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  /external/chromium_org/third_party/angle/src/compiler/translator/
RegenerateStructNames.cpp 33 // vertex/fragment shaders. However, our mapping uses internal ID,
34 // which will be different for the same struct in vertex/fragment
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
nvc0_push.c 44 ctx->translate = nvc0->vertex->translate;
46 if (likely(nvc0->vertex->num_elements < 32))
55 ve = &nvc0->vertex->element[nvc0->vertprog->vp.edgeflag].pipe;
60 ctx->packet_vertex_limit = nvc0->vertex->vtx_per_packet_max;
65 ctx->vertex_words = nvc0->vertex->vtx_size;
316 if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i))))
356 const unsigned a = nvc0->vertex->num_elements;
395 const unsigned a = nvc0->vertex->num_elements;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
R600ISelLowering.h 35 /// that are stored in the first nine dwords of a Vertex Buffer. These
37 /// values from the Vertex Buffer.
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_clip.c 52 /* if we have a vertex shader that writes clip vertex we need to pass
st_debug.c 75 * bound vertex/fragment shaders and associated constants.
86 printf("Vertex Transform Inputs:\n");
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_push.c 44 ctx->translate = nvc0->vertex->translate;
46 if (likely(nvc0->vertex->num_elements < 32))
55 ve = &nvc0->vertex->element[nvc0->vertprog->vp.edgeflag].pipe;
60 ctx->packet_vertex_limit = nvc0->vertex->vtx_per_packet_max;
65 ctx->vertex_words = nvc0->vertex->vtx_size;
316 if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i))))
356 const unsigned a = nvc0->vertex->num_elements;
395 const unsigned a = nvc0->vertex->num_elements;
  /external/mesa3d/src/gallium/drivers/radeon/
R600ISelLowering.h 35 /// that are stored in the first nine dwords of a Vertex Buffer. These
37 /// values from the Vertex Buffer.
  /external/mesa3d/src/mesa/state_tracker/
st_atom_clip.c 52 /* if we have a vertex shader that writes clip vertex we need to pass
st_debug.c 75 * bound vertex/fragment shaders and associated constants.
86 printf("Vertex Transform Inputs:\n");
  /frameworks/rs/scriptc/
rs_graphics.rsh 131 * vertex program. Calling this function with a custom vertex shader
139 * vertex program. Calling this function with a custom vertex shader
147 * vertex program. Calling this function with a custom vertex shader
155 * vertex program. Calling this function with a custom vertex shader
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_graphics.rsh 127 * vertex program. Calling this function with a custom vertex shader
135 * vertex program. Calling this function with a custom vertex shader
143 * vertex program. Calling this function with a custom vertex shader
151 * vertex program. Calling this function with a custom vertex shader
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_graphics.rsh 127 * vertex program. Calling this function with a custom vertex shader
135 * vertex program. Calling this function with a custom vertex shader
143 * vertex program. Calling this function with a custom vertex shader
151 * vertex program. Calling this function with a custom vertex shader
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_graphics.rsh 127 * vertex program. Calling this function with a custom vertex shader
135 * vertex program. Calling this function with a custom vertex shader
143 * vertex program. Calling this function with a custom vertex shader
151 * vertex program. Calling this function with a custom vertex shader
  /prebuilts/sdk/renderscript/include/
rs_graphics.rsh 131 * vertex program. Calling this function with a custom vertex shader
139 * vertex program. Calling this function with a custom vertex shader
147 * vertex program. Calling this function with a custom vertex shader
155 * vertex program. Calling this function with a custom vertex shader
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_clip_unfilled.c 57 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
58 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
59 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
67 * NOTE: We can't modify the original vertex coordinates,
162 byte_offset(c->reg.vertex[i],
165 byte_offset(c->reg.vertex[i],
172 byte_offset(c->reg.vertex[i],
175 byte_offset(c->reg.vertex[i],
229 /* Get away with using reg.vertex because we know that this is not
236 brw_MOV(p, byte_offset(c->reg.vertex[0]
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
api_validate.c 115 /* For ES2, we can draw if any vertex array is enabled (and we
116 * should always have a vertex program/shader). */
124 /* For OpenGL ES, only draw if we have vertex positions
140 /* Draw regardless of whether or not we have any vertex arrays.
