/external/chromium_org/third_party/angle/src/compiler/translator/ |
RegenerateStructNames.cpp | 33 // vertex/fragment shaders. However, our mapping uses internal ID, 34 // which will be different for the same struct in vertex/fragment
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
nvc0_push.c | 44 ctx->translate = nvc0->vertex->translate; 46 if (likely(nvc0->vertex->num_elements < 32)) 55 ve = &nvc0->vertex->element[nvc0->vertprog->vp.edgeflag].pipe; 60 ctx->packet_vertex_limit = nvc0->vertex->vtx_per_packet_max; 65 ctx->vertex_words = nvc0->vertex->vtx_size; 316 if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i)))) 356 const unsigned a = nvc0->vertex->num_elements; 395 const unsigned a = nvc0->vertex->num_elements;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/ |
R600ISelLowering.h | 35 /// that are stored in the first nine dwords of a Vertex Buffer. These 37 /// values from the Vertex Buffer.
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_clip.c | 52 /* if we have a vertex shader that writes clip vertex we need to pass
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st_debug.c | 75 * bound vertex/fragment shaders and associated constants. 86 printf("Vertex Transform Inputs:\n");
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_push.c | 44 ctx->translate = nvc0->vertex->translate; 46 if (likely(nvc0->vertex->num_elements < 32)) 55 ve = &nvc0->vertex->element[nvc0->vertprog->vp.edgeflag].pipe; 60 ctx->packet_vertex_limit = nvc0->vertex->vtx_per_packet_max; 65 ctx->vertex_words = nvc0->vertex->vtx_size; 316 if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i)))) 356 const unsigned a = nvc0->vertex->num_elements; 395 const unsigned a = nvc0->vertex->num_elements;
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/external/mesa3d/src/gallium/drivers/radeon/ |
R600ISelLowering.h | 35 /// that are stored in the first nine dwords of a Vertex Buffer. These 37 /// values from the Vertex Buffer.
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_clip.c | 52 /* if we have a vertex shader that writes clip vertex we need to pass
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st_debug.c | 75 * bound vertex/fragment shaders and associated constants. 86 printf("Vertex Transform Inputs:\n");
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/frameworks/rs/scriptc/ |
rs_graphics.rsh | 131 * vertex program. Calling this function with a custom vertex shader 139 * vertex program. Calling this function with a custom vertex shader 147 * vertex program. Calling this function with a custom vertex shader 155 * vertex program. Calling this function with a custom vertex shader
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/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/ |
rs_graphics.rsh | 127 * vertex program. Calling this function with a custom vertex shader 135 * vertex program. Calling this function with a custom vertex shader 143 * vertex program. Calling this function with a custom vertex shader 151 * vertex program. Calling this function with a custom vertex shader
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/ |
rs_graphics.rsh | 127 * vertex program. Calling this function with a custom vertex shader 135 * vertex program. Calling this function with a custom vertex shader 143 * vertex program. Calling this function with a custom vertex shader 151 * vertex program. Calling this function with a custom vertex shader
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/ |
rs_graphics.rsh | 127 * vertex program. Calling this function with a custom vertex shader 135 * vertex program. Calling this function with a custom vertex shader 143 * vertex program. Calling this function with a custom vertex shader 151 * vertex program. Calling this function with a custom vertex shader
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/prebuilts/sdk/renderscript/include/ |
rs_graphics.rsh | 131 * vertex program. Calling this function with a custom vertex shader 139 * vertex program. Calling this function with a custom vertex shader 147 * vertex program. Calling this function with a custom vertex shader 155 * vertex program. Calling this function with a custom vertex shader
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_clip_unfilled.c | 57 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset); 58 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset); 59 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset); 67 * NOTE: We can't modify the original vertex coordinates, 162 byte_offset(c->reg.vertex[i], 165 byte_offset(c->reg.vertex[i], 172 byte_offset(c->reg.vertex[i], 175 byte_offset(c->reg.vertex[i], 229 /* Get away with using reg.vertex because we know that this is not 236 brw_MOV(p, byte_offset(c->reg.vertex[0] [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
