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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_offset.c 99 * Note: we're applying the offset and clamping per-vertex.
draw_pipe_twoside.c 114 /* Find which vertex shader outputs are front/back colors */
draw_pt_post_vs.c 108 * be code-generated, perhaps appended to the end of the vertex
draw_pt_so_emit.c 121 /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
draw_vs_ppc.c 80 * Simplified vertex shader interface for the pt paths. Given the
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_program.c 125 pp_debug("Vertex buf format fail\n");
  /external/mesa3d/src/gallium/auxiliary/util/
u_prim.h 165 * vertex count.
u_upload_mgr.c 234 * buffers if you have an app that does lots of small vertex buffer
  /external/mesa3d/src/gallium/drivers/i915/
i915_winsys.h 45 /* use on vertex */
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_vertprog.h 4 /* Vertex programs instruction set
  /external/mesa3d/src/gallium/drivers/r300/compiler/
r3xx_vertprog_dump.c 176 fprintf(stderr, "Final vertex program code:\n");
  /external/mesa3d/src/gallium/drivers/r600/
evergreen_compute.c 179 * in the vertex buffer as well. Here is how these parameters are organized in
344 /* Emit vertex buffer state */
474 /* The First two vertex buffers are reserved for parameters and
743 /* We always use at least two vertex buffers for compute, one for
  /external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_pipe.h 174 /* Vertex and index buffers. */
radeonsi_pm4.c 142 /* Some GPUs don't have the vertex cache and must use the texture cache instead. */
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_vs.c 95 * Vertex shaders
svga_resource_buffer.h 143 * when mapping the buffer, and will be used to upload vertex data to the
svga_swtnl_state.c 210 /* generated internally, not a vertex shader output */
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_priv.h 94 /* number of attributes per vertex for the current
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_buffer.c 30 * GMRs are used for pixel and vertex data upload/download to/from the virtual
  /external/mesa3d/src/glx/
indirect_vertex_program.c 140 * Get the selected attribute from the vertex array state vector.
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sol.c 198 * to draw using the contents of the transform feedback buffer as vertex
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_render_t.c 28 * Vertex submission helper definitions shared among the software and
  /external/mesa3d/src/mesa/main/
varray.h 40 * a vertex array. We can really only do this when the array lives in a VBO.
  /external/mesa3d/src/mesa/math/
m_matrix.h 60 * We use these to select specific optimized vertex transformation routines.
m_xform.h 82 /* Vertex buffer clipping flags

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