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  /external/proguard/src/proguard/obfuscate/
ParameterNameMarker.java 122 // Small utility methods.
  /external/proguard/src/proguard/optimize/evaluation/
LoadingInvocationUnit.java 170 // // Small utility methods.
StoringInvocationUnit.java 131 // Small utility methods.
  /external/proguard/src/proguard/optimize/info/
FieldOptimizationInfo.java 158 // Small utility methods.
NonPrivateMemberMarker.java 129 // Small utility methods.
ReadWriteFieldMarker.java 127 // Small utility methods.
SideEffectMethodMarker.java 122 // Small utility methods.
  /external/proguard/src/proguard/optimize/peephole/
RetargetedInnerClassAttributeRemover.java 157 // Small utility methods.
UnreachableExceptionRemover.java 105 // Small utility methods.
  /external/proguard/src/proguard/shrink/
InnerUsageMarker.java 164 // Small utility methods.
LocalVariableTypeUsageMarker.java 169 // Small utility methods.
UsagePrinter.java 171 // Small utility methods.
  /external/proguard/src/proguard/util/
ListParser.java 90 // Small utility methods.
  /external/qemu/distrib/jpeg-6b/
structure.doc 100 code should distinguish "small" objects (kept in near data space) from
185 It also permits a small reduction in file size, because the compressor can
601 choice costs only a small amount of memory and has several benefits:
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  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlquit.html 150 > maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT
wm.html 122 >SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P
  /external/qemu/slirp/
COPYRIGHT 10 *everyone* who finds Slirp useful to make a small donation to their
  /external/qemu/slirp-android/
COPYRIGHT 10 *everyone* who finds Slirp useful to make a small donation to their
  /external/regex-re2/util/
arena.h 5 // Sometimes it is necessary to allocate a large number of small
  /external/replicaisland/
AndroidManifest.xml 25 <!-- Actually, this game works fine on small screens, but the only one out
  /external/skia/bench/
RectanizerBench.cpp 26 * small constant sized power of 2 rects (e.g., glyph cache use case)
  /external/skia/experimental/Intersection/
QuadraticBezierClip.cpp 14 // caller should subdivide, or create degenerate if the values are too small
QuadraticSubDivide.cpp 12 Given a quadratic q, t1, and t2, find a small quadratic segment.
  /external/skia/include/core/
SkReader32.h 141 // If readFromMemory() fails (which means that available() was too small), it returns 0
  /external/skia/src/core/
SkDescriptor.h 157 + 32 // slop for occational small extras

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