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  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_backend.c 138 /* we probably ran out of memory when allocating the vertex buffer */
  /external/mesa3d/src/gallium/state_trackers/vega/
renderer.c 146 * Set the model-view-projection matrix used by vertex shaders.
190 * Create a simple vertex shader that passes through position and the given
230 * Set renderer vertex shader.
    [all...]
shader.c 392 * Set the transformation to map a vertex to the surface coordinates.
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 114 /* Vertex/fragment programs */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_state_upload.c 42 * current fragment and vertex programs, and so cannot be a static
brw_vec4.h 294 /* Regs for vertex results. Generated at ir_variable visiting time
brw_wm_emit.c 105 * R1.0 -- triangle vertex 0.X
106 * R1.1 -- triangle vertex 0.Y
156 * vertex.
158 * This will be used in linterp or pinterp with the start vertex value
    [all...]
brw_wm_pass2.c 107 * written in the vertex shader and not read in the
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 386 * can end up in STQ, this has implications for vertex support,
  /external/mesa3d/src/mesa/math/
m_debug_xform.c 153 * Vertex transformation tests
  /external/mesa3d/src/mesa/swrast/
s_context.h 238 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
  /external/opencv/cv/src/
cvmatchcontours.cpp 234 _CvTrianAttr tree_1, tree_2; /*current vertex 1 and 2 tree */
  /external/qemu/distrib/sdl-1.2.15/src/video/dc/
SDL_dcvideo.c 182 /* Vertex buffer size */
  /external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
riva_mmio.h 274 } Vertex[16];
  /external/skia/experimental/StrokePathRenderer/
GrStrokePathRenderer.cpp 293 0, // start vertex
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 282 * and when vertex positions are used as texture coordinates. In the latter
  /external/skia/src/gpu/
GrBufferAllocPool.cpp 303 // threshold (since we don't expect it is likely that we will see more vertex data)
  /external/srec/tools/grxmlcompile/
sub_supp.cpp 422 // Works only within one node/vertex
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
ui_test.rs 106 // Default vertex shader
  /frameworks/native/opengl/libagl/
matrix.cpp 25 #include "vertex.h"
106 if ((c->arrays.vertex.size != 4) &&
139 // We need to update the mvp (used to transform each vertex)
721 #pragma mark matrix * vertex
  /frameworks/rs/
rsMesh.cpp 86 // Store number of vertex streams
rs_hal.h 266 } vertex; member in struct:android::renderscript::__anon19061
  /packages/apps/Nfc/src/com/android/nfc/beam/
FireflyRenderer.java 103 // First, build the vertex, texture and index buffers
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
many.rs 43 typedef struct Vertex {
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 223 (*) array type is byte but it is not vertex or texture array

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