/external/mesa3d/src/gallium/winsys/svga/drm/ |
vmw_context.c | 303 * amounts of immediate vertex data, so that we don't pile up too much of 304 * that vertex data neither in the guest nor in the host.
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_sf_state.c | 80 /* This attribute does not exist in the VUE--that means that the vertex 317 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
|
/external/mesa3d/src/mesa/main/ |
drawpix.c | 72 /* We're not using the current vertex program, and the driver may install 227 /* We're not using the current vertex program, and the driver may install
|
shader_query.cpp | 98 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)"); 154 /* Not having a vertex shader is not an error.
|
shared.c | 50 * Initializes the display list, texture objects and vertex programs hash 303 * deletion callback to free its private data) and the vertex programs, as well
|
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_bufferobjects.c | 30 * Functions for pixel buffer objects and vertex/element buffer objects. 69 * Deallocate/free a vertex/pixel buffer object.
|
/external/mesa3d/src/mesa/tnl/ |
t_vb_render.c | 30 * Render whole vertex buffers, including projection of vertices from 258 /* Clip and render whole vertex buffers */
|
/external/pdfium/core/src/fxge/agg/agg23/ |
agg_rasterizer_scanline_aa.h | 378 while(!is_stop(cmd = vs.vertex(&x, &y))) { 389 while(!is_stop(cmd = vs.vertex(&x, &y))) {
|
/external/replicaisland/src/com/replica/replicaisland/ |
Grid.java | 35 * vertex buffers and to insert edges between grid squares for tiling. 342 // Allocate and fill the vertex buffer.
|
/external/srec/tools/grxmlcompile/ |
sub_grph.h | 372 int *vertexProp; // Vertex properties 373 bool *vertexMinned; // Vertex properties
|
/frameworks/av/cmds/screenrecord/ |
TextRenderer.cpp | 191 2 /*triangles*/ * 3 /*vertex/tri*/ * 2 /*coord/vertex*/;
|
/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.h | 181 // Attach a vertex frame to the environment. The environment takes ownership 189 // Return the vertex frame with the specified key, or NULL if there is no
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 280 private static int buildProgram(String vertex, String fragment) { 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
|
/frameworks/native/opengl/libagl/ |
primitives.cpp | 26 #include "vertex.h" 223 if (ggl_likely(c->arrays.vertex.enable)) { 884 // clipping, except for the computation of the distance (vertex, plane) 886 // new vertex we create. 899 // previous vertex, compute distance to the plane 903 // clip each vertex against this plane... 965 // previous vertex, compute distance to the plane 968 // clip each vertex against this plane... [all...] |
/hardware/intel/img/libdrm/shared-core/ |
mga_drm.h | 83 /* What needs to be changed for the current vertex dma buffer? 173 * on firing a vertex dma buffer.
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/drm/ |
mga_drm.h | 85 /* What needs to be changed for the current vertex dma buffer? 175 * on firing a vertex dma buffer.
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/ |
mga_drm.h | 85 /* What needs to be changed for the current vertex dma buffer? 175 * on firing a vertex dma buffer.
|
/sdk/emulator/opengl/tests/translator_tests/GLES_CM/ |
triangleCM.cpp | 136 GLuint ui32Vbo = 0; // Vertex buffer object handle 383 // Enable vertex arrays
|
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 495 * \brief Tests special floats as vertex attributes 497 * Tests that special floats transferred to the shader using vertex 601 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values 636 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage; 855 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fClippingTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fClippingTests.cpp | [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
GlVboPerfTest.java | 42 final int[] numIndexBuffers = {1, 10, 100, 200, 400}; // per vertex buffer
|
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
README.txt | 38 Common Lite, such as vertex arrays, color arrays and
|
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 140 // Load the vertex position
|
/external/chromium_org/cc/layers/ |
texture_layer.h | 107 // Sets an opacity value per vertex. It will be multiplied by the layer
|