/external/mesa3d/docs/ |
relnotes-7.9.html | 92 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li> 101 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li> 102 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
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relnotes-9.0.3.html | 168 <li>draw: Properly limit vertex buffer fetches on draw arrays.</li> 190 <li>i965: Fix the SF Vertex URB Read Length calculation for Sandybridge.</li> 191 <li>i965: Fix the SF Vertex URB Read Length calculation for Gen7 platforms.</li>
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt.c | 261 debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i, 267 debug_printf("Vertex %u:\n", ii); 444 * Draw vertex arrays.
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_format.csv | 187 # vertex buffer element description) 253 # GL-specific vertex buffer element formats 260 # D3D9-specific vertex buffer element formats
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_draw.c | 322 /* modify vertex format for correct stride, and stub out unused ones */ 383 draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
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/external/mesa3d/src/gallium/state_trackers/xa/ |
xa_tgsi.c | 42 /* Vertex shader: 43 * IN[0] = vertex pos 50 * OUT[0] = vertex pos
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
xorg_exa_tgsi.c | 18 /* Vertex shader: 19 * IN[0] = vertex pos 26 * OUT[0] = vertex pos
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_context.c | 271 but we're not sure how it's actually done for vertex order, 272 that affect provoking vertex decision. Always use last vertex
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_clear.c | 109 * Helper function to set the vertex shader. 114 /* vertex shader - still required to provide the linkage between 143 float (*vertices)[2][4]; /**< vertex pos + color */
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/external/mesa3d/src/mesa/swrast/ |
s_points.c | 50 * The size may come from a vertex shader, or computed with attentuation 60 /* use vertex's point size */ 183 /* use vertex's texcoord/attrib */
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vb.c | 82 const VERTEX *src, 192 void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v ); 195 void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v )
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/external/skia/src/gpu/ |
GrDrawState.cpp | 205 // Check if per-vertex or constant color may have partial alpha 248 // Initialize to an unknown starting coverage if per-vertex coverage is specified. 327 // check for coverage due to constant coverage, per-vertex coverage, or coverage stage
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/build/tools/releasetools/ |
blockimgdiff.py | 538 print("Improving vertex order...") 544 # Now we do a topological sort to generate a new vertex order, 545 # using a greedy algorithm to choose which vertex goes next 554 L = [] # the new vertex order 657 print("Finding vertex sequence...") 708 # Find the "best" vertex to put next. "Best" is the one that
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/ |
r3xx_vertprog.c | 292 * test for this issue - for some reason, it is possible to have vertex 384 rc_error(&compiler->Base, "Vertex program does not support the Saturate " 390 rc_error(&compiler->Base, "Vertex program has too many instructions\n"); 659 * R3xx-R4xx vertex engine does not support the Absolute source operand modifier 698 * Vertex engine cannot read two inputs or two constants at the same time. 843 rc_error(&c->Base, "Vertex shader: Found relative addressing without ARL.");
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_state_derived.c | 105 /* Only 8 generic vertex attributes can be used. If there are more, 164 fprintf(stderr, "r300: Bad vertex format %s.\n", 303 * This is the part of the chipset that is responsible for linking vertex 306 * The rasterizer reads data from VAP, which produces vertex shader outputs, 405 /* XXX Consider recompiling the vertex shader to save 2 RS units. */ 421 * the front and back vertex shader colors, or gl_FrontFacing, [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
eval.c | 83 /* XXX need to check for the vertex program extension 1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local 1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); 1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); 1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); 1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
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/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 1034 createDeleteGroup->addChild(new CreateShaderCase(m_context, "create_vertex_shader", "Create vertex shader object", glu::SHADERTYPE_VERTEX)); 1037 createDeleteGroup->addChild(new DeleteShaderCase(m_context, "delete_vertex_fragment", "Delete vertex shader and fragment shader")); 1045 compileLinkGroup->addChild(new CompileShaderCase(m_context, "compile_vertex_shader", "Compile vertex shader", glu::SHADERTYPE_VERTEX)); 1048 compileLinkGroup->addChild(new LinkVertexFragmentCase(m_context, "link_vertex_fragment", "Link vertex and fragment shaders")); 1061 const std::string caseDesc = std::string("Replace source code of ") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "fragment" : "vertex") + " shader."; 1084 const std::string caseDesc = std::string((shaderType == glu::SHADERTYPE_FRAGMENT) ? "Fragment" : "Vertex")
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
r3xx_vertprog.c | 292 * test for this issue - for some reason, it is possible to have vertex 384 rc_error(&compiler->Base, "Vertex program does not support the Saturate " 390 rc_error(&compiler->Base, "Vertex program has too many instructions\n"); 659 * R3xx-R4xx vertex engine does not support the Absolute source operand modifier 698 * Vertex engine cannot read two inputs or two constants at the same time. 843 rc_error(&c->Base, "Vertex shader: Found relative addressing without ARL.");
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_state_derived.c | 105 /* Only 8 generic vertex attributes can be used. If there are more, 164 fprintf(stderr, "r300: Bad vertex format %s.\n", 303 * This is the part of the chipset that is responsible for linking vertex 306 * The rasterizer reads data from VAP, which produces vertex shader outputs, 405 /* XXX Consider recompiling the vertex shader to save 2 RS units. */ 421 * the front and back vertex shader colors, or gl_FrontFacing, [all...] |
/external/mesa3d/src/mesa/main/ |
eval.c | 83 /* XXX need to check for the vertex program extension 1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local 1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); 1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); 1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); 1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
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/docs/source.android.com/src/devices/ |
tuning.jd | 76 cache holds only vertex data and can therefore be kept small. Each vertex is
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/external/chromium_org/gpu/command_buffer/service/ |
context_group.cc | 142 << "vertex attributes supported."; 227 // Some shaders in Skia need more than the min available vertex and
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gles2_cmd_decoder_unittest_attribs.cc | 251 // This should only be set if the test handled deletion of the vertex array 378 // Test vertex array objects with native support
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program_manager.h | 209 // or precision in vertex/fragment shaders. 215 // is not declared in vertex shader.
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/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/ |
Shape.cpp | 137 FloatPoint vertex( 140 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode);
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