/external/valgrind/main/drd/tests/ |
pth_cond_race3.vgtest | 3 vgopts: --report-signal-unlocked=no
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/external/valgrind/main/docs/internals/ |
tm-mutexstates.dot | 11 locked -> unlocking [ label="unlocked\nby owner" ]; 18 dead -> free [ style=dotted, label="unlocked\nafter destroy" ]; 20 locked -> free [ style=dotted, label="unlocked\nby non-owner" ];
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_UnlockSurface.3 | 11 Surfaces that were previously locked using \fBSDL_LockSurface\fP must be unlocked with \fBSDL_UnlockSurface\fP\&. Surfaces should be unlocked as soon as possible\&.
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SDL_UnlockYUVOverlay.3 | 11 The opposite to \fI\fBSDL_LockYUVOverlay\fP\fR\&. Unlocks a previously locked overlay\&. An overlay must be unlocked before it can be displayed\&.
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SDL_CondWaitTimeout.3 | 12 Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&.
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SDL_CreateMutex.3 | 12 Create a new, unlocked mutex\&.
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SDL_mutexP.3 | |
/external/chromium_org/ui/keyboard/resources/elements/ |
kb-modifier-key.js | 14 UNLOCKED: "unlocked", // Default state. 30 this.state = KEY_STATES.UNLOCKED; 38 case KEY_STATES.UNLOCKED: 42 this.state = KEY_STATES.UNLOCKED; 61 return this.state != KEY_STATES.UNLOCKED; 83 this.state = KEY_STATES.UNLOCKED; 96 this.state = KEY_STATES.UNLOCKED; 108 if (this.state != KEY_STATES.UNLOCKED) 117 this.state = KEY_STATES.UNLOCKED; [all...] |
kb-shift-key.js | 9 * Unlocked is the default state. Locked for capslocked, pressed is a 17 UNLOCKED: "unlocked", // Default state. 40 var state = KEY_STATES.UNLOCKED; 65 state = KEY_STATES.UNLOCKED; 86 state = KEY_STATES.UNLOCKED; 96 case KEY_STATES.UNLOCKED: 101 state = KEY_STATES.UNLOCKED; 143 return state != KEY_STATES.UNLOCKED; 175 state = KEY_STATES.UNLOCKED; [all...] |
kb-modifier-key.html | 7 <polymer-element name="kb-modifier-key" class="unlocked dark" extends="kb-key"
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/external/chromium_org/third_party/sqlite/src/test/ |
attach2.test | 186 lock_status 4.1.1 db {main unlocked temp closed file2 unlocked} 187 lock_status 4.1.2 db2 {main unlocked temp closed file2 unlocked} 198 lock_status 4.2.1 db {main shared temp closed file2 unlocked} 199 lock_status 4.2.2 db2 {main unlocked temp closed file2 unlocked} 206 lock_status 4.3.1 db {main shared temp closed file2 unlocked} 207 lock_status 4.3.2 db2 {main unlocked temp closed file2 unlocked} [all...] |
lock7.test | 34 } {main unlocked temp closed} 37 } {main unlocked temp closed} 51 } {main unlocked temp closed}
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/external/compiler-rt/test/tsan/ |
mutex_bad_unlock.cc | 10 // CHECK: WARNING: ThreadSanitizer: unlock of an unlocked mutex (or by a wrong thread) 17 // CHECK: SUMMARY: ThreadSanitizer: unlock of an unlocked mutex (or by a wrong thread)
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/external/javasqlite/src/main/java/SQLite/ |
BusyHandler.java | 12 * until the table becomes unlocked, or false in order
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/external/bison/m4/ |
unlocked-io.m4 | 0 # unlocked-io.m4 serial 15 20 [Define to 1 if you want getc etc. to use unlocked I/O if available. 21 Unlocked I/O can improve performance in unithreaded apps,
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/ndk/sources/host-tools/sed-4.2.1/m4/ |
unlocked-io.m4 | 0 # unlocked-io.m4 serial 15 20 [Define to 1 if you want getc etc. to use unlocked I/O if available. 21 Unlocked I/O can improve performance in unithreaded apps,
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/external/chromium_org/chrome/browser/ui/ |
crypto_module_password_dialog_nss.h | 26 // done (regardless if any modules were successfully unlocked or not). Should 35 // called when done (regardless if module was successfully unlocked or not).
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/external/chromium_org/third_party/skia/src/lazy/ |
SkDiscardableMemoryPool.h | 24 * unlocked blocks of memory are purged. If all memory is locked, it 35 /** purges all unlocked DMs */
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/external/skia/src/lazy/ |
SkDiscardableMemoryPool.h | 24 * unlocked blocks of memory are purged. If all memory is locked, it 35 /** purges all unlocked DMs */
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/frameworks/wilhelm/src/itf/ |
IDynamicInterfaceManagement.c | 52 // this section runs with mutex unlocked 91 // Make a copy of these, so we can call the callback with mutex unlocked 96 // Note that the mutex is unlocked during the callback 137 // this section runs with mutex unlocked 146 case INTERFACE_ADDING_1A: // operation aborted while mutex unlocked 160 // this section runs with mutex unlocked 308 // this section runs with mutex unlocked 340 // Make a copy of these, so we can call the callback with mutex unlocked 345 // Note that the mutex is unlocked during the callback 385 // this section runs with mutex unlocked [all...] |
/external/chromium_org/third_party/WebKit/Tools/Scripts/webkitpy/layout_tests/controllers/ |
layout_test_runner_unittest.py | 195 locked, unlocked = self.get_shards(num_workers=2, fully_parallel=False, run_singly=False) 207 self.assert_shards(unlocked, 217 locked, unlocked = self.get_shards(num_workers=2, fully_parallel=True, max_locked_shards=2, run_singly=False) 226 self.assert_shards(unlocked, 236 locked, unlocked = self.get_shards(num_workers=1, fully_parallel=False, run_singly=False) 244 self.assert_shards(unlocked, 255 locked, unlocked = self.get_shards(num_workers=1, fully_parallel=False, run_singly=False, 258 self.assertEqual(len(unlocked), 1) 261 locked, unlocked = self.get_shards(num_workers=1, fully_parallel=False, run_singly=False, 264 self.assertEqual(len(unlocked), 0 [all...] |
/external/chromium_org/third_party/icu/source/common/ |
cmutex.h | 33 * @param mutex The given mutex to be unlocked. Pass NULL to specify
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/external/icu/icu4c/source/common/ |
cmutex.h | 33 * @param mutex The given mutex to be unlocked. Pass NULL to specify
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/external/kernel-headers/original/uapi/sound/ |
firewire.h | 17 unsigned int status; /* 0/1 = unlocked/locked */
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/frameworks/base/docs/html/google/play/billing/ |
billing_best_practices.jd | 12 <li><a href="#unlocked">Protect Unlocked Content</a></li> 43 <h3 id="unlocked">Protect your unlocked content</h3> 44 <p>To prevent malicious users from redistributing your unlocked content, do not bundle it in your 51 <p>When you deliver content from a remote server or a real-time service, you can store the unlocked 104 <h3 id="revocable">Implement a revocability scheme for unlocked content</h3> 106 purchase state of the unlocked content whenever a user accesses the content. This allows you to
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