgba8;
    [all...]
s_alpha.c 114 GLubyte (*rgba)[4] = span->array->rgba8;
s_logic.c 204 (GLuint *) span->array->rgba8,
s_masking.c 63 GLuint *src = (GLuint *) span->array->rgba8;
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLCaps.cpp 389 // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
394 // sized derivatives: ALPHA8, R8, RGBA4, RGBA8
398 // sized derivatives: R8, RGBA4, RGBA8
407 // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
411 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
    [all...]
GrGLCaps.h 204 /// ES requires an extension to support RGBA8 in RenderBufferStorage
  /external/skia/src/gpu/gl/
GrGLCaps.cpp 354 // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
359 // sized derivatives: ALPHA8, R8, RGBA4, RGBA8
363 // sized derivatives: R8, RGBA4, RGBA8
372 // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
376 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
771 r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
    [all...]
GrGLCaps.h 205 /// ES requires an extension to support RGBA8 in RenderBufferStorage
  /external/chromium_org/chrome/utility/cloud_print/
pwg_encoder.cc 50 struct RGBA8 {
204 return EncodePageWithColorspace<RGBA8>(image, pwg_header_info, output);
  /external/chromium_org/third_party/angle/samples/dds_to_header/
main.cpp 73 formatName = "RGBA8";
  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 435 { "rgba8", GL_RGBA8, },
539 { "rgba8", GL_RGBA8, },
  /external/chromium_org/third_party/angle/extensions/
EXT_color_buffer_float.txt 82 RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_-
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 191 { "rgba8", GL_RGBA8, false },
es3fTextureSwizzleTests.cpp 195 // Do initial rendering to RGBA8 in order to keep alpha
es3fTextureWrapTests.cpp 394 // RGBA8 cases.
408 TestCaseGroup* const rgba8Group = new TestCaseGroup(m_context, "rgba8", "");
  /external/deqp/framework/opengl/
gluVarType.cpp 190 "rgba8", // FORMATLAYOUT_RGBA8
  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 93 // Same as ES2 RBO formats, plus RGBA8 (even without OES_rgb8_rgba8)
245 // Allow but don't require RGBA8 to be color-renderable if
  /external/deqp/android/cts/
com.drawelements.deqp.gles31.xml     [all...]

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