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  /external/chromium_org/third_party/mesa/src/docs/
conform.html 120 Vertex Order test passed.
233 Vertex Order test passed.
346 Vertex Order test passed.
459 Vertex Order test passed.
572 Vertex Order test passed.
relnotes-7.9.html 92 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
101 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
102 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
relnotes-9.0.3.html 168 <li>draw: Properly limit vertex buffer fetches on draw arrays.</li>
190 <li>i965: Fix the SF Vertex URB Read Length calculation for Sandybridge.</li>
191 <li>i965: Fix the SF Vertex URB Read Length calculation for Gen7 platforms.</li>
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 68 struct vertex struct
73 vertex(float x, float y, float z, float nx, float ny, float nz) function in struct:vertex
84 #define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
105 std::vector<vertex> vertices;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 112 * build up a hardware vertex.
266 * Set vertex state for SW TCL. The primary purpose of this function is to
288 /* HW perspective divide is a win, but tiny vertex formats are a
341 * Render unclipped vertex buffers by emitting vertices directly to
499 #define VERTEX radeonVertex
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
arbprogram.c 47 * Mixing ARB and NV vertex/fragment programs can be tricky.
249 * Determine if id names a vertex or fragment program.
360 * ARB and NV vertex programs. If the target is a vertex program, parse it
721 /* Queries supported for both vertex and fragment programs */
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vertex_sse.c 122 /* Over-reads by 1 dword - potential SEGV if input is a vertex
301 * avoid saving/reloading the source pointers each vertex (if some of
340 * EAX -- pointer to current output vertex
367 /* Get vertex count, compare to zero
608 /* Next vertex:
  /external/mesa3d/docs/
conform.html 120 Vertex Order test passed.
233 Vertex Order test passed.
346 Vertex Order test passed.
459 Vertex Order test passed.
572 Vertex Order test passed.
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 68 struct vertex struct
73 vertex(float x, float y, float z, float nx, float ny, float nz) function in struct:vertex
84 #define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
105 std::vector<vertex> vertices;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 112 * build up a hardware vertex.
266 * Set vertex state for SW TCL. The primary purpose of this function is to
288 /* HW perspective divide is a win, but tiny vertex formats are a
341 * Render unclipped vertex buffers by emitting vertices directly to
499 #define VERTEX radeonVertex
  /external/mesa3d/src/mesa/main/
arbprogram.c 47 * Mixing ARB and NV vertex/fragment programs can be tricky.
249 * Determine if id names a vertex or fragment program.
360 * ARB and NV vertex programs. If the target is a vertex program, parse it
721 /* Queries supported for both vertex and fragment programs */
  /external/mesa3d/src/mesa/tnl/
t_vertex_sse.c 122 /* Over-reads by 1 dword - potential SEGV if input is a vertex
301 * avoid saving/reloading the source pointers each vertex (if some of
340 * EAX -- pointer to current output vertex
367 /* Get vertex count, compare to zero
608 /* Next vertex:
  /external/skia/src/gpu/
GrGpu.h 111 * Creates a vertex buffer.
113 * @param size size in bytes of the vertex buffer
118 * @return The vertex buffer if successful, otherwise NULL.
495 // readies the pools to provide vertex/index data.
524 // counts number of uses of vertex/index pool in the geometry stack
  /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
rsrenderstates.rs 63 // Custom vertex shader compunents
152 // Default vertex sahder
441 // Update vertex shader constants
477 // Update vertex shader constants
513 // Update vertex shader constants
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pt.c 261 debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,
267 debug_printf("Vertex %u:\n", ii);
444 * Draw vertex arrays.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_format.csv 187 # vertex buffer element description)
253 # GL-specific vertex buffer element formats
260 # D3D9-specific vertex buffer element formats
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_draw.c 322 /* modify vertex format for correct stride, and stub out unused ones */
383 draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/
xa_tgsi.c 42 /* Vertex shader:
43 * IN[0] = vertex pos
50 * OUT[0] = vertex pos
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/
xorg_exa_tgsi.c 18 /* Vertex shader:
19 * IN[0] = vertex pos
26 * OUT[0] = vertex pos
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_context.c 271 but we're not sure how it's actually done for vertex order,
272 that affect provoking vertex decision. Always use last vertex
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_clear.c 109 * Helper function to set the vertex shader.
114 /* vertex shader - still required to provide the linkage between
143 float (*vertices)[2][4]; /**< vertex pos + color */
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_points.c 50 * The size may come from a vertex shader, or computed with attentuation
60 /* use vertex's point size */
183 /* use vertex's texcoord/attrib */
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_vb.c 82 const VERTEX *src,
192 void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v );
195 void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v )
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 219 // Execute vertex shader
237 // Compute values for vertex shader inputs
254 // Execute vertex shader for packet
  /external/llvm/lib/Target/R600/
AMDGPUAsmPrinter.cpp 187 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break;
195 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break;
332 case ShaderType::VERTEX: RsrcReg = R_00B128_SPI_SHADER_PGM_RSRC1_VS; break;

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