/external/mesa3d/src/glsl/builtins/ir/ |
acosh.ir | 17 (signature vec4 19 (declare (in) vec4 x)) 20 ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant float (1)))))))))
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atanh.ir | 29 (signature vec4 31 (declare (in) vec4 x)) 32 ((return (expression vec4 * (constant float (0.5)) 33 (expression vec4 log 34 (expression vec4 / 35 (expression vec4 + (constant float (1)) (var_ref x)) 36 (expression vec4 - (constant float (1)) (var_ref x))))))))
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cosh.ir | 23 (signature vec4 25 (declare (in) vec4 x)) 26 ((return (expression vec4 * (constant float (0.5)) 27 (expression vec4 + 28 (expression vec4 exp (var_ref x)) 29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
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mod.ir | 20 (signature vec4 22 (declare (in) vec4 arg0) 23 (declare (in) vec4 arg1)) 24 ((return (expression vec4 % (var_ref arg0) (var_ref arg1))))) 38 (signature vec4 40 (declare (in) vec4 arg0) 42 ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))
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sinh.ir | 23 (signature vec4 25 (declare (in) vec4 x)) 26 ((return (expression vec4 * (constant float (0.5)) 27 (expression vec4 - 28 (expression vec4 exp (var_ref x)) 29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
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asinh.ir | 41 (signature vec4 43 (declare (in) vec4 x)) 44 ((return (expression vec4 * 45 (expression vec4 sign (var_ref x)) 46 (expression vec4 log 47 (expression vec4 + 48 (expression vec4 abs (var_ref x)) 49 (expression vec4 sqrt 50 (expression vec4 + 51 (expression vec4 * (var_ref x) (var_ref x) [all...] |
smoothstep.ir | 44 (signature vec4 48 (declare (in) vec4 x)) 49 ((declare () vec4 t) 51 (expression vec4 max 52 (expression vec4 min 53 (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) 56 (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))) [all...] |
mix.ir | 23 (signature vec4 25 (declare (in) vec4 arg0) 26 (declare (in) vec4 arg1) 27 (declare (in) vec4 arg2)) 28 ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) 44 (signature vec4 46 (declare (in) vec4 arg0 [all...] |
modf.ir | 29 (signature vec4 31 (declare (in) vec4 x) 32 (declare (out) vec4 i)) 33 ((declare () vec4 t) 34 (assign (xyzw) (var_ref t) (expression vec4 trunc (var_ref x))) 36 (return (expression vec4 - (var_ref x) (var_ref t)))))
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reflect.ir | 44 (signature vec4 46 (declare (in) vec4 i) 47 (declare (in) vec4 n)) 48 ((return (expression vec4 - 50 (expression vec4 * 52 (expression vec4 *
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normalize.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
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acos.ir | 23 (signature vec4 25 (declare (in) vec4 x)) 26 ((declare () vec4 s) 28 (return (expression vec4 - (constant float (1.5707964)) (var_ref s)))))
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/frameworks/native/libs/ui/tests/ |
mat_test.cpp | 67 mat4 m2(vec4(2)); 74 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4)); 80 mat4 m2(vec4(2)); 103 EXPECT_EQ(mat4( vec4(2,1,1,1), vec4(1,2,1,1), vec4(1,1,2,1), vec4(1,1,1,2) ), m0) [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
asinh.ir | 41 (signature vec4 43 (declare (in) vec4 x)) 44 ((return (expression vec4 * 45 (expression vec4 sign (var_ref x)) 46 (expression vec4 log 47 (expression vec4 + 48 (expression vec4 abs (var_ref x)) 49 (expression vec4 sqrt 50 (expression vec4 + 51 (expression vec4 * (var_ref x) (var_ref x) [all...] |
smoothstep.ir | 44 (signature vec4 48 (declare (in) vec4 x)) 49 ((declare () vec4 t) 51 (expression vec4 max 52 (expression vec4 min 53 (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) 56 (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))) [all...] |
mix.ir | 23 (signature vec4 25 (declare (in) vec4 arg0) 26 (declare (in) vec4 arg1) 27 (declare (in) vec4 arg2)) 28 ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) 44 (signature vec4 46 (declare (in) vec4 arg0 [all...] |
modf.ir | 29 (signature vec4 31 (declare (in) vec4 x) 32 (declare (out) vec4 i)) 33 ((declare () vec4 t) 34 (assign (xyzw) (var_ref t) (expression vec4 trunc (var_ref x))) 36 (return (expression vec4 - (var_ref x) (var_ref t)))))
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reflect.ir | 44 (signature vec4 46 (declare (in) vec4 i) 47 (declare (in) vec4 n)) 48 ((return (expression vec4 - 50 (expression vec4 * 52 (expression vec4 *
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normalize.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
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acos.ir | 23 (signature vec4 25 (declare (in) vec4 x)) 26 ((declare () vec4 s) 28 (return (expression vec4 - (constant float (1.5707964)) (var_ref s)))))
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/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
multitexf.glsl | 5 lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba; 6 lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba; 7 lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
multitexf.glsl | 5 lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba; 6 lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba; 7 lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
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/development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ |
VS_ShaderPlain.vsh | 10 attribute mediump vec4 myBone; 13 varying lowp vec4 colorDiffuse; 19 varying lowp vec4 colorSpecular; 27 uniform lowp vec4 vMaterialDiffuse; 29 uniform lowp vec4 vMaterialSpecular; 33 highp vec4 p = vec4(myVertex,1); 41 colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vMaterialDiffuse + vec4( vMaterialAmbient, 1 ); 52 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
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/packages/wallpapers/Galaxy4/res/raw/ |
spacecloud_fs.glsl | 3 lowp vec4 texColor;
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/packages/wallpapers/NoiseField/res/raw/ |
noisefield_fs.glsl | 4 lowp vec4 texColor;
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