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  /external/deqp/modules/gles2/functional/
es2fClippingTests.cpp 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
64 const char* shaderSourceVertex = "attribute highp vec4 a_position;\n"
65 "attribute highp vec4 a_color;\n"
67 "varying mediump vec4 varFragColor;\n"
74 const char* shaderSourceFragment = "varying mediump vec4 varFragColor;\n
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es2fShaderTextureFunctionTests.cpp 79 tcu::Vec4 minCoord;
80 tcu::Vec4 maxCoord;
100 const tcu::Vec4& minCoord_,
101 const tcu::Vec4& maxCoord_,
164 tcu::Vec4 scale;
165 tcu::Vec4 bias;
179 using tcu::Vec4;
192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
235 void setupUniforms (int programID, const tcu::Vec4& constCoords)
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
74 tcu::Vec4 scale;
75 tcu::Vec4 bias
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  /external/chromium_org/cc/output/
shader.cc 176 attribute vec4 a_position;
214 attribute vec4 a_position;
249 attribute vec4 a_position;
285 attribute vec4 a_position;
289 uniform TexCoordPrecision vec4 texTransform[8];
296 TexCoordPrecision vec4 texTrans = texTransform[quad_index];
305 attribute vec4 a_position;
343 attribute TexCoordPrecision vec4 a_position;
351 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
357 attribute TexCoordPrecision vec4 a_position
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  /external/deqp/data/gles2/shaders/
swizzles.test 115 output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
136 output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.03225806451 (…)
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functions.test 87 input vec4 in0 = [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ];
95 float func (vec4 a)
1394 vec4 func (vec4 a) { return a.wwww; }
1398 out0 = func(func(func(func(vec4(in0)).xyz).xy).x);
1470 vec4 func (vec4 a) { return a.wwww; }
1486 out0 = float(func(func(ivec4(func(func(func(vec4(0.5)).xyz).xy).xxxx)).xy).x)
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  /external/deqp/data/gles3/shaders/
swizzles.test 126 output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
149 output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.03225806451 (…)
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declarations.test 11 gl_Position = vec4(1.0);
19 ${FRAG_COLOR} = vec4(1.0);
33 gl_Position = vec4(1.0);
42 ${FRAG_COLOR} = vec4(1.0);
56 gl_Position = vec4(1.0);
65 ${FRAG_COLOR} = vec4(1.0);
78 gl_Position = vec4(1.0);
87 ${FRAG_COLOR} = vec4(1.0);
101 gl_Position = vec4(1.0);
109 ${FRAG_COLOR} = vec4(1.0)
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  /packages/wallpapers/MagicSmoke/res/raw/
pf4tex.glslf 9 lowp vec4 tex = texture2D(UNI_Tex0, varTex0);
10 lowp vec4 col = mix(UNI_clearColor, tex.rgba, tex.a);
pf5tex.glslf 10 lowp vec4 tex = texture2D(UNI_Tex0, varTex0);
11 lowp vec4 col = mix(UNI_clearColor, tex.rgba, tex.a);
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color);
76 void setGradient (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax);
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias)
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  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
atan.ir 47 (signature vec4
49 (declare (in) vec4 y_over_x))
50 ((declare () vec4 s)
52 ((expression vec4 *
54 (expression vec4 rsq
55 (expression vec4 +
56 (expression vec4 *
118 (signature vec4
120 (declare (in) vec4 y)
121 (declare (in) vec4 x)
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floatBitsToInt.ir 19 (declare (in) vec4 arg))
floatBitsToUint.ir 19 (declare (in) vec4 arg))
isnan.ir 16 (declare (in) vec4 x))
noise1.ir 16 (declare (in) vec4 x))
  /external/mesa3d/src/glsl/builtins/ir/
atan.ir 47 (signature vec4
49 (declare (in) vec4 y_over_x))
50 ((declare () vec4 s)
52 ((expression vec4 *
54 (expression vec4 rsq
55 (expression vec4 +
56 (expression vec4 *
118 (signature vec4
120 (declare (in) vec4 y)
121 (declare (in) vec4 x)
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floatBitsToInt.ir 19 (declare (in) vec4 arg))
floatBitsToUint.ir 19 (declare (in) vec4 arg))
isnan.ir 16 (declare (in) vec4 x))
noise1.ir 16 (declare (in) vec4 x))
  /frameworks/native/libs/ui/tests/
vec_test.cpp 24 #include <ui/vec4.h>
33 vec4 v4;
36 EXPECT_EQ(sizeof(vec4), sizeof(float)*4);
43 vec4 v0;
49 vec4 v1(1);
55 vec4 v2(1,2,3,4);
61 vec4 v3(v2);
67 vec4 v4(v3.xyz, 42);
73 vec4 v5(vec3(v2.xy, 42), 24);
87 vec4 v0(1,2,3,4)
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 43 using tcu::Vec4;
134 "in " + vtxPrec + " vec4 a_position;\n"
135 "in " + vtxPrec + " vec4 a_value;\n"
136 "out " + fragPrec + " vec4 v_value;\n"
141 " " + vtxPrec + " vec4 value = a_value;\n"
147 "layout (location = 0) out " + fragPrec + " vec4 o_color;\n"
148 "in " + fragPrec + " vec4 v_value;\n"
152 " " + fragPrec + " vec4 value = v_value;\n"
157 Vec4(1.0f, 0.0f, 0.0f, 0.0f),
158 Vec4(0.0f, 1.0f, 0.0f, 0.0f)
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  /cts/tests/tests/opengl/libopengltest/
shader.h 21 "attribute vec4 gtf_Vertex;\n"
31 "vec4 pos = gtf_ModelViewMatrix * gtf_Vertex;\n"
39 "varying vec4 varyColor; \n"
49 " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); \n"
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
vec4-spec.js 23 describe("vec4", function() {
29 beforeEach(function() { result = vec4.create(); });
34 beforeEach(function() { result = vec4.clone(vecA); });
39 beforeEach(function() { result = vec4.fromValues(1, 2, 3, 4); });
44 beforeEach(function() { result = vec4.copy(out, vecA); });
50 beforeEach(function() { result = vec4.set(out, 1, 2, 3, 4); });
57 beforeEach(function() { result = vec4.add(out, vecA, vecB); });
66 beforeEach(function() { result = vec4.add(vecA, vecA, vecB); });
74 beforeEach(function() { result = vec4.add(vecB, vecA, vecB); });
83 it("should have an alias called 'sub'", function() { expect(vec4.sub).toEqual(vec4.subtract); })
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