/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
shadercubev.glsl | 5 vec4 worldPos = UNI_model * ATTRIB_position;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
select_color.glsl | 11 gl_FragColor = vec4(col, 0.0);
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/frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/ |
depth_fs.glsl | 12 gl_FragColor = vec4(z, z, z, 1.0);
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/packages/wallpapers/Galaxy4/res/raw/ |
staticstar_vs.glsl | 4 vec4 pos;
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
max.ir | 20 (signature vec4 22 (declare (in) vec4 arg0) 23 (declare (in) vec4 arg1)) 24 ((return (expression vec4 max (var_ref arg0) (var_ref arg1))))) 38 (signature vec4 40 (declare (in) vec4 arg0) 42 ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
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min.ir | 20 (signature vec4 22 (declare (in) vec4 arg0) 23 (declare (in) vec4 arg1)) 24 ((return (expression vec4 min (var_ref arg0) (var_ref arg1))))) 38 (signature vec4 40 (declare (in) vec4 arg0) 42 ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
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refract.ir | 77 (signature vec4 79 (declare (in) vec4 i) 80 (declare (in) vec4 n) 92 ((return (constant vec4 (0.0 0.0 0.0 0.0)))) 93 ((return (expression vec4 - 94 (expression vec4 * (var_ref eta) (var_ref i)) 95 (expression vec4 *
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step.ir | 27 (signature vec4 30 (declare (in) vec4 x)) 31 ((declare () vec4 t) 57 (signature vec4 59 (declare (in) vec4 edge) 60 (declare (in) vec4 x)) 61 ((declare () vec4 t)
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clamp.ir | 23 (signature vec4 25 (declare (in) vec4 arg0) 26 (declare (in) vec4 arg1) 27 (declare (in) vec4 arg2)) 28 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) 44 (signature vec4 46 (declare (in) vec4 arg0) 49 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))) [all...] |
noise3.ir | 3 (parameters (declare (in) vec4 p)) 11 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) 12 (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
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/external/deqp/modules/glshared/ |
glsLongStressTestUtil.cpp | 32 using tcu::Vec4; 63 params["FRAG_HEADER"] = isGLSL3 ? "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n" : ""; 94 "${VTX_OUT} mediump vec4 v_color;\n" 98 " gl_Position = vec4(a_position, 1.0);\n" 104 "${FRAG_IN} mediump vec4 v_color;\n" 118 vtxDummyInputs += "${VTX_IN} mediump vec4 a_in" + toString(i) + ";\n"; 131 context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float)numDummyAttributes))); 147 " gl_Position = u_posTrans * vec4(a_position, 1.0);\n" 173 Vec4(0.0f), Vec4(1.0f))) [all...] |
/external/mesa3d/src/glsl/builtins/ir/ |
max.ir | 20 (signature vec4 22 (declare (in) vec4 arg0) 23 (declare (in) vec4 arg1)) 24 ((return (expression vec4 max (var_ref arg0) (var_ref arg1))))) 38 (signature vec4 40 (declare (in) vec4 arg0) 42 ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
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min.ir | 20 (signature vec4 22 (declare (in) vec4 arg0) 23 (declare (in) vec4 arg1)) 24 ((return (expression vec4 min (var_ref arg0) (var_ref arg1))))) 38 (signature vec4 40 (declare (in) vec4 arg0) 42 ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
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refract.ir | 77 (signature vec4 79 (declare (in) vec4 i) 80 (declare (in) vec4 n) 92 ((return (constant vec4 (0.0 0.0 0.0 0.0)))) 93 ((return (expression vec4 - 94 (expression vec4 * (var_ref eta) (var_ref i)) 95 (expression vec4 *
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step.ir | 27 (signature vec4 30 (declare (in) vec4 x)) 31 ((declare () vec4 t) 57 (signature vec4 59 (declare (in) vec4 edge) 60 (declare (in) vec4 x)) 61 ((declare () vec4 t)
