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  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_context.c 303 * amounts of immediate vertex data, so that we don't pile up too much of
304 * that vertex data neither in the guest nor in the host.
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sf_state.c 80 /* This attribute does not exist in the VUE--that means that the vertex
317 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
  /external/mesa3d/src/mesa/main/
drawpix.c 72 /* We're not using the current vertex program, and the driver may install
227 /* We're not using the current vertex program, and the driver may install
shader_query.cpp 98 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
154 /* Not having a vertex shader is not an error.
shared.c 50 * Initializes the display list, texture objects and vertex programs hash
303 * deletion callback to free its private data) and the vertex programs, as well
  /external/mesa3d/src/mesa/state_tracker/
st_cb_bufferobjects.c 30 * Functions for pixel buffer objects and vertex/element buffer objects.
69 * Deallocate/free a vertex/pixel buffer object.
  /external/mesa3d/src/mesa/tnl/
t_vb_render.c 30 * Render whole vertex buffers, including projection of vertices from
258 /* Clip and render whole vertex buffers */
  /external/pdfium/core/src/fxge/agg/agg23/
agg_rasterizer_scanline_aa.h 378 while(!is_stop(cmd = vs.vertex(&x, &y))) {
389 while(!is_stop(cmd = vs.vertex(&x, &y))) {
  /external/replicaisland/src/com/replica/replicaisland/
Grid.java 35 * vertex buffers and to insert edges between grid squares for tiling.
342 // Allocate and fill the vertex buffer.
  /external/srec/tools/grxmlcompile/
sub_grph.h 372 int *vertexProp; // Vertex properties
373 bool *vertexMinned; // Vertex properties
  /frameworks/av/cmds/screenrecord/
TextRenderer.cpp 191 2 /*triangles*/ * 3 /*vertex/tri*/ * 2 /*coord/vertex*/;
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.h 181 // Attach a vertex frame to the environment. The environment takes ownership
189 // Return the vertex frame with the specified key, or NULL if there is no
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 280 private static int buildProgram(String vertex, String fragment) {
281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/native/opengl/libagl/
primitives.cpp 26 #include "vertex.h"
223 if (ggl_likely(c->arrays.vertex.enable)) {
884 // clipping, except for the computation of the distance (vertex, plane)
886 // new vertex we create.
899 // previous vertex, compute distance to the plane
903 // clip each vertex against this plane...
965 // previous vertex, compute distance to the plane
968 // clip each vertex against this plane...
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  /hardware/intel/img/libdrm/shared-core/
mga_drm.h 83 /* What needs to be changed for the current vertex dma buffer?
173 * on firing a vertex dma buffer.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/drm/
mga_drm.h 85 /* What needs to be changed for the current vertex dma buffer?
175 * on firing a vertex dma buffer.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
mga_drm.h 85 /* What needs to be changed for the current vertex dma buffer?
175 * on firing a vertex dma buffer.
  /sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 136 GLuint ui32Vbo = 0; // Vertex buffer object handle
383 // Enable vertex arrays
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 495 * \brief Tests special floats as vertex attributes
497 * Tests that special floats transferred to the shader using vertex
601 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values
636 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
855 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
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  /external/deqp/modules/gles2/functional/
es2fClippingTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fClippingTests.cpp     [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
GlVboPerfTest.java 42 final int[] numIndexBuffers = {1, 10, 100, 200, 400}; // per vertex buffer
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
README.txt 38 Common Lite, such as vertex arrays, color arrays and
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 140 // Load the vertex position
  /external/chromium_org/cc/layers/
texture_layer.h 107 // Sets an opacity value per vertex. It will be multiplied by the layer

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