OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:vertex
(Results
1201 - 1225
of
2018
) sorted by null
<<
41
42
43
44
45
46
47
48
49
50
>>
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_offset.c
99
* Note: we're applying the offset and clamping per-
vertex
.
draw_pipe_twoside.c
114
/* Find which
vertex
shader outputs are front/back colors */
draw_pt_post_vs.c
108
* be code-generated, perhaps appended to the end of the
vertex
draw_pt_so_emit.c
121
/*debug_printf("%d)
vertex
index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
draw_vs_ppc.c
80
* Simplified
vertex
shader interface for the pt paths. Given the
/external/mesa3d/src/gallium/auxiliary/postprocess/
pp_program.c
125
pp_debug("
Vertex
buf format fail\n");
/external/mesa3d/src/gallium/auxiliary/util/
u_prim.h
165
*
vertex
count.
u_upload_mgr.c
234
* buffers if you have an app that does lots of small
vertex
buffer
/external/mesa3d/src/gallium/drivers/i915/
i915_winsys.h
45
/* use on
vertex
*/
/external/mesa3d/src/gallium/drivers/nv30/
nv30_vertprog.h
4
/*
Vertex
programs instruction set
/external/mesa3d/src/gallium/drivers/r300/compiler/
r3xx_vertprog_dump.c
176
fprintf(stderr, "Final
vertex
program code:\n");
/external/mesa3d/src/gallium/drivers/r600/
evergreen_compute.c
179
* in the
vertex
buffer as well. Here is how these parameters are organized in
344
/* Emit
vertex
buffer state */
474
/* The First two
vertex
buffers are reserved for parameters and
743
/* We always use at least two
vertex
buffers for compute, one for
/external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_pipe.h
174
/*
Vertex
and index buffers. */
radeonsi_pm4.c
142
/* Some GPUs don't have the
vertex
cache and must use the texture cache instead. */
/external/mesa3d/src/gallium/drivers/svga/
svga_pipe_vs.c
95
*
Vertex
shaders
svga_resource_buffer.h
143
* when mapping the buffer, and will be used to upload
vertex
data to the
svga_swtnl_state.c
210
/* generated internally, not a
vertex
shader output */
/external/mesa3d/src/gallium/state_trackers/xa/
xa_priv.h
94
/* number of attributes per
vertex
for the current
/external/mesa3d/src/gallium/winsys/svga/drm/
vmw_buffer.c
30
* GMRs are used for pixel and
vertex
data upload/download to/from the virtual
/external/mesa3d/src/glx/
indirect_vertex_program.c
140
* Get the selected attribute from the
vertex
array state vector.
/external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sol.c
198
* to draw using the contents of the transform feedback buffer as
vertex
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_render_t.c
28
*
Vertex
submission helper definitions shared among the software and
/external/mesa3d/src/mesa/main/
varray.h
40
* a
vertex
array. We can really only do this when the array lives in a VBO.
/external/mesa3d/src/mesa/math/
m_matrix.h
60
* We use these to select specific optimized
vertex
transformation routines.
m_xform.h
82
/*
Vertex
buffer clipping flags
Completed in 665 milliseconds
<<
41
42
43
44
45
46
47
48
49
50
>>