141 * (Ex: could draw a point using a constant vertex pos)
146 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
341 /* Vertex buffer object tests */
398 /* Vertex buffer object tests */
464 /* Vertex buffer object tests *
    [all...]
varray.c 138 * "Client vertex arrays - all vertex array attribute pointers must
139 * refer to buffer objects (section 2.9.2). The default vertex array
141 * VertexAttribPointer when no buffer object or no vertex array object
244 * organization of vertex array data are called while zero is bound
436 * Set a vertex attribute array.
437 * Note that these arrays DO alias the conventional GL vertex arrays
470 * Set a generic vertex attribute array.
471 * Note that these arrays DO NOT alias the conventional GL vertex arrays
503 * Set an integer-valued vertex attribute array
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip_unfilled.c 57 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
58 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
59 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
67 * NOTE: We can't modify the original vertex coordinates,
162 byte_offset(c->reg.vertex[i],
165 byte_offset(c->reg.vertex[i],
172 byte_offset(c->reg.vertex[i],
175 byte_offset(c->reg.vertex[i],
229 /* Get away with using reg.vertex because we know that this is not
236 brw_MOV(p, byte_offset(c->reg.vertex[0]
    [all...]
  /external/mesa3d/src/mesa/main/
api_validate.c 115 /* For ES2, we can draw if any vertex array is enabled (and we
116 * should always have a vertex program/shader). */
124 /* For OpenGL ES, only draw if we have vertex positions
140 /* Draw regardless of whether or not we have any vertex arrays.
141 * (Ex: could draw a point using a constant vertex pos)
146 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
341 /* Vertex buffer object tests */
398 /* Vertex buffer object tests */
464 /* Vertex buffer object tests *
    [all...]
varray.c 138 * "Client vertex arrays - all vertex array attribute pointers must
139 * refer to buffer objects (section 2.9.2). The default vertex array
141 * VertexAttribPointer when no buffer object or no vertex array object
244 * organization of vertex array data are called while zero is bound
436 * Set a vertex attribute array.
437 * Note that these arrays DO alias the conventional GL vertex arrays
470 * Set a generic vertex attribute array.
471 * Note that these arrays DO NOT alias the conventional GL vertex arrays
503 * Set an integer-valued vertex attribute array
    [all...]
  /external/skia/gm/
beziereffects.cpp 24 // Position & KLM line eq values. These are the vertex attributes for Bezier curves. The last value
72 struct Vertex {
157 Vertex verts[4];
160 sizeof(Vertex));
230 struct Vertex {
312 Vertex verts[4];
315 sizeof(Vertex));
421 struct Vertex {
498 Vertex verts[4];
501 sizeof(Vertex));
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_context.c 213 * values between vertex shading and rasterization. It will vary
349 * Tell drawing context where to find mapped vertex buffers.
454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
489 * Remove all extra vertex attributes that were allocated with
500 * If a geometry shader is present, return its info, else the vertex shader's
516 * Ask the draw module for the location/slot of the given vertex attribute in
517 * a post-transformed vertex.
520 * to track the current vertex/geometry shader.
543 /* Search the extra vertex attributes *
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c 213 * values between vertex shading and rasterization. It will vary
349 * Tell drawing context where to find mapped vertex buffers.
454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
489 * Remove all extra vertex attributes that were allocated with
500 * If a geometry shader is present, return its info, else the vertex shader's
516 * Ask the draw module for the location/slot of the given vertex attribute in
517 * a post-transformed vertex.
520 * to track the current vertex/geometry shader.
543 /* Search the extra vertex attributes *
    [all...]
  /cts/suite/cts/deviceTests/opengl/assets/vertex/
perspective 24 // Transform the vertex into eye space.
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 22 #include "vertex.h"

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