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  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLProgram.cpp 130 bool WebGLProgram::attachShader(WebGLShader* shader)
132 if (!shader || !shader->object())
134 switch (shader->type()) {
138 m_vertexShader = shader;
143 m_fragmentShader = shader;
150 bool WebGLProgram::detachShader(WebGLShader* shader)
152 if (!shader || !shader->object())
154 switch (shader->type())
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/docs/
source_layout.txt 6 d3d1xshader is a standalone module with a parser, disassembler and utility routines for Direct3D 10/11 shaders using Shader Model 4/5 instructions encoded using Tokenized Program Format embedded in a DXBC chunked container (the data format produced by the HLSL compiler).
8 tools contains the shader compiler, currently wrapping the Microsoft HLSL compiler
11 gd3d1x contains the shader translator and code not directly implementing Direct3D interfaces, but needed by those implementations
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
descrip.mms 11 define shader [--.shader]
20 INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/osmesa/
descrip.mms 16 define shader [--.shader]
24 INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/docs/
source_layout.txt 6 d3d1xshader is a standalone module with a parser, disassembler and utility routines for Direct3D 10/11 shaders using Shader Model 4/5 instructions encoded using Tokenized Program Format embedded in a DXBC chunked container (the data format produced by the HLSL compiler).
8 tools contains the shader compiler, currently wrapping the Microsoft HLSL compiler
11 gd3d1x contains the shader translator and code not directly implementing Direct3D interfaces, but needed by those implementations
  /external/mesa3d/src/mesa/drivers/common/
descrip.mms 11 define shader [--.shader]
20 INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
  /external/mesa3d/src/mesa/drivers/osmesa/
descrip.mms 16 define shader [--.shader]
24 INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
  /frameworks/base/libs/hwui/
ProgramCache.h 54 void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode);
55 void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
57 void printLongString(const String8& shader) const;
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 199 bool ProgramData::attachShader(GLuint shader)
203 if (m_shaders[i] == shader) {
209 m_shaders.insertAt(shader, m_shaders.size(), 1);
213 bool ProgramData::detachShader(GLuint shader)
217 if (m_shaders[i] == shader) {
331 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
335 ssize_t idx = m_shaders.indexOfKey(shader);
337 if (programData->attachShader(shader)) {
343 void GLSharedGroup::detachShader(GLuint program, GLuint shader)
347 ssize_t idx = m_shaders.indexOfKey(shader);
367 ShaderData* shader = m_shaders.valueFor(shaderId); local
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_fragshader.c 128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
134 if (shader->NumPasses < 2) {
140 for (pass = 0; pass < shader->NumPasses; pass++) {
143 for (pc = 0; pc < shader->numArithInstr[pass]; pc++) {
145 struct atifs_instruction *inst = &shader->Instructions[pass][pc];
284 if (sat || (pc == (shader->numArithInstr[pass] - 1) &&
285 ((pass == 1) || (shader->NumPasses == 1))))
327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
334 if (shader->swizzlerq & (1 << (2 * reg)))
350 if (shader->NumPasses < 2)
505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
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  /external/chromium_org/third_party/skia/include/core/
SkShader.h 28 * has no shader, then the paint's color is used. If the paint has a
29 * shader, then the shader's color(s) are use instead, but they are
30 * modulated by the paint's alpha. This makes it easy to create a shader
32 * w/o having to modify the original shader... only the paint's alpha needs
45 * FIXME: This can be incorrect for a Shader with its own local matrix
53 * FIXME: This can be incorrect for a Shader with its own local matrix
59 /** replicate the edge color if the shader draws outside of its
64 /** repeat the shader's image horizontally and vertically */
67 /** repeat the shader's image horizontally and vertically, alternatin
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  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 148 m_log << TestLog::Message << "// Shader compiler not supported, always expect GL_INVALID_OPERATION" << TestLog::EndMessage;
150 m_log << TestLog::Message << "// Shader compiler supported" << TestLog::EndMessage;
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
157 glGetShaderiv(shader, -1, &param[0]);
161 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
166 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if pname is GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, or GL_SHADER_SOURCE_LENGTH but a shader compiler is not supported.");
167 glGetShaderiv(shader, GL_COMPILE_STATUS, &param[0]);
169 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &param[0]);
171 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &param[0]);
175 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader does not refer to a shader object.")
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  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c 128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
134 if (shader->NumPasses < 2) {
140 for (pass = 0; pass < shader->NumPasses; pass++) {
143 for (pc = 0; pc < shader->numArithInstr[pass]; pc++) {
145 struct atifs_instruction *inst = &shader->Instructions[pass][pc];
284 if (sat || (pc == (shader->numArithInstr[pass] - 1) &&
285 ((pass == 1) || (shader->NumPasses == 1))))
327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
334 if (shader->swizzlerq & (1 << (2 * reg)))
350 if (shader->NumPasses < 2)
505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
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  /external/chromium_org/gpu/command_buffer/service/
gpu_switches.cc 10 // Always return success when compiling a shader. Linking will still fail.
