/external/skia/src/gpu/gl/ |
GrGLProgramEffects.h | 150 * This is a GrGLProgramEffects implementation that does coord transforms with the vertex shader.
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/external/tcpdump/ |
ospf.h | 135 /* multicast vertex type */
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/frameworks/av/cmds/screenrecord/ |
Program.cpp | 38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer
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/frameworks/base/libs/hwui/ |
Layer.h | 35 #include "Vertex.h"
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OpenGLRenderer.h | 50 #include "Vertex.h" 712 * @param texCoords The texture coordinates of each vertex 743 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount); [all...] |
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 224 throw new RuntimeException("Could not set GL vertex count to " + count + "!");
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/frameworks/base/media/mca/filterfw/jni/ |
jni_shader_program.cpp | 306 // Get the vertex frame
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/frameworks/native/libs/gui/tests/ |
GLTest.cpp | 297 SCOPED_TRACE("compiling vertex shader");
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
ProgramCache.cpp | 217 // vertex shader
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d9types.h | 213 * Vertex Shaders Declaration 341 * Pixel/Vertex Shaders Functions [all...] |
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rs_hal.h | 245 } vertex; member in struct:android::renderscript::__anon53844
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rs_hal.h | 245 } vertex; member in struct:android::renderscript::__anon54373
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rs_hal.h | 245 } vertex; member in struct:android::renderscript::__anon54904
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 143 * Print triangle vertex attribs (for debug). 355 vertx = _mm_loadu_si128((__m128i *)position->x); /* vertex x coords */ 356 verty = _mm_loadu_si128((__m128i *)position->y); /* vertex y coords */
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/ |
nv50_ir.h | 106 OP_VFETCH, // indirection 0 in attribute space, indirection 1 is vertex base 107 OP_PFETCH, // fetch base address of vertex src0 (immediate) [+ src1] 111 OP_EMIT, // emit vertex
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_formats.c | 42 * V: vertex fetch 65 /* for vertex buffers: */ 343 /* vertex-only formats: */
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/ |
r600_pipe.h | 229 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */ 389 /** Vertex buffers for fetch shaders */ 391 /** Vertex buffers for compute shaders */
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/external/chromium_org/third_party/mesa/src/src/glx/ |
glxclient.h | 200 * Vertex Array storage state. The vertex array component 725 ** Allocate and Initialize Vertex Array client state, and free.
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_vtbl.c | 99 /* Pull apart the vertex format registers and figure out how large a 100 * vertex is supposed to be. 169 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vec4_emit.cpp | 49 /* VertexID is stored by the VF as the last vertex element, but we 855 printf("Native code for vertex shader %d:\n", prog->Name); 1068 printf("GLSL IR for native vertex shader %d:\n", prog->Name);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 425 part", since using some vertex interpolator later which is not in 426 out_vtxfmt0/1 will lock up. It seems to be ok to write in vertex 591 "Vertex program"
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_parameter.c | 244 * when a fragment/vertex program contains something like this: 302 * when a fragment/vertex program contains something like this: 345 * Add parameter representing a vertex program attribute.
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_bitmap.c | 351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ 474 /* vertex shader state: position + texcoord pass-through */ 770 /* create pass-through vertex shader now */
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
t_dd_dmatmp.h | 33 * native primitives where clipping and per-vertex tweaks such as 222 /* Ensure last vertex won't wrap buffers: 811 /* Ensure last vertex doesn't wrap:
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t_dd_dmatmp2.h | 33 * native primitives where clipping and per-vertex tweaks such as 231 /* Ensure last vertex doesn't wrap: 668 /* Ensure last vertex doesn't wrap:
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