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Searched
full:vertex
(Results
451 - 475
of
2018
) sorted by null
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pipe_wide_point.c
35
*
vertex
into four outgoing vertices specifying the corners of a quad.
90
* Set the
vertex
texcoords for sprite mode.
131
/* four dups of original
vertex
*/
142
/* point size is either per-
vertex
or fixed size */
217
/* XXX we won't know the real size if it's computed by the
vertex
shader! */
263
/* find PSIZ
vertex
output */
draw_pt_fetch_shade_emit.c
133
/* The elements in the key correspond to
vertex
shader output
134
* numbers, not to positions in the hw
vertex
description --
216
debug_printf("\n\n%s
vertex
%d: (stride %d, offset %d)\n", __FUNCTION__, i,
239
debug_warn_once("allocate or map of
vertex
buffer failed (out of memory?)");
279
debug_printf("\n\n%s
vertex
%d:\n", __FUNCTION__, i);
296
debug_warn_once("allocate or map of
vertex
buffer failed (out of memory?)");
draw_pipe_clip.c
96
* Copy flat shaded attributes src
vertex
to dst
vertex
.
126
/*
Vertex
header.
189
* will be convex and the provoking
vertex
will always be
vertex
[0].
221
/* order the triangle verts to respect the provoking
vertex
mode */
223
header.v[0] = inlist[0]; /* the provoking
vertex
*/
230
header.v[2] = inlist[0]; /* the provoking
vertex
*/
319
* Note: at this point we can't just use the per-
vertex
edge flags.
322
* an edge flags array which parallels the
vertex
array
[
all
...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_common_context.h
72
/* Use the templated
vertex
format:
240
struct radeon_bo *bo; /** Buffer object where
vertex
data is stored */
242
int components; /** Number of components per
vertex
*/
264
size_t current_vertexptr; /** End of active
vertex
region */
269
* flush must be called before non-active
vertex
allocations can be
400
/* Rasterization and
vertex
state:
/external/deqp/modules/gles2/stress/
es2sVertexArrayTests.cpp
21
* \brief
Vertex
array and buffer unaligned access stress tests
62
: TestCaseGroup(context, "usages", "Single
vertex
atribute, usage")
130
: TestCaseGroup(context, "strides", "Single stride
vertex
atribute")
200
: TestCaseGroup(context, "first", "Single
vertex
atribute different first values")
271
: TestCaseGroup(context, "offset", "Single
vertex
atribute offset element")
327
: TestCaseGroup(context, "vertex_arrays", "
Vertex
array and array tests")
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe.c
112
* Build primitive to render a point with
vertex
at v0.
171
* This code uses
vertex
indexes / elements.
216
*
Vertex
headers must be pre-initialized with the
221
* This code provides a callback to reset the
vertex
id's which the
241
/* Warn if one of the element indexes go outside the
vertex
buffer */
251
debug_printf("%s: max_index (%u) outside
vertex
buffer (%u)\n",
draw_pipe_wide_point.c
35
*
vertex
into four outgoing vertices specifying the corners of a quad.
90
* Set the
vertex
texcoords for sprite mode.
131
/* four dups of original
vertex
*/
142
/* point size is either per-
vertex
or fixed size */
217
/* XXX we won't know the real size if it's computed by the
vertex
shader! */
263
/* find PSIZ
vertex
output */
draw_pt_fetch_shade_emit.c
133
/* The elements in the key correspond to
vertex
shader output
134
* numbers, not to positions in the hw
vertex
description --
216
debug_printf("\n\n%s
vertex
%d: (stride %d, offset %d)\n", __FUNCTION__, i,
239
debug_warn_once("allocate or map of
vertex
buffer failed (out of memory?)");
279
debug_printf("\n\n%s
vertex
%d:\n", __FUNCTION__, i);
296
debug_warn_once("allocate or map of
vertex
buffer failed (out of memory?)");
draw_pipe_clip.c
96
* Copy flat shaded attributes src
vertex
to dst
vertex
.
126
/*
Vertex
header.
189
* will be convex and the provoking
vertex
will always be
vertex
[0].
221
/* order the triangle verts to respect the provoking
vertex
mode */
223
header.v[0] = inlist[0]; /* the provoking
vertex
*/
230
header.v[2] = inlist[0]; /* the provoking
vertex
*/
319
* Note: at this point we can't just use the per-
vertex
edge flags.
322
* an edge flags array which parallels the
vertex
array
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.h
72
/* Use the templated
vertex
format:
240
struct radeon_bo *bo; /** Buffer object where
vertex
data is stored */
242
int components; /** Number of components per
vertex
*/
264
size_t current_vertexptr; /** End of active
vertex
region */
269
* flush must be called before non-active
vertex
allocations can be
400
/* Rasterization and
vertex
state:
/external/chromium_org/third_party/skia/src/gpu/
GrInOrderDrawBuffer.cpp
83
/** We always use per-
vertex
colors so that rects can be batched across color changes. Sometimes we
89
The caller must populate the
vertex
colors itself.
91
The
vertex
attrib order is always pos, color, [local coords].
135
// the
vertex
positions then we have to account for the view matrix change.
262
// update the amount of reserved
vertex
data actually referenced in draws
346
// Adjust the starting
vertex
and index when we are using reserved or array sources to
637
// Moreover, flushing blows away
vertex
and index data that was
638
// previously reserved. So if the
vertex
or index data is pulled from
729
// If we get a release
vertex
space call then our current source should either be reserved
734
// When the caller reserved
vertex
buffer space we gave it back a pointe
[
all
...]
/cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java
56
* Test: Attach an invalid
vertex
shader to the program handle
117
/* This test is wrong in that glAttachShader can attach only one
vertex
shader
NativeAttachShaderTest.java
57
* Test: Attach an invalid
vertex
shader to the program handle
114
/* only one
vertex
shader can be attached
/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h
60
struct
Vertex
{
64
extern const
Vertex
QUAD[4];
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
131
// Load the
vertex
position
142
// pass matrix information to the
vertex
shader
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java
221
* This grid class is customized for the
vertex
data required for this
224
* The
vertex
and index data are held in VBO objects because on most
225
* GPUs VBO objects are the fastest way of rendering static
vertex
231
// Size of
vertex
data elements in bytes:
235
//
Vertex
structure:
245
// These buffers are used to hold the
vertex
and index data while
338
// Generate a the
vertex
and element buffer IDs
345
// Upload the
vertex
data
/development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/external/ceres-solver/internal/ceres/
graph_test.cc
71
// Try adding the
vertex
again with a new weight.
75
// The
vertex
weight is reset.
/external/chromium_org/third_party/angle/tests/perf_tests/
TexSubImage.cpp
100
// Build the
vertex
buffer
169
// Load the
vertex
position
/external/chromium_org/third_party/mesa/src/docs/
relnotes-7.0.3.html
43
<li>Fixed GLX indirect
vertex
array rendering bug (14197)
53
<li>Comments at the end of ARB
vertex
/fragment programs crashed the parser
relnotes-7.0.4.html
35
<li>Fixed a per-
vertex
glMaterial bug which could cause bad lighting
38
<li>Fixed GLSL linker bug causing generic
vertex
attributes to get aliased
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/
cso_cache.h
55
* -
vertex
shader
56
* -
vertex
elements
Completed in 491 milliseconds
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