HomeSort by relevance Sort by last modified time
    Searched full:varying (Results 151 - 175 of 765) sorted by null

1 2 3 4 5 67 8 91011>>

  /external/chromium_org/third_party/mesa/src/docs/
relnotes-7.5.html 78 <li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
79 <li>GLSL linker now detects when too many varying variables are used.
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.linkage.txt 25 + Varying linking rules
34 + Varying arrays
  /external/deqp/framework/randomshaders/
rsgVariable.cpp 82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break;
103 str << Token::VARYING << Token::MEDIUM_PRECISION;
  /external/mesa3d/docs/
relnotes-7.5.html 78 <li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
79 <li>GLSL linker now detects when too many varying variables are used.
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 166 "varying vec2 v_texCoord; \n"
180 "varying vec2 v_texCoord; \n"
YVURenderer.cpp 129 "varying vec2 v_texCoord;\n"
146 "varying vec2 v_texCoord;\n"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 166 "varying vec2 v_texCoord; \n"
180 "varying vec2 v_texCoord; \n"
YVURenderer.cpp 129 "varying vec2 v_texCoord;\n"
146 "varying vec2 v_texCoord;\n"
  /external/chromium_org/chrome/app/
framework.order 13 # Not all symbols will appear in all build types. Varying optimizations may
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrSimpleTextureEffect.h 20 * attribute coords at this time. It will add a varying to input interpolate texture coords to the
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 125 "varying mediump float v_index;\n"
126 "varying mediump vec4 v_color;\n"
135 "varying mediump vec4 v_color;\n"
136 "varying mediump float v_index;\n"
es2fShaderIndexingTests.cpp 260 vtx << "varying ${PRECISION} ${VAR_TYPE} var[${ARRAY_LEN}];\n";
306 frag << "varying ${PRECISION} ${VAR_TYPE} var[${ARRAY_LEN}];\n";
385 vtx << "varying mediump vec4 v_color;\n";
386 frag << "varying mediump vec4 v_color;\n";
390 vtx << "varying mediump vec4 v_coords;\n";
391 frag << "varying mediump vec4 v_coords;\n";
495 vtx << "varying mediump vec4 v_color;\n";
496 frag << "varying mediump vec4 v_color;\n";
500 vtx << "varying mediump vec4 v_coords;\n";
501 frag << "varying mediump vec4 v_coords;\n"
    [all...]
  /external/deqp/modules/gles2/scripts/
gen-keywords.py 44 "attribute", "const", "uniform", "varying", "break", "continue", "do", "for", "while",
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.h 20 * attribute coords at this time. It will add a varying to input interpolate texture coords to the
  /external/skia/src/gpu/gl/
GrGLShaderVar.h 24 * Early versions of GLSL have Varying and Attribute; those are later
25 * deprecated, but we still need to know whether a Varying variable
340 return k110_GrGLSLGeneration == gen ? "varying" : "in";
342 return k110_GrGLSLGeneration == gen ? "varying" : "out";
  /frameworks/base/core/res/res/raw/
color_fade_frag.frag 8 varying vec2 UV;
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
BlendFilter.java 35 "varying vec2 v_texcoord;\n" +
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
SobelFilter.java 36 + "varying vec2 v_texcoord;\n"
51 + "varying vec2 v_texcoord;\n"
66 + "varying vec2 v_texcoord;\n"
77 + "varying vec2 v_texcoord;\n"
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 102 "varying vec2 vTex0;" +
103 "varying vec2 vPos0;" +
114 "varying vec2 vTex0;" +
115 "varying vec2 vPos0;" +
  /dalvik/dx/src/com/android/dx/ssa/
SCCP.java 43 private static final int VARYING = 2;
61 * Worklist for SSA edges that represent varying values. It makes the
62 * algorithm much faster if you move all values to VARYING as fast as
114 if (latticeValue == VARYING) {
155 * VARYING x anything = VARYING
156 * CONSTANT x CONSTANT = CONSTANT if equal constants, VARYING otherwise
162 if (latticeValues[phiResultReg] == VARYING) {
185 phiResultValue = VARYING;
230 case VARYING: return "VARYING"
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLFullProgramBuilder.cpp 88 SeparableVaryingInfo& varying = fSeparableVaryingInfos.push_back(); local
89 varying.fVariable = fFS.fInputs.back();
193 // varying = matrix * coords (logically)
  /external/dexmaker/src/dx/java/com/android/dx/ssa/
SCCP.java 44 private static final int VARYING = 2;
62 * Worklist for SSA edges that represent varying values. It makes the
63 * algorithm much faster if you move all values to VARYING as fast as
115 if (latticeValue == VARYING) {
156 * VARYING x anything = VARYING
157 * CONSTANT x CONSTANT = CONSTANT if equal constants, VARYING otherwise
163 if (latticeValues[phiResultReg] == VARYING) {
186 phiResultValue = VARYING;
231 case VARYING: return "VARYING"
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 60 varying TexCoordPrecision vec2 v_uv;
71 varying TexCoordPrecision vec2 v_uv;
83 varying TexCoordPrecision vec2 v_uv;
90 varying TexCoordPrecision vec2 v_uv;
98 varying TexCoordPrecision vec2 v_uv;
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 52 Varying& varying = fVaryings[i]; local
57 varying.fType = builderVarying.fVariable.getType();
59 varying.fLocation = builderVarying.fLocation;
283 const Varying& fragmentInput = fVaryings[i.toProgramDataIndex()];
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 125 "varying mediump float v_index;\n"
126 "varying mediump vec4 v_color;\n"
135 "varying mediump vec4 v_color;\n"
136 "varying mediump float v_index;\n"
235 "varying mediump vec4 v_color;\n"
242 "varying mediump vec4 v_color;\n"

Completed in 3006 milliseconds

1 2 3 4 5 67 8 91011>>