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  /external/mesa3d/docs/
relnotes-7.9.html 92 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
101 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
102 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
relnotes-9.0.3.html 168 <li>draw: Properly limit vertex buffer fetches on draw arrays.</li>
190 <li>i965: Fix the SF Vertex URB Read Length calculation for Sandybridge.</li>
191 <li>i965: Fix the SF Vertex URB Read Length calculation for Gen7 platforms.</li>
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt.c 261 debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,
267 debug_printf("Vertex %u:\n", ii);
444 * Draw vertex arrays.
  /external/mesa3d/src/gallium/auxiliary/util/
u_format.csv 187 # vertex buffer element description)
253 # GL-specific vertex buffer element formats
260 # D3D9-specific vertex buffer element formats
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_draw.c 322 /* modify vertex format for correct stride, and stub out unused ones */
383 draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_tgsi.c 42 /* Vertex shader:
43 * IN[0] = vertex pos
50 * OUT[0] = vertex pos
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_exa_tgsi.c 18 /* Vertex shader:
19 * IN[0] = vertex pos
26 * OUT[0] = vertex pos
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_context.c 271 but we're not sure how it's actually done for vertex order,
272 that affect provoking vertex decision. Always use last vertex
  /external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c 109 * Helper function to set the vertex shader.
114 /* vertex shader - still required to provide the linkage between
143 float (*vertices)[2][4]; /**< vertex pos + color */
  /external/mesa3d/src/mesa/swrast/
s_points.c 50 * The size may come from a vertex shader, or computed with attentuation
60 /* use vertex's point size */
183 /* use vertex's texcoord/attrib */
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vb.c 82 const VERTEX *src,
192 void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v );
195 void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v )
  /external/skia/src/gpu/
GrDrawState.cpp 205 // Check if per-vertex or constant color may have partial alpha
248 // Initialize to an unknown starting coverage if per-vertex coverage is specified.
327 // check for coverage due to constant coverage, per-vertex coverage, or coverage stage
  /build/tools/releasetools/
blockimgdiff.py 538 print("Improving vertex order...")
544 # Now we do a topological sort to generate a new vertex order,
545 # using a greedy algorithm to choose which vertex goes next
554 L = [] # the new vertex order
657 print("Finding vertex sequence...")
708 # Find the "best" vertex to put next. "Best" is the one that
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/
r3xx_vertprog.c 292 * test for this issue - for some reason, it is possible to have vertex
384 rc_error(&compiler->Base, "Vertex program does not support the Saturate "
390 rc_error(&compiler->Base, "Vertex program has too many instructions\n");
659 * R3xx-R4xx vertex engine does not support the Absolute source operand modifier
698 * Vertex engine cannot read two inputs or two constants at the same time.
843 rc_error(&c->Base, "Vertex shader: Found relative addressing without ARL.");
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_state_derived.c 105 /* Only 8 generic vertex attributes can be used. If there are more,
164 fprintf(stderr, "r300: Bad vertex format %s.\n",
303 * This is the part of the chipset that is responsible for linking vertex
306 * The rasterizer reads data from VAP, which produces vertex shader outputs,
405 /* XXX Consider recompiling the vertex shader to save 2 RS units. */
421 * the front and back vertex shader colors, or gl_FrontFacing,
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
eval.c 83 /* XXX need to check for the vertex program extension
1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 1034 createDeleteGroup->addChild(new CreateShaderCase(m_context, "create_vertex_shader", "Create vertex shader object", glu::SHADERTYPE_VERTEX));
1037 createDeleteGroup->addChild(new DeleteShaderCase(m_context, "delete_vertex_fragment", "Delete vertex shader and fragment shader"));
1045 compileLinkGroup->addChild(new CompileShaderCase(m_context, "compile_vertex_shader", "Compile vertex shader", glu::SHADERTYPE_VERTEX));
1048 compileLinkGroup->addChild(new LinkVertexFragmentCase(m_context, "link_vertex_fragment", "Link vertex and fragment shaders"));
1061 const std::string caseDesc = std::string("Replace source code of ") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "fragment" : "vertex") + " shader.";
1084 const std::string caseDesc = std::string((shaderType == glu::SHADERTYPE_FRAGMENT) ? "Fragment" : "Vertex")
  /external/mesa3d/src/gallium/drivers/r300/compiler/
r3xx_vertprog.c 292 * test for this issue - for some reason, it is possible to have vertex
384 rc_error(&compiler->Base, "Vertex program does not support the Saturate "
390 rc_error(&compiler->Base, "Vertex program has too many instructions\n");
659 * R3xx-R4xx vertex engine does not support the Absolute source operand modifier
698 * Vertex engine cannot read two inputs or two constants at the same time.
843 rc_error(&c->Base, "Vertex shader: Found relative addressing without ARL.");
  /external/mesa3d/src/gallium/drivers/r300/
r300_state_derived.c 105 /* Only 8 generic vertex attributes can be used. If there are more,
164 fprintf(stderr, "r300: Bad vertex format %s.\n",
303 * This is the part of the chipset that is responsible for linking vertex
306 * The rasterizer reads data from VAP, which produces vertex shader outputs,
405 /* XXX Consider recompiling the vertex shader to save 2 RS units. */
421 * the front and back vertex shader colors, or gl_FrontFacing,
    [all...]
  /external/mesa3d/src/mesa/main/
eval.c 83 /* XXX need to check for the vertex program extension
1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
  /docs/source.android.com/src/devices/
tuning.jd 76 cache holds only vertex data and can therefore be kept small. Each vertex is
  /external/chromium_org/gpu/command_buffer/service/
context_group.cc 142 << "vertex attributes supported.";
227 // Some shaders in Skia need more than the min available vertex and
gles2_cmd_decoder_unittest_attribs.cc 251 // This should only be set if the test handled deletion of the vertex array
378 // Test vertex array objects with native support
program_manager.h 209 // or precision in vertex/fragment shaders.
215 // is not declared in vertex shader.
  /external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
Shape.cpp 137 FloatPoint vertex(
140 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode);

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