HomeSort by relevance Sort by last modified time
    Searched full:vec4 (Results 76 - 100 of 1041) sorted by null

1 2 34 5 6 7 8 91011>>

  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
ARB_shader_bit_encoding.glsl 7 ivec4 floatBitsToInt(vec4 value);
12 uvec4 floatBitsToUint(vec4 value);
17 vec4 intBitsToFloat(ivec4 value);
22 vec4 uintBitsToFloat(uvec4 value);
  /external/clang/test/Sema/
ext_vector_components.c 13 float4 vec4, vec4_2, *vec4p; local
19 vec4.xyzw; // expected-warning {{expression result unused}}
20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}}
21 vec4.s01z; // expected-error {{illegal vector component name 'z'}}
22 vec2 = vec4.s01; // legal, shorten
23 vec2 = vec4.S01; // legal, shorten
25 vec3 = vec4.xyz; // legal, shorten
27 f = vec4.xy.x; // legal, shorten
29 vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
30 vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}
    [all...]
  /external/mesa3d/src/glsl/builtins/ir/
pow.ir 20 (signature vec4
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))
ceil.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 ceil (var_ref arg0)))))
  /external/mesa3d/src/glsl/builtins/profiles/
ARB_shader_bit_encoding.glsl 7 ivec4 floatBitsToInt(vec4 value);
12 uvec4 floatBitsToUint(vec4 value);
17 vec4 intBitsToFloat(ivec4 value);
22 vec4 uintBitsToFloat(uvec4 value);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
texture.glsl 4 lowp vec4 col = texture2D(UNI_color, varTex0).rgba;
  /external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/
multiple_draw_buffers_fs.glsl 7 vec4 color = texture2D(s_texture, v_texCoord);
9 gl_FragData[1] = vec4(1.0, 1.0, 1.0, 1.0) - color.brga;
10 gl_FragData[2] = vec4(0.2, 1.0, 0.5, 1.0) * color.gbra;
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
ceil.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 ceil (var_ref arg0)))))
cos.ir 17 (signature vec4
19 (declare (in) vec4 angle))
20 ((return (expression vec4 cos (var_ref angle)))))
dFdx.ir 17 (signature vec4
19 (declare (in) vec4 p))
20 ((return (expression vec4 dFdx (var_ref p)))))
dFdy.ir 17 (signature vec4
19 (declare (in) vec4 p))
20 ((return (expression vec4 dFdy (var_ref p)))))
degrees.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))
exp.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 exp (var_ref arg0)))))
exp2.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 exp2 (var_ref arg0)))))
floor.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 floor (var_ref arg0)))))
fract.ir 17 (signature vec4
19 (declare (in) vec4 x))
20 ((return (expression vec4 fract (var_ref x)))))
inversesqrt.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 rsq (var_ref arg0)))))
log.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 log (var_ref arg0)))))
log2.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 log2 (var_ref arg0)))))
radians.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (constant float (0.0174532925))))))
round.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 round_even (var_ref arg0)))))
roundEven.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 round_even (var_ref arg0)))))
sin.ir 17 (signature vec4
19 (declare (in) vec4 angle))
20 ((return (expression vec4 sin (var_ref angle)))))
sqrt.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 sqrt (var_ref arg0)))))
trunc.ir 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 trunc (var_ref arg0)))))

Completed in 109 milliseconds

1 2 34 5 6 7 8 91011>>