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  /external/mesa3d/src/glsl/builtins/ir/
acosh.ir 17 (signature vec4
19 (declare (in) vec4 x))
20 ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant float (1)))))))))
atanh.ir 29 (signature vec4
31 (declare (in) vec4 x))
32 ((return (expression vec4 * (constant float (0.5))
33 (expression vec4 log
34 (expression vec4 /
35 (expression vec4 + (constant float (1)) (var_ref x))
36 (expression vec4 - (constant float (1)) (var_ref x))))))))
cosh.ir 23 (signature vec4
25 (declare (in) vec4 x))
26 ((return (expression vec4 * (constant float (0.5))
27 (expression vec4 +
28 (expression vec4 exp (var_ref x))
29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
mod.ir 20 (signature vec4
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))
38 (signature vec4
40 (declare (in) vec4 arg0)
42 ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))
sinh.ir 23 (signature vec4
25 (declare (in) vec4 x))
26 ((return (expression vec4 * (constant float (0.5))
27 (expression vec4 -
28 (expression vec4 exp (var_ref x))
29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
asinh.ir 41 (signature vec4
43 (declare (in) vec4 x))
44 ((return (expression vec4 *
45 (expression vec4 sign (var_ref x))
46 (expression vec4 log
47 (expression vec4 +
48 (expression vec4 abs (var_ref x))
49 (expression vec4 sqrt
50 (expression vec4 +
51 (expression vec4 * (var_ref x) (var_ref x)
    [all...]
smoothstep.ir 44 (signature vec4
48 (declare (in) vec4 x))
49 ((declare () vec4 t)
51 (expression vec4 max
52 (expression vec4 min
53 (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
56 (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))
    [all...]
mix.ir 23 (signature vec4
25 (declare (in) vec4 arg0)
26 (declare (in) vec4 arg1)
27 (declare (in) vec4 arg2))
28 ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))
44 (signature vec4
46 (declare (in) vec4 arg0
    [all...]
modf.ir 29 (signature vec4
31 (declare (in) vec4 x)
32 (declare (out) vec4 i))
33 ((declare () vec4 t)
34 (assign (xyzw) (var_ref t) (expression vec4 trunc (var_ref x)))
36 (return (expression vec4 - (var_ref x) (var_ref t)))))
reflect.ir 44 (signature vec4
46 (declare (in) vec4 i)
47 (declare (in) vec4 n))
48 ((return (expression vec4 -
50 (expression vec4 *
52 (expression vec4 *
normalize.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
acos.ir 23 (signature vec4
25 (declare (in) vec4 x))
26 ((declare () vec4 s)
28 (return (expression vec4 - (constant float (1.5707964)) (var_ref s)))))
  /frameworks/native/libs/ui/tests/
mat_test.cpp 67 mat4 m2(vec4(2));
74 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4));
80 mat4 m2(vec4(2));
103 EXPECT_EQ(mat4( vec4(2,1,1,1), vec4(1,2,1,1), vec4(1,1,2,1), vec4(1,1,1,2) ), m0)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
asinh.ir 41 (signature vec4
43 (declare (in) vec4 x))
44 ((return (expression vec4 *
45 (expression vec4 sign (var_ref x))
46 (expression vec4 log
47 (expression vec4 +
48 (expression vec4 abs (var_ref x))
49 (expression vec4 sqrt
50 (expression vec4 +
51 (expression vec4 * (var_ref x) (var_ref x)
    [all...]
smoothstep.ir 44 (signature vec4
48 (declare (in) vec4 x))
49 ((declare () vec4 t)
51 (expression vec4 max
52 (expression vec4 min
53 (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
56 (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))
    [all...]
mix.ir 23 (signature vec4
25 (declare (in) vec4 arg0)
26 (declare (in) vec4 arg1)
27 (declare (in) vec4 arg2))
28 ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))
44 (signature vec4
46 (declare (in) vec4 arg0
    [all...]
modf.ir 29 (signature vec4
31 (declare (in) vec4 x)
32 (declare (out) vec4 i))
33 ((declare () vec4 t)
34 (assign (xyzw) (var_ref t) (expression vec4 trunc (var_ref x)))
36 (return (expression vec4 - (var_ref x) (var_ref t)))))
reflect.ir 44 (signature vec4
46 (declare (in) vec4 i)
47 (declare (in) vec4 n))
48 ((return (expression vec4 -
50 (expression vec4 *
52 (expression vec4 *
normalize.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
acos.ir 23 (signature vec4
25 (declare (in) vec4 x))
26 ((declare () vec4 s)
28 (return (expression vec4 - (constant float (1.5707964)) (var_ref s)))))
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
multitexf.glsl 5 lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba;
6 lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba;
7 lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
multitexf.glsl 5 lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba;
6 lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba;
7 lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
  /development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/
VS_ShaderPlain.vsh 10 attribute mediump vec4 myBone;
13 varying lowp vec4 colorDiffuse;
19 varying lowp vec4 colorSpecular;
27 uniform lowp vec4 vMaterialDiffuse;
29 uniform lowp vec4 vMaterialSpecular;
33 highp vec4 p = vec4(myVertex,1);
41 colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vMaterialDiffuse + vec4( vMaterialAmbient, 1 );
52 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
  /packages/wallpapers/Galaxy4/res/raw/
spacecloud_fs.glsl 3 lowp vec4 texColor;
  /packages/wallpapers/NoiseField/res/raw/
noisefield_fs.glsl 4 lowp vec4 texColor;

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