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<<81828384858687888990>>
/external/proguard/src/proguard/obfuscate/ |
ParameterNameMarker.java | 122 // Small utility methods.
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/external/proguard/src/proguard/optimize/evaluation/ |
LoadingInvocationUnit.java | 170 // // Small utility methods.
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StoringInvocationUnit.java | 131 // Small utility methods.
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/external/proguard/src/proguard/optimize/info/ |
FieldOptimizationInfo.java | 158 // Small utility methods.
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NonPrivateMemberMarker.java | 129 // Small utility methods.
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ReadWriteFieldMarker.java | 127 // Small utility methods.
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SideEffectMethodMarker.java | 122 // Small utility methods.
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/external/proguard/src/proguard/optimize/peephole/ |
RetargetedInnerClassAttributeRemover.java | 157 // Small utility methods.
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UnreachableExceptionRemover.java | 105 // Small utility methods.
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/external/proguard/src/proguard/shrink/ |
InnerUsageMarker.java | 164 // Small utility methods.
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LocalVariableTypeUsageMarker.java | 169 // Small utility methods.
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UsagePrinter.java | 171 // Small utility methods.
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/external/proguard/src/proguard/util/ |
ListParser.java | 90 // Small utility methods.
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/external/qemu/distrib/jpeg-6b/ |
structure.doc | 100 code should distinguish "small" objects (kept in near data space) from 185 It also permits a small reduction in file size, because the compressor can 601 choice costs only a small amount of memory and has several benefits: [all...] |
/external/qemu/distrib/sdl-1.2.15/docs/html/ |
sdlquit.html | 150 > maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT
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wm.html | 122 >SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P
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/external/qemu/slirp/ |
COPYRIGHT | 10 *everyone* who finds Slirp useful to make a small donation to their
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/external/qemu/slirp-android/ |
COPYRIGHT | 10 *everyone* who finds Slirp useful to make a small donation to their
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/external/regex-re2/util/ |
arena.h | 5 // Sometimes it is necessary to allocate a large number of small
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/external/replicaisland/ |
AndroidManifest.xml | 25 <!-- Actually, this game works fine on small screens, but the only one out
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/external/skia/bench/ |
RectanizerBench.cpp | 26 * small constant sized power of 2 rects (e.g., glyph cache use case)
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/external/skia/experimental/Intersection/ |
QuadraticBezierClip.cpp | 14 // caller should subdivide, or create degenerate if the values are too small
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QuadraticSubDivide.cpp | 12 Given a quadratic q, t1, and t2, find a small quadratic segment.
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/external/skia/include/core/ |
SkReader32.h | 141 // If readFromMemory() fails (which means that available() was too small), it returns 0
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/external/skia/src/core/ |
SkDescriptor.h | 157 + 32 // slop for occational small extras
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<<81828384858687888990>>