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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pipe_wide_point.c 35 * vertex into four outgoing vertices specifying the corners of a quad.
90 * Set the vertex texcoords for sprite mode.
131 /* four dups of original vertex */
142 /* point size is either per-vertex or fixed size */
217 /* XXX we won't know the real size if it's computed by the vertex shader! */
263 /* find PSIZ vertex output */
draw_pt_fetch_shade_emit.c 133 /* The elements in the key correspond to vertex shader output
134 * numbers, not to positions in the hw vertex description --
216 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
239 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
279 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
296 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
draw_pipe_clip.c 96 * Copy flat shaded attributes src vertex to dst vertex.
126 /* Vertex header.
189 * will be convex and the provoking vertex will always be vertex[0].
221 /* order the triangle verts to respect the provoking vertex mode */
223 header.v[0] = inlist[0]; /* the provoking vertex */
230 header.v[2] = inlist[0]; /* the provoking vertex */
319 * Note: at this point we can't just use the per-vertex edge flags.
322 * an edge flags array which parallels the vertex array
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_common_context.h 72 /* Use the templated vertex format:
240 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
242 int components; /** Number of components per vertex */
264 size_t current_vertexptr; /** End of active vertex region */
269 * flush must be called before non-active vertex allocations can be
400 /* Rasterization and vertex state:
  /external/deqp/modules/gles2/stress/
es2sVertexArrayTests.cpp 21 * \brief Vertex array and buffer unaligned access stress tests
62 : TestCaseGroup(context, "usages", "Single vertex atribute, usage")
130 : TestCaseGroup(context, "strides", "Single stride vertex atribute")
200 : TestCaseGroup(context, "first", "Single vertex atribute different first values")
271 : TestCaseGroup(context, "offset", "Single vertex atribute offset element")
327 : TestCaseGroup(context, "vertex_arrays", "Vertex array and array tests")
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe.c 112 * Build primitive to render a point with vertex at v0.
171 * This code uses vertex indexes / elements.
216 * Vertex headers must be pre-initialized with the
221 * This code provides a callback to reset the vertex id's which the
241 /* Warn if one of the element indexes go outside the vertex buffer */
251 debug_printf("%s: max_index (%u) outside vertex buffer (%u)\n",
draw_pipe_wide_point.c 35 * vertex into four outgoing vertices specifying the corners of a quad.
90 * Set the vertex texcoords for sprite mode.
131 /* four dups of original vertex */
142 /* point size is either per-vertex or fixed size */
217 /* XXX we won't know the real size if it's computed by the vertex shader! */
263 /* find PSIZ vertex output */
draw_pt_fetch_shade_emit.c 133 /* The elements in the key correspond to vertex shader output
134 * numbers, not to positions in the hw vertex description --
216 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
239 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
279 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
296 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
draw_pipe_clip.c 96 * Copy flat shaded attributes src vertex to dst vertex.
126 /* Vertex header.
189 * will be convex and the provoking vertex will always be vertex[0].
221 /* order the triangle verts to respect the provoking vertex mode */
223 header.v[0] = inlist[0]; /* the provoking vertex */
230 header.v[2] = inlist[0]; /* the provoking vertex */
319 * Note: at this point we can't just use the per-vertex edge flags.
322 * an edge flags array which parallels the vertex array
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.h 72 /* Use the templated vertex format:
240 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
242 int components; /** Number of components per vertex */
264 size_t current_vertexptr; /** End of active vertex region */
269 * flush must be called before non-active vertex allocations can be
400 /* Rasterization and vertex state:
  /external/chromium_org/third_party/skia/src/gpu/
GrInOrderDrawBuffer.cpp 83 /** We always use per-vertex colors so that rects can be batched across color changes. Sometimes we
89 The caller must populate the vertex colors itself.
91 The vertex attrib order is always pos, color, [local coords].
135 // the vertex positions then we have to account for the view matrix change.
262 // update the amount of reserved vertex data actually referenced in draws
346 // Adjust the starting vertex and index when we are using reserved or array sources to
637 // Moreover, flushing blows away vertex and index data that was
638 // previously reserved. So if the vertex or index data is pulled from
729 // If we get a release vertex space call then our current source should either be reserved
734 // When the caller reserved vertex buffer space we gave it back a pointe
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java 56 * Test: Attach an invalid vertex shader to the program handle
117 /* This test is wrong in that glAttachShader can attach only one vertex shader
NativeAttachShaderTest.java 57 * Test: Attach an invalid vertex shader to the program handle
114 /* only one vertex shader can be attached
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 60 struct Vertex {
64 extern const Vertex QUAD[4];
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 131 // Load the vertex position
142 // pass matrix information to the vertex shader
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java 221 * This grid class is customized for the vertex data required for this
224 * The vertex and index data are held in VBO objects because on most
225 * GPUs VBO objects are the fastest way of rendering static vertex
231 // Size of vertex data elements in bytes:
235 // Vertex structure:
245 // These buffers are used to hold the vertex and index data while
338 // Generate a the vertex and element buffer IDs
345 // Upload the vertex data
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /external/ceres-solver/internal/ceres/
graph_test.cc 71 // Try adding the vertex again with a new weight.
75 // The vertex weight is reset.
  /external/chromium_org/third_party/angle/tests/perf_tests/
TexSubImage.cpp 100 // Build the vertex buffer
169 // Load the vertex position
  /external/chromium_org/third_party/mesa/src/docs/
relnotes-7.0.3.html 43 <li>Fixed GLX indirect vertex array rendering bug (14197)
53 <li>Comments at the end of ARB vertex/fragment programs crashed the parser
relnotes-7.0.4.html 35 <li>Fixed a per-vertex glMaterial bug which could cause bad lighting
38 <li>Fixed GLSL linker bug causing generic vertex attributes to get aliased
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/
cso_cache.h 55 * - vertex shader
56 * - vertex elements

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