/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
ARB_shader_bit_encoding.glsl | 7 ivec4 floatBitsToInt(vec4 value); 12 uvec4 floatBitsToUint(vec4 value); 17 vec4 intBitsToFloat(ivec4 value); 22 vec4 uintBitsToFloat(uvec4 value);
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/external/clang/test/Sema/ |
ext_vector_components.c | 13 float4 vec4, vec4_2, *vec4p; local 19 vec4.xyzw; // expected-warning {{expression result unused}} 20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}} 21 vec4.s01z; // expected-error {{illegal vector component name 'z'}} 22 vec2 = vec4.s01; // legal, shorten 23 vec2 = vec4.S01; // legal, shorten 25 vec3 = vec4.xyz; // legal, shorten 27 f = vec4.xy.x; // legal, shorten 29 vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}} 30 vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)} [all...] |
/external/mesa3d/src/glsl/builtins/ir/ |
pow.ir | 20 (signature vec4 22 (declare (in) vec4 arg0) 23 (declare (in) vec4 arg1)) 24 ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))
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ceil.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 ceil (var_ref arg0)))))
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/external/mesa3d/src/glsl/builtins/profiles/ |
ARB_shader_bit_encoding.glsl | 7 ivec4 floatBitsToInt(vec4 value); 12 uvec4 floatBitsToUint(vec4 value); 17 vec4 intBitsToFloat(ivec4 value); 22 vec4 uintBitsToFloat(uvec4 value);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
texture.glsl | 4 lowp vec4 col = texture2D(UNI_color, varTex0).rgba;
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/external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/ |
multiple_draw_buffers_fs.glsl | 7 vec4 color = texture2D(s_texture, v_texCoord); 9 gl_FragData[1] = vec4(1.0, 1.0, 1.0, 1.0) - color.brga; 10 gl_FragData[2] = vec4(0.2, 1.0, 0.5, 1.0) * color.gbra;
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
ceil.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 ceil (var_ref arg0)))))
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cos.ir | 17 (signature vec4 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 cos (var_ref angle)))))
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dFdx.ir | 17 (signature vec4 19 (declare (in) vec4 p)) 20 ((return (expression vec4 dFdx (var_ref p)))))
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dFdy.ir | 17 (signature vec4 19 (declare (in) vec4 p)) 20 ((return (expression vec4 dFdy (var_ref p)))))
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degrees.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))
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exp.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 exp (var_ref arg0)))))
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exp2.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 exp2 (var_ref arg0)))))
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floor.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 floor (var_ref arg0)))))
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fract.ir | 17 (signature vec4 19 (declare (in) vec4 x)) 20 ((return (expression vec4 fract (var_ref x)))))
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inversesqrt.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 rsq (var_ref arg0)))))
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log.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 log (var_ref arg0)))))
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log2.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 log2 (var_ref arg0)))))
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radians.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 * (var_ref arg0) (constant float (0.0174532925))))))
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round.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 round_even (var_ref arg0)))))
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roundEven.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 round_even (var_ref arg0)))))
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sin.ir | 17 (signature vec4 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 sin (var_ref angle)))))
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sqrt.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 sqrt (var_ref arg0)))))
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trunc.ir | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 trunc (var_ref arg0)))))
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