11 const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds";
24 const char kDisableShaderNameHashing[] = "disable-shader-name-hashing";
52 // Disables the GPU shader on disk cache.
53 const char kDisableGpuShaderDiskCache[] = "disable-gpu-shader-disk-cache";
  /external/chromium_org/third_party/mesa/src/src/glsl/glcpp/
glcpp.c 103 const char *shader; local
110 shader = load_text_file (ctx, filename);
111 if (shader == NULL)
114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
116 printf("%s", shader);
  /external/mesa3d/src/glsl/glcpp/
glcpp.c 103 const char *shader; local
110 shader = load_text_file (ctx, filename);
111 if (shader == NULL)
114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
116 printf("%s", shader);
  /cts/tests/tests/uirendering/src/android/uirendering/cts/testinfrastructure/
ResourceModifier.java 30 import android.graphics.Shader;
62 repeatShader = new BitmapShader(bitmap, Shader.TileMode.REPEAT,
63 Shader.TileMode.REPEAT);
65 translatedShader = new BitmapShader(bitmap, Shader.TileMode.REPEAT,
66 Shader.TileMode.REPEAT);
72 scaledShader = new BitmapShader(bitmap, Shader.TileMode.MIRROR,
73 Shader.TileMode.MIRROR);
79 Color.RED, Color.GREEN, Shader.TileMode.CLAMP);
87 Color.BLUE, Color.RED, Shader.TileMode.CLAMP);
90 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR)
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  /external/chromium_org/gpu/command_buffer/tests/
gl_test_utils.cc 36 GLuint shader = glCreateShader(type); local
37 // Load the shader source
38 glShaderSource(shader, 1, &shaderSrc, NULL);
39 // Compile the shader
40 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
47 glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
49 EXPECT_EQ(1, value) << "Error compiling shader: " << log;
50 glDeleteShader(shader);
51 shader = 0
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  /external/deqp/data/gles31/shaders/
linkage_shader_storage_block.test 4 desc "Shader storage block mismatch: different number of declarations"
43 desc "Shader storage block mismatch: different number of declarations"
83 desc "Shader storage block mismatch: different number of declarations"
121 desc "Shader storage block mismatch: different number of declarations"
159 desc "Shader storage block mismatch: different number of declarations"
197 desc "Shader storage block mismatch: different number of declarations"
235 desc "Shader storage block mismatch: different number of declarations"
273 desc "Shader storage block mismatch: different number of declarations"
311 desc "Unnamed shader storage block variable and global variable with identical names"
344 desc "Two unnamed shader storage blocks with variables with identical names
    [all...]
  /frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/
ResourceModifiers.java 32 import android.graphics.Shader;
72 mRepeatShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
73 Shader.TileMode.REPEAT);
75 mTranslatedShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
76 Shader.TileMode.REPEAT);
82 mScaledShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR,
83 Shader.TileMode.MIRROR);
89 Color.RED, Color.GREEN, Shader.TileMode.CLAMP);
97 Color.BLUE, Color.RED, Shader.TileMode.CLAMP);
100 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR)
    [all...]
  /external/chromium_org/content/test/data/gpu/
mem_webgl.html 6 <script id="vertex-shader" type="x-shader/x-vertex">
15 <script id="fragment-shader" type="x-shader/x-fragment">
66 // Create a shader that samples a 2D image.
69 document.getElementById("vertex-shader").textContent);
74 document.getElementById("fragment-shader").textContent);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_vs_llvm.c 42 vs_llvm_prepare(struct draw_vertex_shader *shader,
45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
49 vs_llvm_run_linear( struct draw_vertex_shader *shader,
67 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); local
70 li = first_elem(&shader->variants);
71 while(!at_end(&shader->variants, li)) {
77 assert(shader->variants_cached == 0);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/rbug/
rbug_objects.h 61 void *shader; member in struct:rbug_shader
175 struct rbug_shader *shader; local
179 shader = rbug_shader(_state);
180 return shader->replaced_shader ? shader->replaced_shader : shader->shader;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_tgsi.h 84 * A single TGSI shader may be compiled into different variants of
85 * SVGA3D shaders depending on the compile key. Each user shader
90 const struct svga_shader *shader; member in struct:svga_shader_result
96 /* Compiled shader tokens:
101 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
118 * fragment shader inputs in the case where vertex shader is disabled.
  /external/chromium_org/third_party/mesa/src/src/glsl/
standalone_scaffolding.cpp 53 struct gl_shader *shader; local
58 shader = rzalloc(NULL, struct gl_shader);
59 if (shader) {
60 shader->Type = type;
61 shader->Name = name;
62 shader->RefCount = 1;
64 return shader;

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