/external/mesa3d/src/glsl/builtins/profiles/ |
110.frag | 4 * "The bias parameter is not accepted in a vertex shader."
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_buffer_objects.h | 36 * Radeon vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
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/external/mesa3d/src/mesa/main/ |
state.c | 76 /* These _Enabled flags indicate if the user-defined ARB/NV vertex/fragment 90 * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point 100 * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex 121 * 1. OpenGL 2.0/ARB vertex/fragment shaders 122 * 2. ARB/NV vertex/fragment programs 125 * Note: it's possible for a vertex shader to get used with a fragment 180 /* Examine vertex program after fragment program as 186 /* Use GLSL vertex shader */ 191 /* Use user-defined vertex program */ 196 /* Use vertex program generated from fixed-function state * [all...] |
/external/skia/src/core/ |
SkVertState.h | 24 * Construct a VertState from a vertex count, index array, and index count.
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/frameworks/base/core/jni/android/opengl/ |
poly.h | 34 typedef struct { /* A POLYGON VERTEX */
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/frameworks/base/rs/java/android/renderscript/ |
ProgramVertex.java | 19 * <p>The RenderScript vertex program, also known as a vertex shader, describes a stage in 36 * two. Unlike OpenGL, there is no need to link the vertex and fragment programs.</p> 45 * ProgramVertex, also know as a vertex shader, describes a
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/frameworks/native/opengl/libagl/ |
Android.mk | 23 vertex.cpp.arm
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vertex.h | 1 /* libs/opengles/vertex.h
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/frameworks/rs/driver/ |
rsdPath.h | 25 const android::renderscript::Allocation *vertex,
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/frameworks/rs/ |
rsg.spec | 82 param RsAllocation vertex
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/hardware/intel/img/libdrm/shared-core/ |
mach64_drm.h | 43 /* What needs to be changed for the current vertex buffer? 125 * on firing a vertex dma buffer. 182 /* Primitive types for vertex buffers 234 void *buf; /* Address of vertex buffer */
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/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsg.spec | 82 param RsAllocation vertex
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsg.spec | 82 param RsAllocation vertex
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsg.spec | 82 param RsAllocation vertex
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 65 // Vertex shader doesn't do anything except pass coordinates through. 117 // Links a shader program with the given vertex and fragment shaders and 280 NSAssert(vertexShader, @"failed to create vertex shader"); 418 NSAssert(!_vertexArray, @"vertex array already set up"); 425 NSAssert(!_vertexBuffer, @"vertex buffer already set up"); 439 // of data within |gVertices| as supplied to the vertex buffer. 446 // offset of data within |gVertices| as supplied to the vertex buffer.
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 230 private static int buildProgram(String vertex, String fragment) { 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 327 // number of coordinates per vertex in this array 344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex 350 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex 360 // initialize vertex byte buffer for shape coordinates 388 // get handle to vertex shader's a_position member
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/external/chromium_org/cc/quads/ |
draw_polygon.cc | 169 // The case where one vertex lies on the thick-plane and the other 248 // vertex_before stores the index of the vertex before its matching 250 // i.e. vertex_before[0] stores the vertex we saw before we crossed the plane 280 // vertex set for both our new polygons. 319 // This algorithm takes the first vertex in the polygon and uses that as a 321 // |offset| starts off as the second vertex, and then |op1| and |op2| indicate 323 // After the first quad is created, the first vertex in the next quad is the 324 // same as all the rest, the pivot point. The second vertex in the next quad is 325 // the old |op2|, the last vertex added to the previous quad. This continues 328 // case we use the same values for vertex 3 and 4 to make a degenerate qua [all...] |
/external/valgrind/main/auxprogs/ |
DotToScc.hs | 114 search relation (visited, sequence) vertex 115 | utSetElementOf vertex visited = (visited, sequence ) 116 | otherwise = (visited', vertex: sequence') 120 (utSetUnion visited (utSetSingleton vertex), sequence) 121 (relation vertex) 136 search relation (visited, utSetSequence) vertex 137 | utSetElementOf vertex visited = (visited, utSetSequence ) 138 | otherwise = (visited', utSetFromList (vertex: sequence): utSetSequence) 142 (utSetUnion visited (utSetSingleton vertex), []) 143 (relation vertex) [all...] |
/external/chromium_org/ppapi/examples/mouse_lock/ |
mouse_lock.cc | 159 pp::Point vertex(mouse_movement_.x() + center_x, 200 ((y - anchor_1.y()) * (vertex.x() - anchor_1.x())) > 201 ((vertex.y() - anchor_1.y()) * (x - anchor_1.x())); 203 ((y - anchor_2.y()) * (vertex.x() - anchor_2.x())) < 204 ((vertex.y() - anchor_2.y()) * (x - anchor_2.x()));
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
VertexBuffer.cpp | 8 // class with derivations, classes that perform graphics API agnostic vertex buffer operations. 106 return gl::Error(GL_OUT_OF_MEMORY, "Internal error, new vertex buffer write position would overflow."); 149 return gl::Error(GL_OUT_OF_MEMORY, "Unable to reserve %u extra bytes in internal vertex buffer, " 177 // Alignment restrictions: In D3D, vertex data must be aligned to 281 return gl::Error(GL_INVALID_OPERATION, "Internal error, Static vertex buffers can't be resized.");
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_pipe_flatshade.c | 66 /** Copy all the color attributes from 'src' vertex to 'dst' vertex */ 86 /** Copy all the color attributes from src vertex to dst0 & dst1 vertices */ 189 /* Find which vertex shader outputs are colors, make a list */ 202 /* Choose flatshade routine according to provoking vertex:
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/external/chromium_org/third_party/mesa/src/src/gallium/tests/trivial/ |
tri.c | 56 /* util_make_[fragment|vertex]_passthrough_shader */ 107 /* vertex buffer */ 199 /* vertex elements state */ 211 /* vertex shader */ 261 /* vertex element data */
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_clip_line.c | 68 c->reg.vertex[j] = brw_vec4_grf(i, 0); 139 brw_MOV(p, get_addr_reg(vtx0), brw_address(c->reg.vertex[0])); 140 brw_MOV(p, get_addr_reg(vtx1), brw_address(c->reg.vertex[1])); 141 brw_MOV(p, get_addr_reg(newvtx0), brw_address(c->reg.vertex[2])); 142 brw_MOV(p, get_addr_reg(newvtx1), brw_address(c->reg.vertex[3]));
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brw_context.h | 54 * VUE - vertex URB entry. An urb entry holding a vertex and usually 55 * a vertex header. The header contains control information and 88 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of 89 * this unit is responsible for pulling vertices out of vertex buffers 92 * for the driver to implement any active vertex shader. 113 * WM - Windower. Interpolation of vertex attributes performed here. 261 /** Subclass of Mesa vertex program */ 324 * Enum representing the i965-specific vertex results that don't correspon [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_flatshade.c | 66 /** Copy all the color attributes from 'src' vertex to 'dst' vertex */ 86 /** Copy all the color attributes from src vertex to dst0 & dst1 vertices */ 189 /* Find which vertex shader outputs are colors, make a list */ 202 /* Choose flatshade routine according to provoking vertex:
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