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  /external/mesa3d/src/glsl/builtins/ir/
cos.ir 17 (signature vec4
19 (declare (in) vec4 angle))
20 ((return (expression vec4 cos (var_ref angle)))))
dFdx.ir 17 (signature vec4
19 (declare (in) vec4 p))
20 ((return (expression vec4 dFdx (var_ref p)))))
dFdy.ir 17 (signature vec4
19 (declare (in) vec4 p))
20 ((return (expression vec4 dFdy (var_ref p)))))
degrees.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))
exp.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 exp (var_ref arg0)))))
exp2.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 exp2 (var_ref arg0)))))
floor.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 floor (var_ref arg0)))))
fract.ir 17 (signature vec4
19 (declare (in) vec4 x))
20 ((return (expression vec4 fract (var_ref x)))))
inversesqrt.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 rsq (var_ref arg0)))))
log.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 log (var_ref arg0)))))
log2.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 log2 (var_ref arg0)))))
radians.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (constant float (0.0174532925))))))
round.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 round_even (var_ref arg0)))))
roundEven.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 round_even (var_ref arg0)))))
sin.ir 17 (signature vec4
19 (declare (in) vec4 angle))
20 ((return (expression vec4 sin (var_ref angle)))))
sqrt.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 sqrt (var_ref arg0)))))
trunc.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 trunc (var_ref arg0)))))
tanh.ir 32 (signature vec4
34 (declare (in) vec4 x))
35 ((return (expression vec4 /
36 (expression vec4 -
37 (expression vec4 exp (var_ref x))
38 (expression vec4 exp (expression vec4 neg (var_ref x))))
39 (expression vec4 +
40 (expression vec4 exp (var_ref x))
41 (expression vec4 exp (expression vec4 neg (var_ref x)))))))
    [all...]
  /development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/
ShaderPlain.fsh 8 uniform mediump vec4 vMaterialSpecular;
10 varying lowp vec4 colorDiffuse;
17 varying lowp vec4 colorSpecular;
28 lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
tanh.ir 32 (signature vec4
34 (declare (in) vec4 x))
35 ((return (expression vec4 /
36 (expression vec4 -
37 (expression vec4 exp (var_ref x))
38 (expression vec4 exp (expression vec4 neg (var_ref x))))
39 (expression vec4 +
40 (expression vec4 exp (var_ref x))
41 (expression vec4 exp (expression vec4 neg (var_ref x)))))))
    [all...]
acosh.ir 17 (signature vec4
19 (declare (in) vec4 x))
20 ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant float (1)))))))))
atanh.ir 29 (signature vec4
31 (declare (in) vec4 x))
32 ((return (expression vec4 * (constant float (0.5))
33 (expression vec4 log
34 (expression vec4 /
35 (expression vec4 + (constant float (1)) (var_ref x))
36 (expression vec4 - (constant float (1)) (var_ref x))))))))
cosh.ir 23 (signature vec4
25 (declare (in) vec4 x))
26 ((return (expression vec4 * (constant float (0.5))
27 (expression vec4 +
28 (expression vec4 exp (var_ref x))
29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
mod.ir 20 (signature vec4
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))
38 (signature vec4
40 (declare (in) vec4 arg0)
42 ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))
sinh.ir 23 (signature vec4
25 (declare (in) vec4 x))
26 ((return (expression vec4 * (constant float (0.5))
27 (expression vec4 -
28 (expression vec4 exp (var_ref x))
29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))

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