d3d11gears.cpp | 68 struct vertex struct 73 vertex(float x, float y, float z, float nx, float ny, float nz) function in struct:vertex 84 #define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz))) 105 std::vector<vertex> vertices; 498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
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