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/external/mesa3d/src/glsl/ |
ast_to_hir.cpp | 930 /* From section 7.1 (Vertex Shader Special Variables) of the [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/translate/ |
translate_sse.c | 59 void *ptr; /* updated either per vertex or per instance */ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | [all...] |
/external/mesa3d/src/gallium/auxiliary/translate/ |
translate_sse.c | 59 void *ptr; /* updated either per vertex or per instance */ [all...] |
/external/chromium-trace/trace-viewer/src/tracing/importer/linux_perf/ |
mali_parser.js | 70 this.addTilerCycles('mali_hwc_VERTEX_WAIT', 'Vertex Wait'); 86 this.addFragCycles('mali_hwc_FRAG_CYCLES_VERT', 'Vertex Processing');
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/external/chromium_org/content/common/gpu/media/ |
rendering_helper.cc | 231 // in the vertex shader for this to be rendered the right way up. 232 // In the case of thumbnail rendering we use the same vertex shader
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/external/chromium_org/content/test/gpu/gpu_tests/ |
webgl_conformance_expectations.py | 24 # self.Fail('gl-enable-vertex-attrib.html', 178 self.Fail('conformance/attribs/gl-vertex-attrib-render.html',
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
SwapChain11.cpp | 475 d3d11::SetDebugName(mQuadVB, "Swap chain quad vertex buffer"); 508 d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader");
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
renderer9_utils.cpp | 385 // Vertex shader limits 400 // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
GLSLTest.cpp | 107 // Generate a string declaring the varyings, to share between the fragment shader and the vertex shader. 148 // Generate the vertex shader
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/external/chromium_org/third_party/mesa/src/docs/ |
relnotes-8.0.3.html | 271 <li>r300g/swtcl: fix crash when back color is present in vertex shader</li> 296 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li>
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relnotes-9.0.2.html | 122 <li>nvc0: point vertex runout at a valid address</li> 123 <li>nv50: point vertex runout at a valid address</li>
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nouveau/ |
nouveau_buffer.c | 449 /* Migrate a linear buffer (vertex, index, constants) USER -> GART -> VRAM. */ 510 * the vertex indices ...
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_screen.c | 194 debug_printf("unknown vertex shader param %d\n", param); 436 /* Vertex program resources (code/data), currently 6 of the constant
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/ |
R600KernelParameters.cpp | 10 // This pass lowers kernel function arguments to loads from the vertex buffer. 12 // Kernel arguemnts are stored in the vertex buffer at an offset of 9 dwords,
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_screen_cache.c | 52 /* Special case: we don't want to count vertex/index buffers 177 /* we don't want to discard vertex/index buffers */
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
README | 26 outputs of the vertex shader match the inputs of the fragment shader, 56 but it can support function calls and dynamic branching. A 965 vertex
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ast.h | 532 * Special flag for vertex shader "invariant" declarations. 534 * Vertex shaders can contain "invariant" variable redeclarations that do
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_context.h | 250 unsigned int current_offset; /**< Byte offset of next vertex */ 264 /* Offsets of fields within the current vertex:
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
program_lexer.l | 255 vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_draw.c | 491 /* May need to map a vertex buffer object for every attribute plus 513 /* Binding inputs may imply mapping some vertex buffer objects.
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/external/chromium_org/third_party/skia/src/gpu/ |
GrBitmapTextContext.cpp | 141 // We're using per-vertex color. 588 // The texture coords are last in both the with and without color vertex layouts.
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLProgramDesc.cpp | 29 * We specialize the vertex code for each of these matrix types. 231 // We can only have one effect which touches the vertex shader
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 155 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 170 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
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/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinition.cpp | 125 // booleans, opaque types, arrays of arrays, arrays of structs, array in struct, struct struct are not allowed as vertex outputs 455 // must contain both vertex and fragment shaders
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