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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
driverfuncs.c 114 /* Vertex/fragment programs */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_state_upload.c 42 * current fragment and vertex programs, and so cannot be a static
brw_vec4.h 294 /* Regs for vertex results. Generated at ir_variable visiting time
brw_wm_emit.c 105 * R1.0 -- triangle vertex 0.X
106 * R1.1 -- triangle vertex 0.Y
156 * vertex.
158 * This will be used in linterp or pinterp with the start vertex value
    [all...]
brw_wm_pass2.c 107 * written in the vertex shader and not read in the
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_tex.c 386 * can end up in STQ, this has implications for vertex support,
  /external/chromium_org/third_party/mesa/src/src/mesa/math/
m_debug_xform.c 153 * Vertex transformation tests
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.h 238 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
  /external/chromium_org/third_party/skia/experimental/StrokePathRenderer/
GrStrokePathRenderer.cpp 293 0, // start vertex
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkGradientShaderPriv.h 309 * and when vertex positions are used as texture coordinates. In the latter
  /external/chromium_org/third_party/skia/src/gpu/
GrBufferAllocPool.cpp 314 // threshold (since we don't expect it is likely that we will see more vertex data)
GrGpu.cpp 506 // if vertex source was array, we stowed data in the pool
GrSWMaskHelper.cpp 358 // vertex positions rather than local coords.
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.builtin_functions.precision.txt 30 random) input values in either the vertex or the fragment shader. The
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 170 // Generate vertex data
  /external/llvm/lib/Target/R600/
CaymanInstructions.td 93 // to store vertex addresses in any channel, not just X.
  /external/mesa3d/docs/
intro.html 318 <li>Vertex Arrays:
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c 260 * to less work emitting vertices, smaller vertex buffers, etc.
draw_pt_fetch_shade_pipeline_llvm.c 87 /* Always leave room for the vertex header whether we need it or
  /external/mesa3d/src/gallium/drivers/i915/
i915_screen.c 351 return TRUE; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_screen.c 233 * support vertex shader texture lookups when LLVM is enabled in
lp_setup_point.c 97 * \param slot the vertex attribute slot to setup
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_state_validate.c 308 if (!ctx_to->vertex)
  /external/mesa3d/src/gallium/drivers/svga/
svga_draw.c 180 /* Unmap upload manager vertex buffers */
svga_state_rss.c 207 * flat-shading PV first vertex.

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