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  /external/chromium_org/content/browser/resources/gpu/
browser_bridge_tests.js 222 description: 'Vertex shader version',
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.h 189 // Interleaved array of 2-dimentional vertex positions (x, y) and
  /external/chromium_org/gpu/command_buffer/service/
context_state.h 192 // Class that manages vertex attribs.
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLVertexArrayObjectOES.cpp 66 // is for the benefit of Oilpan, where this vertex array object
  /external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h 59 // In both CSS vertex and fragment shaders, ANGLE:
150 // restrictions for uniform variables in both vertex and fragment
171 // beginning of the vertex shader's main(), and has no effect in the
183 // This flag initializes varyings without static use in vertex shader
  /external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/
MultipleDrawBuffers.cpp 145 // Load the vertex position
  /external/chromium_org/third_party/angle/src/compiler/translator/timing/
RestrictFragmentShaderTiming.cpp 21 // Sampling ops found in both vertex and fragment shaders.
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.cpp 117 // Ensure we aren't initializing a vertex format which should be using
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ProgramD3D.cpp 119 // Generate new vertex executable
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.cpp 98 d3d11::SetDebugName(mVertexBuffer, "Clear11 masked clear vertex buffer");
165 // To clear the remaining buffers, quads must be drawn containing an int, uint or float vertex color
376 return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal masked clear vertex buffer, HRESULT: 0x%X.", result);
428 // Apply vertex buffer
  /external/chromium_org/third_party/mesa/src/docs/
MESA_pack_invert.spec 55 zoom) or glTexImage (invert the vertex T coordinates). It would be easy
RELNOTES-6.3 39 Vertex/Fragment Program PRINT Instruction
llvmpipe.html 15 Shaders, point/line/triangle rasterization and vertex processing are
relnotes-6.5.2.html 70 <li>OPTION NV_position_invariant didn't work in NV vertex programs
relnotes-7.10.1.html 67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
187 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
relnotes-7.8.2.html 67 <li>Set the correct provoking vertex for clipped first-mode
relnotes-7.9.1.html 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>
324 <li>r300g: fix rendering with no vertex elements</li>
332 <li>r300g: fix rendering with a vertex attrib having a zero stride</li>
399 <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
relnotes-7.9.2.html 69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
177 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
  /external/chromium_org/third_party/mesa/src/doxygen/
shader.doxy 8 PROJECT_NAME = "Mesa Vertex and Fragment Program code"
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pipe_offset.c 99 * Note: we're applying the offset and clamping per-vertex.
draw_pipe_twoside.c 114 /* Find which vertex shader outputs are front/back colors */
draw_pt_post_vs.c 108 * be code-generated, perhaps appended to the end of the vertex
draw_pt_so_emit.c 121 /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
draw_vs_ppc.c 80 * Simplified vertex shader interface for the pt paths. Given the
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
pp_program.c 125 pp_debug("Vertex buf format fail\n");

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