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clamp.ir | 23 (signature vec4 25 (declare (in) vec4 arg0) 26 (declare (in) vec4 arg1) 27 (declare (in) vec4 arg2)) 28 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) 44 (signature vec4 46 (declare (in) vec4 arg0) 49 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))) [all...] |
noise3.ir | 3 (parameters (declare (in) vec4 p)) 11 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) 12 (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
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/external/deqp/data/gles2/shaders/ |
conditionals.test | 216 ${POSITION_FRAG_COLOR} = vec4(1.0); 228 ${POSITION_FRAG_COLOR} = vec4(1.0); 240 ${POSITION_FRAG_COLOR} = vec4(1.0); 252 ${POSITION_FRAG_COLOR} = vec4(1.0); 264 ${POSITION_FRAG_COLOR} = vec4(1.0); 279 ${POSITION_FRAG_COLOR} = vec4(1.0); 291 ${POSITION_FRAG_COLOR} = vec4(1.0); 303 ${POSITION_FRAG_COLOR} = vec4(1.0); 315 ${POSITION_FRAG_COLOR} = vec4(1.0); 328 ${POSITION_FRAG_COLOR} = vec4(1.0) [all...] |
preprocessor.test | 161 ${POSITION_FRAG_COLOR} = vec4(VAL); 174 ${POSITION_FRAG_COLOR} = vec4(__LINE__); 187 ${POSITION_FRAG_COLOR} = vec4(__FILE__); 200 ${POSITION_FRAG_COLOR} = vec4(__VERSION__); 213 ${POSITION_FRAG_COLOR} = vec4(GL_ES); 247 ${POSITION_FRAG_COLOR} = vec4(1.0); 260 ${POSITION_FRAG_COLOR} = vec4(1.0); 273 ${POSITION_FRAG_COLOR} = vec4(1.0); 294 ${POSITION_FRAG_COLOR} = vec4(VALUE); 309 ${POSITION_FRAG_COLOR} = vec4(VALUE) [all...] |
/external/deqp/data/gles3/shaders/ |
preprocessor.test | 190 ${POSITION_FRAG_COLOR} = vec4(VAL); 206 ${POSITION_FRAG_COLOR} = vec4(__LINE__); 222 ${POSITION_FRAG_COLOR} = vec4(__FILE__); 238 ${POSITION_FRAG_COLOR} = vec4(__VERSION__); 254 ${POSITION_FRAG_COLOR} = vec4(GL_ES); 293 ${POSITION_FRAG_COLOR} = vec4(1.0); 309 ${POSITION_FRAG_COLOR} = vec4(1.0); 325 ${POSITION_FRAG_COLOR} = vec4(1.0); 349 ${POSITION_FRAG_COLOR} = vec4(VALUE); 367 ${POSITION_FRAG_COLOR} = vec4(VALUE) [all...] |
switch.test | 15 ${POSITION_FRAG_COLOR} = vec4(1.0); 37 ${POSITION_FRAG_COLOR} = vec4(1.0); 59 ${POSITION_FRAG_COLOR} = vec4(1.0); 81 ${POSITION_FRAG_COLOR} = vec4(1.0); 105 ${POSITION_FRAG_COLOR} = vec4(1.0); 193 ${POSITION_FRAG_COLOR} = vec4(1.0); 195 ${POSITION_FRAG_COLOR} = vec4(0.0); 215 ${POSITION_FRAG_COLOR} = vec4(1.0); 217 ${POSITION_FRAG_COLOR} = vec4(0.0); 522 ${POSITION_FRAG_COLOR} = vec4(1.0) [all...] |
linkage.test | 51 ${FRAG_COLOR} = vec4(1.0); 75 ${FRAG_COLOR} = vec4(1.0); 101 ${FRAG_COLOR} = vec4(var); 103 ${FRAG_COLOR} = vec4(1.0); 129 ${FRAG_COLOR} = vec4(1.0); 156 ${FRAG_COLOR} = vec4(1.0); 184 ${FRAG_COLOR} = vec4(var); 186 ${FRAG_COLOR} = vec4(1.0); 270 out lowp vec4 var; 273 var = vec4(in0, 2.0*in0, -in0, -in0) [all...] |
/cts/tests/tests/opengl/libopengltest/ |
vertex.h | 56 " gl_FragColor = vec4 (ct, 1.0); \n" 60 "attribute vec4 vPosition; \n" 61 "attribute vec4 vColor; \n" 62 "varying vec4 varyColor; \n" 70 "attribute vec4 vPosition; \n"
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/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 43 using tcu::Vec4; 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n" 134 "attribute " + vtxPrec + " vec4 a_value;\n" 135 "varying " + fragPrec + " vec4 v_value;\n" 140 " " + vtxPrec + " vec4 value = a_value;\n" 145 << glu::FragmentSource( "varying " + fragPrec + " vec4 v_value;\n" 149 " " + fragPrec + " vec4 value = v_value;\n" 154 Vec4(1.0f, 0.0f, 0.0f, 0.0f), 155 Vec4(0.0f, 1.0f, 0.0f, 0.0f), 156 Vec4(0.0f, 0.0f, 1.0f, 0.0f) [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_program_unittest.cc | 32 attribute vec4 a_vertex; 52 vec4(u_struct.x, u_struct.y, 0, 1) + 53 vec4(u_array[0], u_array[1], u_array[2], u_array[3]); 61 gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1); 92 attribute vec4 a_position; 101 gl_FragColor = vec4(1, 0, 0, 1); 107 gl_FragColor = vec4(0, 0, 1, 1); 130 attribute vec4 a_position; 138 uniform vec4 u_color;
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