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  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shadercubev.glsl 5 vec4 worldPos = UNI_model * ATTRIB_position;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
select_color.glsl 11 gl_FragColor = vec4(col, 0.0);
  /frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/
depth_fs.glsl 12 gl_FragColor = vec4(z, z, z, 1.0);
  /packages/wallpapers/Galaxy4/res/raw/
staticstar_vs.glsl 4 vec4 pos;
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
max.ir 20 (signature vec4
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
38 (signature vec4
40 (declare (in) vec4 arg0)
42 ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
min.ir 20 (signature vec4
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
38 (signature vec4
40 (declare (in) vec4 arg0)
42 ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
refract.ir 77 (signature vec4
79 (declare (in) vec4 i)
80 (declare (in) vec4 n)
92 ((return (constant vec4 (0.0 0.0 0.0 0.0))))
93 ((return (expression vec4 -
94 (expression vec4 * (var_ref eta) (var_ref i))
95 (expression vec4 *
step.ir 27 (signature vec4
30 (declare (in) vec4 x))
31 ((declare () vec4 t)
57 (signature vec4
59 (declare (in) vec4 edge)
60 (declare (in) vec4 x))
61 ((declare () vec4 t)
clamp.ir 23 (signature vec4
25 (declare (in) vec4 arg0)
26 (declare (in) vec4 arg1)
27 (declare (in) vec4 arg2))
28 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
44 (signature vec4
46 (declare (in) vec4 arg0)
49 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))
    [all...]
noise3.ir 3 (parameters (declare (in) vec4 p))
11 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
12 (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
  /external/deqp/modules/glshared/
glsLongStressTestUtil.cpp 32 using tcu::Vec4;
63 params["FRAG_HEADER"] = isGLSL3 ? "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n" : "";
94 "${VTX_OUT} mediump vec4 v_color;\n"
98 " gl_Position = vec4(a_position, 1.0);\n"
104 "${FRAG_IN} mediump vec4 v_color;\n"
118 vtxDummyInputs += "${VTX_IN} mediump vec4 a_in" + toString(i) + ";\n";
131 context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float)numDummyAttributes)));
147 " gl_Position = u_posTrans * vec4(a_position, 1.0);\n"
173 Vec4(0.0f), Vec4(1.0f)))
    [all...]
  /external/mesa3d/src/glsl/builtins/ir/
max.ir 20 (signature vec4
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
38 (signature vec4
40 (declare (in) vec4 arg0)
42 ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
min.ir 20 (signature vec4
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
38 (signature vec4
40 (declare (in) vec4 arg0)
42 ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
refract.ir 77 (signature vec4
79 (declare (in) vec4 i)
80 (declare (in) vec4 n)
92 ((return (constant vec4 (0.0 0.0 0.0 0.0))))
93 ((return (expression vec4 -
94 (expression vec4 * (var_ref eta) (var_ref i))
95 (expression vec4 *
step.ir 27 (signature vec4
30 (declare (in) vec4 x))
31 ((declare () vec4 t)
57 (signature vec4
59 (declare (in) vec4 edge)
60 (declare (in) vec4 x))
61 ((declare () vec4 t)
clamp.ir 23 (signature vec4
25 (declare (in) vec4 arg0)
26 (declare (in) vec4 arg1)
27 (declare (in) vec4 arg2))
28 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
44 (signature vec4
46 (declare (in) vec4 arg0)
49 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))
    [all...]
noise3.ir 3 (parameters (declare (in) vec4 p))
11 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
12 (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
  /external/deqp/data/gles2/shaders/
conditionals.test 216 ${POSITION_FRAG_COLOR} = vec4(1.0);
228 ${POSITION_FRAG_COLOR} = vec4(1.0);
240 ${POSITION_FRAG_COLOR} = vec4(1.0);
252 ${POSITION_FRAG_COLOR} = vec4(1.0);
264 ${POSITION_FRAG_COLOR} = vec4(1.0);
279 ${POSITION_FRAG_COLOR} = vec4(1.0);
291 ${POSITION_FRAG_COLOR} = vec4(1.0);
303 ${POSITION_FRAG_COLOR} = vec4(1.0);
315 ${POSITION_FRAG_COLOR} = vec4(1.0);
328 ${POSITION_FRAG_COLOR} = vec4(1.0)
    [all...]
