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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
Renderer11.h | 173 // Vertex Array creation 317 // Vertex, index and input layouts
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/external/chromium_org/third_party/mesa/src/docs/ |
relnotes-7.10.2.html | 120 <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li> 198 <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
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relnotes-8.0.4.html | 98 <li>svga: reset vertex buffer offset in svga_release_user_upl_buffers()</li> 104 <li>st/mesa: fix max_offset computation for base vertex</li>
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_decompose_tmp.h | 147 /* idx[0] is neither the first nor the last vertex */ 297 /* idx[0] is both the first and the last vertex */
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draw_pt_fetch_shade_pipeline.c | 87 /* Always leave room for the vertex header whether we need it or 226 /* Fetch into our vertex buffer.
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draw_vs_variant.c | 42 /* A first pass at incorporating vertex fetch/emit functionality into 51 * the vertex shader's existing run_linear() routine to simulate
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 31 * Simple vertex/fragment shader generators. 53 * Make simple vertex pass-through shader.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_resource_buffer.c | 44 * Vertex and index buffers need hardware backing. Constant buffers 142 * buffer. However, due to the likelihood of software vertex
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/external/chromium_org/third_party/mesa/src/src/gallium/winsys/svga/drm/ |
vmw_context.c | 303 * amounts of immediate vertex data, so that we don't pile up too much of 304 * that vertex data neither in the guest nor in the host.
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen6_sf_state.c | 80 /* This attribute does not exist in the VUE--that means that the vertex 317 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
drawpix.c | 72 /* We're not using the current vertex program, and the driver may install 227 /* We're not using the current vertex program, and the driver may install
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shader_query.cpp | 98 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)"); 154 /* Not having a vertex shader is not an error.
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shared.c | 50 * Initializes the display list, texture objects and vertex programs hash 303 * deletion callback to free its private data) and the vertex programs, as well
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_bufferobjects.c | 30 * Functions for pixel buffer objects and vertex/element buffer objects. 69 * Deallocate/free a vertex/pixel buffer object.
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_render.c | 30 * Render whole vertex buffers, including projection of vertices from 258 /* Clip and render whole vertex buffers */
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/external/chromium_org/third_party/skia/src/gpu/ |
GrRODrawState.cpp | 131 // Initialize to an unknown starting coverage if per-vertex coverage is specified. 301 // Check if per-vertex or constant color may have partial alpha
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/external/deqp/modules/gles2/functional/ |
es2fNegativeVertexArrayApiTests.cpp | 21 * \brief Negative Vertex Array API tests. 48 : TestCaseGroup(context, "vertex_array", "Negative Vertex Array API Cases")
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/external/kernel-headers/original/uapi/drm/ |
mga_drm.h | 85 /* What needs to be changed for the current vertex dma buffer? 175 * on firing a vertex dma buffer.
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/external/mesa3d/docs/ |
relnotes-7.10.2.html | 120 <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li> 198 <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
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relnotes-8.0.4.html | 98 <li>svga: reset vertex buffer offset in svga_release_user_upl_buffers()</li> 104 <li>st/mesa: fix max_offset computation for base vertex</li>
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_decompose_tmp.h | 147 /* idx[0] is neither the first nor the last vertex */ 297 /* idx[0] is both the first and the last vertex */
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draw_pt_fetch_shade_pipeline.c | 87 /* Always leave room for the vertex header whether we need it or 226 /* Fetch into our vertex buffer.
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draw_vs_variant.c | 42 /* A first pass at incorporating vertex fetch/emit functionality into 51 * the vertex shader's existing run_linear() routine to simulate
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 31 * Simple vertex/fragment shader generators. 53 * Make simple vertex pass-through shader.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_resource_buffer.c | 44 * Vertex and index buffers need hardware backing. Constant buffers 142 * buffer. However, due to the likelihood of software vertex
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