/external/chromium_org/third_party/skia/src/gpu/ |
GrAAConvexPathRenderer.cpp | 499 * two components of the vertex attribute. Coverage is based on signed 502 * vertex coord is > 0 then the pixel is considered outside the edge. This is used to 713 vOffset, // start vertex
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLCaps.cpp | 208 // frequently changing VBOs. We've measured a performance increase using non-VBO vertex [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 756 // Function for generating the vertex shader of a (directional or point) light case. [all...] |
/external/deqp/modules/gles3/functional/ |
es3fPrimitiveRestartTests.cpp | 263 // Generate vertex positions and indices depending on primitive type. 296 // Generate a numRows x numCols arrangement of line polygons of different vertex counts. 363 // Generate a numRows x numCols arrangement of triangle fan polygons of different vertex counts.
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/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 756 // Function for generating the vertex shader of a (directional or point) light case. [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 507 * \brief Tests special floats as vertex attributes 509 * Tests that special floats transferred to the shader using vertex 613 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values 648 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage; 870 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingStateQueryTests.cpp | 21 * \brief Vertex attribute binding state query tests. 757 : TestCaseGroup(context, "vertex_attribute_binding", "Query vertex attribute binding state.") 767 tcu::TestCaseGroup* const attributeGroup = new TestCaseGroup(m_context, "vertex_attrib", "Vertex attribute state");
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/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 21 * \brief Vertex attribute binding stress tests. 285 << "Vertex position format:\n" 619 : TestCaseGroup(context, "vertex_attribute_binding", "Test vertex attribute binding stress tests")
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 143 * Print triangle vertex attribs (for debug). 355 vertx = _mm_loadu_si128((__m128i *)position->x); /* vertex x coords */ 356 verty = _mm_loadu_si128((__m128i *)position->y); /* vertex y coords */
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir.h | 106 OP_VFETCH, // indirection 0 in attribute space, indirection 1 is vertex base 107 OP_PFETCH, // fetch base address of vertex src0 (immediate) [+ src1] 111 OP_EMIT, // emit vertex
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_formats.c | 42 * V: vertex fetch 65 /* for vertex buffers: */ 343 /* vertex-only formats: */
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/external/mesa3d/src/gallium/drivers/r600/ |
r600_pipe.h | 229 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */ 389 /** Vertex buffers for fetch shaders */ 391 /** Vertex buffers for compute shaders */
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/external/mesa3d/src/glx/ |
glxclient.h | 200 * Vertex Array storage state. The vertex array component 725 ** Allocate and Initialize Vertex Array client state, and free.
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_vtbl.c | 99 /* Pull apart the vertex format registers and figure out how large a 100 * vertex is supposed to be. 169 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4_emit.cpp | 49 /* VertexID is stored by the VF as the last vertex element, but we 855 printf("Native code for vertex shader %d:\n", prog->Name); 1068 printf("GLSL IR for native vertex shader %d:\n", prog->Name);
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 425 part", since using some vertex interpolator later which is not in 426 out_vtxfmt0/1 will lock up. It seems to be ok to write in vertex 591 "Vertex program"
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/external/mesa3d/src/mesa/program/ |
prog_parameter.c | 233 * when a fragment/vertex program contains something like this: 291 * when a fragment/vertex program contains something like this: 334 * Add parameter representing a vertex program attribute.
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_bitmap.c | 351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ 474 /* vertex shader state: position + texcoord pass-through */ 770 /* create pass-through vertex shader now */
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_dmatmp.h | 33 * native primitives where clipping and per-vertex tweaks such as 222 /* Ensure last vertex won't wrap buffers: 811 /* Ensure last vertex doesn't wrap:
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t_dd_dmatmp2.h | 33 * native primitives where clipping and per-vertex tweaks such as 231 /* Ensure last vertex doesn't wrap: 668 /* Ensure last vertex doesn't wrap:
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/external/skia/src/gpu/ |
GrAAConvexPathRenderer.cpp | 498 * two components of the vertex attribute. Coverage is based on signed 501 * vertex coord is > 0 then the pixel is considered outside the edge. This is used to 708 vOffset, // start vertex
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/external/skia/src/gpu/gl/ |
GrGLCaps.cpp | 204 // frequently changing VBOs. We've measured a performance increase using non-VBO vertex 770 r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
program_manager_unittest.cc | [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_setup.c | 269 debug_printf(" Vertex: (%p)\n", (void *) v); 455 * The value value comes from vertex[slot][i]. 470 /* need provoking vertex info! 528 * We basically multiply the vertex value by 1/w before computing [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ffvertex_prog.c | 31 * Create a vertex program to execute the current fixed function T&L pipeline. 596 _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build"); 862 * Get a bitmask of which material values vary on a per-vertex basis. [all...] |