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  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 499 * two components of the vertex attribute. Coverage is based on signed
502 * vertex coord is > 0 then the pixel is considered outside the edge. This is used to
713 vOffset, // start vertex
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLCaps.cpp 208 // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
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  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 756 // Function for generating the vertex shader of a (directional or point) light case.
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 263 // Generate vertex positions and indices depending on primitive type.
296 // Generate a numRows x numCols arrangement of line polygons of different vertex counts.
363 // Generate a numRows x numCols arrangement of triangle fan polygons of different vertex counts.
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 756 // Function for generating the vertex shader of a (directional or point) light case.
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 507 * \brief Tests special floats as vertex attributes
509 * Tests that special floats transferred to the shader using vertex
613 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values
648 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
870 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
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  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingStateQueryTests.cpp 21 * \brief Vertex attribute binding state query tests.
757 : TestCaseGroup(context, "vertex_attribute_binding", "Query vertex attribute binding state.")
767 tcu::TestCaseGroup* const attributeGroup = new TestCaseGroup(m_context, "vertex_attrib", "Vertex attribute state");
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 21 * \brief Vertex attribute binding stress tests.
285 << "Vertex position format:\n"
619 : TestCaseGroup(context, "vertex_attribute_binding", "Test vertex attribute binding stress tests")
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 143 * Print triangle vertex attribs (for debug).
355 vertx = _mm_loadu_si128((__m128i *)position->x); /* vertex x coords */
356 verty = _mm_loadu_si128((__m128i *)position->y); /* vertex y coords */
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir.h 106 OP_VFETCH, // indirection 0 in attribute space, indirection 1 is vertex base
107 OP_PFETCH, // fetch base address of vertex src0 (immediate) [+ src1]
111 OP_EMIT, // emit vertex
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_formats.c 42 * V: vertex fetch
65 /* for vertex buffers: */
343 /* vertex-only formats: */
  /external/mesa3d/src/gallium/drivers/r600/
r600_pipe.h 229 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
389 /** Vertex buffers for fetch shaders */
391 /** Vertex buffers for compute shaders */
  /external/mesa3d/src/glx/
glxclient.h 200 * Vertex Array storage state. The vertex array component
725 ** Allocate and Initialize Vertex Array client state, and free.
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_vtbl.c 99 /* Pull apart the vertex format registers and figure out how large a
100 * vertex is supposed to be.
169 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_emit.cpp 49 /* VertexID is stored by the VF as the last vertex element, but we
855 printf("Native code for vertex shader %d:\n", prog->Name);
1068 printf("GLSL IR for native vertex shader %d:\n", prog->Name);
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 425 part", since using some vertex interpolator later which is not in
426 out_vtxfmt0/1 will lock up. It seems to be ok to write in vertex
591 "Vertex program"
  /external/mesa3d/src/mesa/program/
prog_parameter.c 233 * when a fragment/vertex program contains something like this:
291 * when a fragment/vertex program contains something like this:
334 * Add parameter representing a vertex program attribute.
  /external/mesa3d/src/mesa/state_tracker/
st_cb_bitmap.c 351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
474 /* vertex shader state: position + texcoord pass-through */
770 /* create pass-through vertex shader now */
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp.h 33 * native primitives where clipping and per-vertex tweaks such as
222 /* Ensure last vertex won't wrap buffers:
811 /* Ensure last vertex doesn't wrap:
t_dd_dmatmp2.h 33 * native primitives where clipping and per-vertex tweaks such as
231 /* Ensure last vertex doesn't wrap:
668 /* Ensure last vertex doesn't wrap:
  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 498 * two components of the vertex attribute. Coverage is based on signed
501 * vertex coord is > 0 then the pixel is considered outside the edge. This is used to
708 vOffset, // start vertex
  /external/skia/src/gpu/gl/
GrGLCaps.cpp 204 // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
770 r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
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  /external/chromium_org/gpu/command_buffer/service/
program_manager_unittest.cc     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_setup.c 269 debug_printf(" Vertex: (%p)\n", (void *) v);
455 * The value value comes from vertex[slot][i].
470 /* need provoking vertex info!
528 * We basically multiply the vertex value by 1/w before computing
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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ffvertex_prog.c 31 * Create a vertex program to execute the current fixed function T&L pipeline.
596 _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build");
862 * Get a bitmask of which material values vary on a per-vertex basis.
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