api_validate.c | 115 /* For ES2, we can draw if any vertex array is enabled (and we 116 * should always have a vertex program/shader). */ 124 /* For OpenGL ES, only draw if we have vertex positions 140 /* Draw regardless of whether or not we have any vertex arrays. 141 * (Ex: could draw a point using a constant vertex pos) 146 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic 167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds 341 /* Vertex buffer object tests */ 398 /* Vertex buffer object tests */ 464 /* Vertex buffer object tests * [all...] |
varray.c | 138 * "Client vertex arrays - all vertex array attribute pointers must 139 * refer to buffer objects (section 2.9.2). The default vertex array 141 * VertexAttribPointer when no buffer object or no vertex array object 244 * organization of vertex array data are called while zero is bound 436 * Set a vertex attribute array. 437 * Note that these arrays DO alias the conventional GL vertex arrays 470 * Set a generic vertex attribute array. 471 * Note that these arrays DO NOT alias the conventional GL vertex arrays 503 * Set an integer-valued vertex attribute array [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_clip_unfilled.c | 57 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset); 58 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset); 59 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset); 67 * NOTE: We can't modify the original vertex coordinates, 162 byte_offset(c->reg.vertex[i], 165 byte_offset(c->reg.vertex[i], 172 byte_offset(c->reg.vertex[i], 175 byte_offset(c->reg.vertex[i], 229 /* Get away with using reg.vertex because we know that this is not 236 brw_MOV(p, byte_offset(c->reg.vertex[0] [all...] |
/external/mesa3d/src/mesa/main/ |
api_validate.c | 115 /* For ES2, we can draw if any vertex array is enabled (and we 116 * should always have a vertex program/shader). */ 124 /* For OpenGL ES, only draw if we have vertex positions 140 /* Draw regardless of whether or not we have any vertex arrays. 141 * (Ex: could draw a point using a constant vertex pos) 146 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic 167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds 341 /* Vertex buffer object tests */ 398 /* Vertex buffer object tests */ 464 /* Vertex buffer object tests * [all...] |
varray.c | 138 * "Client vertex arrays - all vertex array attribute pointers must 139 * refer to buffer objects (section 2.9.2). The default vertex array 141 * VertexAttribPointer when no buffer object or no vertex array object 244 * organization of vertex array data are called while zero is bound 436 * Set a vertex attribute array. 437 * Note that these arrays DO alias the conventional GL vertex arrays 470 * Set a generic vertex attribute array. 471 * Note that these arrays DO NOT alias the conventional GL vertex arrays 503 * Set an integer-valued vertex attribute array [all...] |
/external/skia/gm/ |
beziereffects.cpp | 24 // Position & KLM line eq values. These are the vertex attributes for Bezier curves. The last value 72 struct Vertex { 157 Vertex verts[4]; 160 sizeof(Vertex)); 230 struct Vertex { 312 Vertex verts[4]; 315 sizeof(Vertex)); 421 struct Vertex { 498 Vertex verts[4]; 501 sizeof(Vertex)); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_context.c | 213 * values between vertex shading and rasterization. It will vary 349 * Tell drawing context where to find mapped vertex buffers. 454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't 489 * Remove all extra vertex attributes that were allocated with 500 * If a geometry shader is present, return its info, else the vertex shader's 516 * Ask the draw module for the location/slot of the given vertex attribute in 517 * a post-transformed vertex. 520 * to track the current vertex/geometry shader. 543 /* Search the extra vertex attributes * [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_context.c | 213 * values between vertex shading and rasterization. It will vary 349 * Tell drawing context where to find mapped vertex buffers. 454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't 489 * Remove all extra vertex attributes that were allocated with 500 * If a geometry shader is present, return its info, else the vertex shader's 516 * Ask the draw module for the location/slot of the given vertex attribute in 517 * a post-transformed vertex. 520 * to track the current vertex/geometry shader. 543 /* Search the extra vertex attributes * [all...] |
/cts/suite/cts/deviceTests/opengl/assets/vertex/ |
perspective | 24 // Transform the vertex into eye space.
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/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 22 #include "vertex.h"
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