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  /external/mesa3d/src/glsl/
ast_to_hir.cpp 930 /* From section 7.1 (Vertex Shader Special Variables) of the
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/translate/
translate_sse.c 59 void *ptr; /* updated either per vertex or per instance */
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  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp     [all...]
  /external/mesa3d/src/gallium/auxiliary/translate/
translate_sse.c 59 void *ptr; /* updated either per vertex or per instance */
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  /external/chromium-trace/trace-viewer/src/tracing/importer/linux_perf/
mali_parser.js 70 this.addTilerCycles('mali_hwc_VERTEX_WAIT', 'Vertex Wait');
86 this.addFragCycles('mali_hwc_FRAG_CYCLES_VERT', 'Vertex Processing');
  /external/chromium_org/content/common/gpu/media/
rendering_helper.cc 231 // in the vertex shader for this to be rendered the right way up.
232 // In the case of thumbnail rendering we use the same vertex shader
  /external/chromium_org/content/test/gpu/gpu_tests/
webgl_conformance_expectations.py 24 # self.Fail('gl-enable-vertex-attrib.html',
178 self.Fail('conformance/attribs/gl-vertex-attrib-render.html',
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
SwapChain11.cpp 475 d3d11::SetDebugName(mQuadVB, "Swap chain quad vertex buffer");
508 d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader");
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
renderer9_utils.cpp 385 // Vertex shader limits
400 // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
  /external/chromium_org/third_party/angle/tests/angle_tests/
GLSLTest.cpp 107 // Generate a string declaring the varyings, to share between the fragment shader and the vertex shader.
148 // Generate the vertex shader
  /external/chromium_org/third_party/mesa/src/docs/
relnotes-8.0.3.html 271 <li>r300g/swtcl: fix crash when back color is present in vertex shader</li>
296 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li>
relnotes-9.0.2.html 122 <li>nvc0: point vertex runout at a valid address</li>
123 <li>nv50: point vertex runout at a valid address</li>
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nouveau/
nouveau_buffer.c 449 /* Migrate a linear buffer (vertex, index, constants) USER -> GART -> VRAM. */
510 * the vertex indices ...
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_screen.c 194 debug_printf("unknown vertex shader param %d\n", param);
436 /* Vertex program resources (code/data), currently 6 of the constant
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
R600KernelParameters.cpp 10 // This pass lowers kernel function arguments to loads from the vertex buffer.
12 // Kernel arguemnts are stored in the vertex buffer at an offset of 9 dwords,
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_screen_cache.c 52 /* Special case: we don't want to count vertex/index buffers
177 /* we don't want to discard vertex/index buffers */
  /external/chromium_org/third_party/mesa/src/src/glsl/
README 26 outputs of the vertex shader match the inputs of the fragment shader,
56 but it can support function calls and dynamic branching. A 965 vertex
ast.h 532 * Special flag for vertex shader "invariant" declarations.
534 * Vertex shaders can contain "invariant" variable redeclarations that do
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_context.h 250 unsigned int current_offset; /**< Byte offset of next vertex */
264 /* Offsets of fields within the current vertex:
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
program_lexer.l 255 vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_draw.c 491 /* May need to map a vertex buffer object for every attribute plus
513 /* Binding inputs may imply mapping some vertex buffer objects.
  /external/chromium_org/third_party/skia/src/gpu/
GrBitmapTextContext.cpp 141 // We're using per-vertex color.
588 // The texture coords are last in both the with and without color vertex layouts.
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDesc.cpp 29 * We specialize the vertex code for each of these matrix types.
231 // We can only have one effect which touches the vertex shader
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 155 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
170 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.cpp 125 // booleans, opaque types, arrays of arrays, arrays of structs, array in struct, struct struct are not allowed as vertex outputs
455 // must contain both vertex and fragment shaders

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