OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:vertex
(Results
1476 - 1500
of
2018
) sorted by null
<<
51
52
53
54
55
56
57
58
59
60
>>
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
driverfuncs.c
114
/*
Vertex
/fragment programs */
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_state_upload.c
42
* current fragment and
vertex
programs, and so cannot be a static
brw_vec4.h
294
/* Regs for
vertex
results. Generated at ir_variable visiting time
brw_wm_emit.c
105
* R1.0 -- triangle
vertex
0.X
106
* R1.1 -- triangle
vertex
0.Y
156
*
vertex
.
158
* This will be used in linterp or pinterp with the start
vertex
value
[
all
...]
brw_wm_pass2.c
107
* written in the
vertex
shader and not read in the
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_tex.c
386
* can end up in STQ, this has implications for
vertex
support,
/external/chromium_org/third_party/mesa/src/src/mesa/math/
m_debug_xform.c
153
*
Vertex
transformation tests
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.h
238
GLboolean SpecularVertexAdd; /**< Add specular/secondary color per
vertex
*/
/external/chromium_org/third_party/skia/experimental/StrokePathRenderer/
GrStrokePathRenderer.cpp
293
0, // start
vertex
/external/chromium_org/third_party/skia/src/effects/gradients/
SkGradientShaderPriv.h
309
* and when
vertex
positions are used as texture coordinates. In the latter
/external/chromium_org/third_party/skia/src/gpu/
GrBufferAllocPool.cpp
314
// threshold (since we don't expect it is likely that we will see more
vertex
data)
GrGpu.cpp
506
// if
vertex
source was array, we stowed data in the pool
GrSWMaskHelper.cpp
358
//
vertex
positions rather than local coords.
/external/deqp/doc/testspecs/GLES3/
functional.shaders.builtin_functions.precision.txt
30
random) input values in either the
vertex
or the fragment shader. The
/external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp
170
// Generate
vertex
data
/external/llvm/lib/Target/R600/
CaymanInstructions.td
93
// to store
vertex
addresses in any channel, not just X.
/external/mesa3d/docs/
intro.html
318
<li>
Vertex
Arrays:
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c
260
* to less work emitting vertices, smaller
vertex
buffers, etc.
draw_pt_fetch_shade_pipeline_llvm.c
87
/* Always leave room for the
vertex
header whether we need it or
/external/mesa3d/src/gallium/drivers/i915/
i915_screen.c
351
return TRUE; /* PIPE_BIND_{
VERTEX
,INDEX}_BUFFER */
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_screen.c
233
* support
vertex
shader texture lookups when LLVM is enabled in
lp_setup_point.c
97
* \param slot the
vertex
attribute slot to setup
/external/mesa3d/src/gallium/drivers/nv50/
nv50_state_validate.c
308
if (!ctx_to->
vertex
)
/external/mesa3d/src/gallium/drivers/svga/
svga_draw.c
180
/* Unmap upload manager
vertex
buffers */
svga_state_rss.c
207
* flat-shading PV first
vertex
.
Completed in 675 milliseconds
<<
51
52
53
54
55
56
57
58
59
60
>>