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  /external/mesa3d/docs/
relnotes-8.0.3.html 271 <li>r300g/swtcl: fix crash when back color is present in vertex shader</li>
296 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li>
relnotes-9.0.2.html 122 <li>nvc0: point vertex runout at a valid address</li>
123 <li>nv50: point vertex runout at a valid address</li>
subset-A.html 40 <li>Vertex arrays</li>
103 GL_TRIANGLE_FAN - a sequence of triangles all sharing a common vertex<br>
118 <h2>2.2 Other Per-vertex Commands<br>
122 specify colors and texture coordinates for each vertex:<br>
169 <div style="margin-left: 40px;">Per-Vertex commands:<br>
200 Vertex array commands:<br>
231 <h2>3.1 Vertex Transformation</h2>
232 Vertex coordinates are transformed by the current modelview and
385 like a vertex; it is transformed by the modelview matrix, the projection
388 clipped-tested against the frustum like a vertex. &nbsp;If th
    [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_buffer.c 449 /* Migrate a linear buffer (vertex, index, constants) USER -> GART -> VRAM. */
510 * the vertex indices ...
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_screen.c 194 debug_printf("unknown vertex shader param %d\n", param);
436 /* Vertex program resources (code/data), currently 6 of the constant
  /external/mesa3d/src/gallium/drivers/radeon/
R600KernelParameters.cpp 10 // This pass lowers kernel function arguments to loads from the vertex buffer.
12 // Kernel arguemnts are stored in the vertex buffer at an offset of 9 dwords,
  /external/mesa3d/src/gallium/drivers/svga/
svga_screen_cache.c 52 /* Special case: we don't want to count vertex/index buffers
177 /* we don't want to discard vertex/index buffers */
  /external/mesa3d/src/glsl/
README 26 outputs of the vertex shader match the inputs of the fragment shader,
56 but it can support function calls and dynamic branching. A 965 vertex
ast.h 532 * Special flag for vertex shader "invariant" declarations.
534 * Vertex shaders can contain "invariant" variable redeclarations that do
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.h 250 unsigned int current_offset; /**< Byte offset of next vertex */
264 /* Offsets of fields within the current vertex:
  /external/mesa3d/src/mesa/program/
program_lexer.l 255 vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
  /external/mesa3d/src/mesa/tnl/
t_draw.c 491 /* May need to map a vertex buffer object for every attribute plus
513 /* Binding inputs may imply mapping some vertex buffer objects.
  /external/opencv/cxcore/include/
cxcore.h     [all...]
  /external/pdfium/core/include/fpdfapi/
fpdf_resource.h 821 FX_DWORD GetVertex(CPDF_MeshVertex& vertex, CFX_AffineMatrix* pObject2Bitmap);
823 FX_BOOL GetVertexRow(CPDF_MeshVertex* vertex, int count, CFX_AffineMatrix* pObject2Bitmap);
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guidevideoopengl.html 357 * Replace this awful mess with vertex
362 * it to use compiled vertex arrays.
  /external/skia/include/gpu/
GrEffect.h 66 /** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
156 /** Will this effect emit custom vertex shader code?
  /external/skia/src/gpu/
GrBitmapTextContext.cpp 142 // We're using per-vertex color.
588 // The texture coords are last in both the with and without color vertex layouts.
  /frameworks/base/docs/html/reference/renderscript/
rs__graphics_8rsh.html     [all...]
  /frameworks/base/libs/hwui/
DisplayListRenderer.cpp 243 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
245 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
TessellationCache.cpp 218 Vector<Vertex> casterVertices2d;
235 const Vertex& point2d = casterVertices2d[i];
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
Visualization5RS.java 278 // put the vertex and index data in their respective buffers
284 // upload the vertex and index data
  /external/chromium_org/third_party/mesa/src/docs/
subset-A.html 40 <li>Vertex arrays</li>
103 GL_TRIANGLE_FAN - a sequence of triangles all sharing a common vertex<br>
118 <h2>2.2 Other Per-vertex Commands<br>
122 specify colors and texture coordinates for each vertex:<br>
169 <div style="margin-left: 40px;">Per-Vertex commands:<br>
200 Vertex array commands:<br>
231 <h2>3.1 Vertex Transformation</h2>
232 Vertex coordinates are transformed by the current modelview and
385 like a vertex; it is transformed by the modelview matrix, the projection
388 clipped-tested against the frustum like a vertex. &nbsp;If th
    [all...]
  /external/ceres-solver/internal/ceres/
canonical_views_clustering.cc 145 // Return the set of vertices of the graph which have valid vertex
  /external/chromium_org/cc/layers/
texture_layer.cc 81 // Indexing according to the quad vertex generation:
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_mac.h 116 // Vertex structure for use in glDraw calls.

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