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Searched
full:vertex
(Results
1501 - 1525
of
2018
) sorted by null
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/external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_backend.c
138
/* we probably ran out of memory when allocating the
vertex
buffer */
/external/mesa3d/src/gallium/state_trackers/vega/
renderer.c
146
* Set the model-view-projection matrix used by
vertex
shaders.
190
* Create a simple
vertex
shader that passes through position and the given
230
* Set renderer
vertex
shader.
[
all
...]
shader.c
392
* Set the transformation to map a
vertex
to the surface coordinates.
/external/mesa3d/src/mesa/drivers/common/
driverfuncs.c
114
/*
Vertex
/fragment programs */
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_state_upload.c
42
* current fragment and
vertex
programs, and so cannot be a static
brw_vec4.h
294
/* Regs for
vertex
results. Generated at ir_variable visiting time
brw_wm_emit.c
105
* R1.0 -- triangle
vertex
0.X
106
* R1.1 -- triangle
vertex
0.Y
156
*
vertex
.
158
* This will be used in linterp or pinterp with the start
vertex
value
[
all
...]
brw_wm_pass2.c
107
* written in the
vertex
shader and not read in the
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c
386
* can end up in STQ, this has implications for
vertex
support,
/external/mesa3d/src/mesa/math/
m_debug_xform.c
153
*
Vertex
transformation tests
/external/mesa3d/src/mesa/swrast/
s_context.h
238
GLboolean SpecularVertexAdd; /**< Add specular/secondary color per
vertex
*/
/external/opencv/cv/src/
cvmatchcontours.cpp
234
_CvTrianAttr tree_1, tree_2; /*current
vertex
1 and 2 tree */
/external/qemu/distrib/sdl-1.2.15/src/video/dc/
SDL_dcvideo.c
182
/*
Vertex
buffer size */
/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
riva_mmio.h
274
}
Vertex
[16];
/external/skia/experimental/StrokePathRenderer/
GrStrokePathRenderer.cpp
293
0, // start
vertex
/external/skia/src/effects/gradients/
SkGradientShaderPriv.h
282
* and when
vertex
positions are used as texture coordinates. In the latter
/external/skia/src/gpu/
GrBufferAllocPool.cpp
303
// threshold (since we don't expect it is likely that we will see more
vertex
data)
/external/srec/tools/grxmlcompile/
sub_supp.cpp
422
// Works only within one node/
vertex
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
ui_test.rs
106
// Default
vertex
shader
/frameworks/native/opengl/libagl/
matrix.cpp
25
#include "
vertex
.h"
106
if ((c->arrays.
vertex
.size != 4) &&
139
// We need to update the mvp (used to transform each
vertex
)
721
#pragma mark matrix *
vertex
/frameworks/rs/
rsMesh.cpp
86
// Store number of
vertex
streams
rs_hal.h
266
}
vertex
;
member in struct:android::renderscript::__anon19061
/packages/apps/Nfc/src/com/android/nfc/beam/
FireflyRenderer.java
103
// First, build the
vertex
, texture and index buffers
/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
many.rs
43
typedef struct
Vertex
{
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp
223
(*) array type is byte but it is not
vertex
or texture array
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