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  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
fs-write-z.c 17 struct vertex { struct
27 static struct vertex vertices[] =
85 ve[0].src_offset = Offset(struct vertex, position);
87 ve[1].src_offset = Offset(struct vertex, color);
94 vbuf.stride = sizeof(struct vertex);
quad-tex.c 17 struct vertex { struct
22 static struct vertex vertices[] =
48 ve[0].src_offset = Offset(struct vertex, position);
50 ve[1].src_offset = Offset(struct vertex, color);
57 vbuf.stride = sizeof( struct vertex );
shader-leak.c 35 struct vertex { struct
40 static struct vertex vertices[1] =
82 ve[0].src_offset = Offset(struct vertex, position);
84 ve[1].src_offset = Offset(struct vertex, color);
91 vbuf.stride = sizeof(struct vertex);
tex-swizzle.c 17 struct vertex { struct
22 static struct vertex vertices[] =
46 ve[0].src_offset = Offset(struct vertex, position);
48 ve[1].src_offset = Offset(struct vertex, color);
55 vbuf.stride = sizeof(struct vertex);
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_split.c 34 * vertex is required in this state, the maximum number of vertices
41 * For instance, if a driver has no hardware limits on vertex buffer
132 /* The vertex buffers are too large for hardware (or the
134 * in turn. Use a vertex cache to preserve some of the
155 /* The vertex buffer is too large for hardware (or the swtnl
  /external/mesa3d/docs/
GL3.txt 32 Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
49 16 vertex texture image units DONE
61 BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
62 Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
64 Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 34 coordinates at each vertex. This extension effectively turns points
124 counter-clockwise around the quadrilateral, then the vertex and
127 vertex window coordinate texture coordinate
135 size. The other vertex attributes (such as the color and fog coordinate)
136 are simply duplicated from the original point vertex.
  /external/mesa3d/src/gallium/auxiliary/util/
u_caps.c 203 UTIL_CHECK_SHADER(VERTEX, MAX_INSTRUCTIONS, 512),
204 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
205 UTIL_CHECK_SHADER(VERTEX, MAX_TEMPS, 32),
206 UTIL_CHECK_SHADER(VERTEX, MAX_ADDRS, 2),
207 UTIL_CHECK_SHADER(VERTEX, MAX_CONSTS, 256),
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_context.h 112 struct nv50_vertex_stateobj *vertex; member in struct:nv50_context
125 uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
126 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
128 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
130 uint32_t instance_off; /* base vertex for instanced arrays */
  /external/mesa3d/src/gallium/tests/graw/
fs-write-z.c 17 struct vertex { struct
27 static struct vertex vertices[] =
85 ve[0].src_offset = Offset(struct vertex, position);
87 ve[1].src_offset = Offset(struct vertex, color);
94 vbuf.stride = sizeof(struct vertex);
quad-tex.c 17 struct vertex { struct
22 static struct vertex vertices[] =
48 ve[0].src_offset = Offset(struct vertex, position);
50 ve[1].src_offset = Offset(struct vertex, color);
57 vbuf.stride = sizeof( struct vertex );
shader-leak.c 35 struct vertex { struct
40 static struct vertex vertices[1] =
82 ve[0].src_offset = Offset(struct vertex, position);
84 ve[1].src_offset = Offset(struct vertex, color);
91 vbuf.stride = sizeof(struct vertex);
tex-swizzle.c 17 struct vertex { struct
22 static struct vertex vertices[] =
46 ve[0].src_offset = Offset(struct vertex, position);
48 ve[1].src_offset = Offset(struct vertex, color);
55 vbuf.stride = sizeof(struct vertex);
  /external/mesa3d/src/mesa/vbo/
vbo_split.c 34 * vertex is required in this state, the maximum number of vertices
41 * For instance, if a driver has no hardware limits on vertex buffer
132 /* The vertex buffers are too large for hardware (or the
134 * in turn. Use a vertex cache to preserve some of the
155 /* The vertex buffer is too large for hardware (or the swtnl
  /frameworks/base/libs/hwui/
Program.cpp 23 #include "Vertex.h"
32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) {
40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
168 p.translate(Vertex::GeometryFudgeFactor(), Vertex::GeometryFudgeFactor());
  /external/skia/src/gpu/
GrDrawState.h 82 /// @name Vertex Attributes
99 * Sets vertex attributes for next draw. The object driving the templatization
112 * Sets default vertex attributes for next draw. The default is a single attribute:
149 * Helper to save/restore vertex attribs
172 * Accessing positions, local coords, or colors, of a vertex within an array is a hassle
178 * Gets a pointer to a GrPoint of a vertex's position or texture
180 * @param vertices the vertex array
181 * @param vertexIndex the index of the vertex in the array
182 * @param vertexSize the size of each vertex in the array
183 * @param offset the offset in bytes of the vertex component
    [all...]
  /external/ceres-solver/internal/ceres/
single_linkage_clustering.cc 51 // Initially each vertex is in its own cluster.
92 // Make sure that every vertex is connected directly to the vertex
  /external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp 90 // Initialize the vertex and index vectors
141 // Load the vertex position
189 // Vertex data
  /external/chromium_org/third_party/mesa/src/docs/
relnotes-7.0.2.html 42 <li>Fixed a vertex buffer wrapping issue (bug 9962)
50 <li>Fixed x86-64 vertex transformation bug (12216)
52 <li>Parsing of state.texgen in ARB vertex/fragment programs didn't work (bug 12313)
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_vbuf.h 30 * Vertex buffer drawing stage.
49 * Interface for hardware vertex buffer rendering.
72 * Get the hardware vertex format.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/
rbug_context.c 238 rbug_shader_t vertex,
252 LEN(8); /* vertex */
268 WRITE(8, rbug_shader_t, vertex); /* vertex */
371 rbug_shader_t vertex,
389 LEN(8); /* vertex */
407 WRITE(8, rbug_shader_t, vertex); /* vertex */
624 READ(8, rbug_shader_t, vertex); /* vertex */
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_draw_arrays.c 78 /* Map vertex buffers */
109 /* unmap vertex/index buffers - will cause draw module to flush */
120 * TODO: Flush only when a user vertex/index buffer is present
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 31 struct vertex { struct
36 static struct vertex vertices[3] =
66 // inverse order to make sure the implementation can properly parse the vertex shader signature
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_gs.h 84 * Register holding streamed vertex buffer pointers -- see the Sandy
90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon18980
101 /* Number of registers used to store vertex data */
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_light.c 51 * Information for updating current material attributes from vertex color,
55 const GLfloat *ptr; /* points to src vertex color (in VB array) */
56 GLuint stride; /* stride to next vertex color (bytes) */
58 GLuint size; /* vertex/color size: 1, 2, 3 or 4 */
97 * V = vertex position
192 * This function copies the vertex's color to the material attributes
194 * It's called per-vertex in the lighting loop.
204 /* increment src vertex color pointer */
219 * Return number of material attributes which will track vertex color.
231 * track vertex color. Override the material attribute's pointe
    [all...]

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