/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
fs-write-z.c | 17 struct vertex { struct 27 static struct vertex vertices[] = 85 ve[0].src_offset = Offset(struct vertex, position); 87 ve[1].src_offset = Offset(struct vertex, color); 94 vbuf.stride = sizeof(struct vertex);
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quad-tex.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 48 ve[0].src_offset = Offset(struct vertex, position); 50 ve[1].src_offset = Offset(struct vertex, color); 57 vbuf.stride = sizeof( struct vertex );
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shader-leak.c | 35 struct vertex { struct 40 static struct vertex vertices[1] = 82 ve[0].src_offset = Offset(struct vertex, position); 84 ve[1].src_offset = Offset(struct vertex, color); 91 vbuf.stride = sizeof(struct vertex);
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tex-swizzle.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 46 ve[0].src_offset = Offset(struct vertex, position); 48 ve[1].src_offset = Offset(struct vertex, color); 55 vbuf.stride = sizeof(struct vertex);
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
vbo_split.c | 34 * vertex is required in this state, the maximum number of vertices 41 * For instance, if a driver has no hardware limits on vertex buffer 132 /* The vertex buffers are too large for hardware (or the 134 * in turn. Use a vertex cache to preserve some of the 155 /* The vertex buffer is too large for hardware (or the swtnl
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/external/mesa3d/docs/ |
GL3.txt | 32 Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast) 49 16 vertex texture image units DONE 61 BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) 62 Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast) 64 Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
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/external/mesa3d/docs/OLD/ |
MESA_sprite_point.spec | 34 coordinates at each vertex. This extension effectively turns points 124 counter-clockwise around the quadrilateral, then the vertex and 127 vertex window coordinate texture coordinate 135 size. The other vertex attributes (such as the color and fog coordinate) 136 are simply duplicated from the original point vertex.
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_caps.c | 203 UTIL_CHECK_SHADER(VERTEX, MAX_INSTRUCTIONS, 512), 204 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16), 205 UTIL_CHECK_SHADER(VERTEX, MAX_TEMPS, 32), 206 UTIL_CHECK_SHADER(VERTEX, MAX_ADDRS, 2), 207 UTIL_CHECK_SHADER(VERTEX, MAX_CONSTS, 256),
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_context.h | 112 struct nv50_vertex_stateobj *vertex; member in struct:nv50_context 125 uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */ 126 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 128 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 130 uint32_t instance_off; /* base vertex for instanced arrays */
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/external/mesa3d/src/gallium/tests/graw/ |
fs-write-z.c | 17 struct vertex { struct 27 static struct vertex vertices[] = 85 ve[0].src_offset = Offset(struct vertex, position); 87 ve[1].src_offset = Offset(struct vertex, color); 94 vbuf.stride = sizeof(struct vertex);
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quad-tex.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 48 ve[0].src_offset = Offset(struct vertex, position); 50 ve[1].src_offset = Offset(struct vertex, color); 57 vbuf.stride = sizeof( struct vertex );
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shader-leak.c | 35 struct vertex { struct 40 static struct vertex vertices[1] = 82 ve[0].src_offset = Offset(struct vertex, position); 84 ve[1].src_offset = Offset(struct vertex, color); 91 vbuf.stride = sizeof(struct vertex);
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tex-swizzle.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 46 ve[0].src_offset = Offset(struct vertex, position); 48 ve[1].src_offset = Offset(struct vertex, color); 55 vbuf.stride = sizeof(struct vertex);
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/external/mesa3d/src/mesa/vbo/ |
vbo_split.c | 34 * vertex is required in this state, the maximum number of vertices 41 * For instance, if a driver has no hardware limits on vertex buffer 132 /* The vertex buffers are too large for hardware (or the 134 * in turn. Use a vertex cache to preserve some of the 155 /* The vertex buffer is too large for hardware (or the swtnl
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/frameworks/base/libs/hwui/ |
Program.cpp | 23 #include "Vertex.h" 32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { 40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); 168 p.translate(Vertex::GeometryFudgeFactor(), Vertex::GeometryFudgeFactor());
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/external/skia/src/gpu/ |
GrDrawState.h | 82 /// @name Vertex Attributes 99 * Sets vertex attributes for next draw. The object driving the templatization 112 * Sets default vertex attributes for next draw. The default is a single attribute: 149 * Helper to save/restore vertex attribs 172 * Accessing positions, local coords, or colors, of a vertex within an array is a hassle 178 * Gets a pointer to a GrPoint of a vertex's position or texture 180 * @param vertices the vertex array 181 * @param vertexIndex the index of the vertex in the array 182 * @param vertexSize the size of each vertex in the array 183 * @param offset the offset in bytes of the vertex component [all...] |
/external/ceres-solver/internal/ceres/ |
single_linkage_clustering.cc | 51 // Initially each vertex is in its own cluster. 92 // Make sure that every vertex is connected directly to the vertex
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/external/chromium_org/third_party/angle/samples/angle/simple_instancing/ |
SimpleInstancing.cpp | 90 // Initialize the vertex and index vectors 141 // Load the vertex position 189 // Vertex data
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/external/chromium_org/third_party/mesa/src/docs/ |
relnotes-7.0.2.html | 42 <li>Fixed a vertex buffer wrapping issue (bug 9962) 50 <li>Fixed x86-64 vertex transformation bug (12216) 52 <li>Parsing of state.texgen in ARB vertex/fragment programs didn't work (bug 12313)
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_vbuf.h | 30 * Vertex buffer drawing stage. 49 * Interface for hardware vertex buffer rendering. 72 * Get the hardware vertex format.
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/ |
rbug_context.c | 238 rbug_shader_t vertex, 252 LEN(8); /* vertex */ 268 WRITE(8, rbug_shader_t, vertex); /* vertex */ 371 rbug_shader_t vertex, 389 LEN(8); /* vertex */ 407 WRITE(8, rbug_shader_t, vertex); /* vertex */ 624 READ(8, rbug_shader_t, vertex); /* vertex */ [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_draw_arrays.c | 78 /* Map vertex buffers */ 109 /* unmap vertex/index buffers - will cause draw module to flush */ 120 * TODO: Flush only when a user vertex/index buffer is present
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/ |
d3d11tri.cpp | 31 struct vertex { struct 36 static struct vertex vertices[3] = 66 // inverse order to make sure the implementation can properly parse the vertex shader signature
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_gs.h | 84 * Register holding streamed vertex buffer pointers -- see the Sandy 90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon18980 101 /* Number of registers used to store vertex data */
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_light.c | 51 * Information for updating current material attributes from vertex color, 55 const GLfloat *ptr; /* points to src vertex color (in VB array) */ 56 GLuint stride; /* stride to next vertex color (bytes) */ 58 GLuint size; /* vertex/color size: 1, 2, 3 or 4 */ 97 * V = vertex position 192 * This function copies the vertex's color to the material attributes 194 * It's called per-vertex in the lighting loop. 204 /* increment src vertex color pointer */ 219 * Return number of material attributes which will track vertex color. 231 * track vertex color. Override the material attribute's pointe [all...] |