preprocessor.test 161 ${POSITION_FRAG_COLOR} = vec4(VAL);
174 ${POSITION_FRAG_COLOR} = vec4(__LINE__);
187 ${POSITION_FRAG_COLOR} = vec4(__FILE__);
200 ${POSITION_FRAG_COLOR} = vec4(__VERSION__);
213 ${POSITION_FRAG_COLOR} = vec4(GL_ES);
247 ${POSITION_FRAG_COLOR} = vec4(1.0);
260 ${POSITION_FRAG_COLOR} = vec4(1.0);
273 ${POSITION_FRAG_COLOR} = vec4(1.0);
294 ${POSITION_FRAG_COLOR} = vec4(VALUE);
309 ${POSITION_FRAG_COLOR} = vec4(VALUE)
    [all...]
  /external/deqp/data/gles3/shaders/
preprocessor.test 190 ${POSITION_FRAG_COLOR} = vec4(VAL);
206 ${POSITION_FRAG_COLOR} = vec4(__LINE__);
222 ${POSITION_FRAG_COLOR} = vec4(__FILE__);
238 ${POSITION_FRAG_COLOR} = vec4(__VERSION__);
254 ${POSITION_FRAG_COLOR} = vec4(GL_ES);
293 ${POSITION_FRAG_COLOR} = vec4(1.0);
309 ${POSITION_FRAG_COLOR} = vec4(1.0);
325 ${POSITION_FRAG_COLOR} = vec4(1.0);
349 ${POSITION_FRAG_COLOR} = vec4(VALUE);
367 ${POSITION_FRAG_COLOR} = vec4(VALUE)
    [all...]
switch.test 15 ${POSITION_FRAG_COLOR} = vec4(1.0);
37 ${POSITION_FRAG_COLOR} = vec4(1.0);
59 ${POSITION_FRAG_COLOR} = vec4(1.0);
81 ${POSITION_FRAG_COLOR} = vec4(1.0);
105 ${POSITION_FRAG_COLOR} = vec4(1.0);
193 ${POSITION_FRAG_COLOR} = vec4(1.0);
195 ${POSITION_FRAG_COLOR} = vec4(0.0);
215 ${POSITION_FRAG_COLOR} = vec4(1.0);
217 ${POSITION_FRAG_COLOR} = vec4(0.0);
522 ${POSITION_FRAG_COLOR} = vec4(1.0)
    [all...]
linkage.test 51 ${FRAG_COLOR} = vec4(1.0);
75 ${FRAG_COLOR} = vec4(1.0);
101 ${FRAG_COLOR} = vec4(var);
103 ${FRAG_COLOR} = vec4(1.0);
129 ${FRAG_COLOR} = vec4(1.0);
156 ${FRAG_COLOR} = vec4(1.0);
184 ${FRAG_COLOR} = vec4(var);
186 ${FRAG_COLOR} = vec4(1.0);
270 out lowp vec4 var;
273 var = vec4(in0, 2.0*in0, -in0, -in0)
    [all...]
  /cts/tests/tests/opengl/libopengltest/
vertex.h 56 " gl_FragColor = vec4 (ct, 1.0); \n"
60 "attribute vec4 vPosition; \n"
61 "attribute vec4 vColor; \n"
62 "varying vec4 varyColor; \n"
70 "attribute vec4 vPosition; \n"
  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 43 using tcu::Vec4;
133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n"
134 "attribute " + vtxPrec + " vec4 a_value;\n"
135 "varying " + fragPrec + " vec4 v_value;\n"
140 " " + vtxPrec + " vec4 value = a_value;\n"
145 << glu::FragmentSource( "varying " + fragPrec + " vec4 v_value;\n"
149 " " + fragPrec + " vec4 value = v_value;\n"
154 Vec4(1.0f, 0.0f, 0.0f, 0.0f),
155 Vec4(0.0f, 1.0f, 0.0f, 0.0f),
156 Vec4(0.0f, 0.0f, 1.0f, 0.0f)
    [all...]
  /external/chromium_org/gpu/command_buffer/tests/
gl_program_unittest.cc 32 attribute vec4 a_vertex;
52 vec4(u_struct.x, u_struct.y, 0, 1) +
53 vec4(u_array[0], u_array[1], u_array[2], u_array[3]);
61 gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1);
92 attribute vec4 a_position;
101 gl_FragColor = vec4(1, 0, 0, 1);
107 gl_FragColor = vec4(0, 0, 1, 1);
130 attribute vec4 a_position;
138 uniform vec4 u_color;

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