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  /external/chromium_org/third_party/skia/include/gpu/
GrTypesPriv.h 118 * Semantic bindings for vertex attributes. kEffect means that the attribute is input to a
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLBufferImpl.cpp 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLFragmentShaderBuilder.h 97 * An internal call for GrGLFullProgramBuilder to use to add varyings to the vertex shader
GrGLShaderBuilder.h 161 * builder, ie vertex, geometry, and later TCU / TES. Using this base class, they can access the
  /external/deqp/doc/testspecs/GLES2/
performance.compiler.txt 29 - Vertex and fragment lighting
performance.shaders.operator.txt 25 + Arithmetic operators in vertex and fragment shaders
  /external/deqp/doc/testspecs/GLES3/
performance.shaders.operator.txt 25 + Arithmetic operators in vertex and fragment shaders
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 107 TYPE_PLANAR = 0, //!< Data for each vertex array resides in a separate contiguous block in buffer.
108 TYPE_STRIDED, //!< Vertex arrays are interleaved.
347 throw tcu::TestError("Invalid vertex array locations");
421 //! Setup vertex buffer and attributes.
gluObjectWrapper.cpp 69 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 275 throw tcu::NotSupportedError("Vertex shader texture access is not supported");
590 // Vertex cases
607 createCaseGroup(this, "vertex", "Vertex Shader Texture Lookups", &vertexCases[0], DE_LENGTH_OF_ARRAY(vertexCases), true);
  /external/deqp/modules/gles2/scripts/
gen-qualification_order.py 13 vertex ""
  /external/deqp/modules/gles3/scripts/
gen-qualification_order.py 13 vertex ""
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 874 << "Reading back vertex positions of generated primitives using transform feedback.\n"
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  /external/llvm/include/llvm/Support/
GenericDomTree.h 213 // Vertex - Map the DFS number to the NodeT*
214 std::vector<NodeT*> Vertex;
226 Vertex.clear();
681 this->Vertex.push_back(nullptr);
  /external/llvm/lib/Target/R600/
AMDGPU.td 53 "Specify use of dedicated vertex cache">;
  /external/llvm/test/CodeGen/R600/
lds-output-queue.ll 19 ; This will start a new clause for the vertex fetch
  /external/mesa3d/docs/
MESA_pack_invert.spec 55 zoom) or glTexImage (invert the vertex T coordinates). It would be easy
RELNOTES-6.3 39 Vertex/Fragment Program PRINT Instruction
llvmpipe.html 15 Shaders, point/line/triangle rasterization and vertex processing are
relnotes-6.5.2.html 70 <li>OPTION NV_position_invariant didn't work in NV vertex programs
relnotes-7.10.1.html 67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
187 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
relnotes-7.8.2.html 67 <li>Set the correct provoking vertex for clipped first-mode
relnotes-7.9.1.html 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>
324 <li>r300g: fix rendering with no vertex elements</li>
332 <li>r300g: fix rendering with a vertex attrib having a zero stride</li>
399 <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
relnotes-7.9.2.html 69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
177 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
  /external/mesa3d/doxygen/
shader.doxy 8 PROJECT_NAME = "Mesa Vertex and Fragment Program code"

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